add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_RectPacker__
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#define __VCG_RectPacker__
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#include <stdio.h>
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#include <assert.h>
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#include <algorithm>
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#include <vector>
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#include <ctime>
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#include <vcg/space/box2.h>
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#include <vcg/space/point2.h>
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#include <vcg/math/similarity2.h>
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namespace vcg
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{
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template <class SCALAR_TYPE>
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class RectPacker
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{
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typedef typename vcg::Box2<SCALAR_TYPE> Box2x;
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typedef typename vcg::Point2<SCALAR_TYPE> Point2x;
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typedef typename vcg::Similarity2<SCALAR_TYPE> Similarity2x;
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public:
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class Stat
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{
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public:
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void clear() {
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pack_attempt_num=0;
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pack_attempt_time=0;
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pack_total_time=0;
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}
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int pack_attempt_num;
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float pack_attempt_time;
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float pack_total_time;
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};
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static Stat &stat() { static Stat _s; return _s; }
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static bool Pack(const std::vector<Box2x > & rectVec, /// the set of rectangles that have to be packed (generic floats, no req.)
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const Point2i containerSizeX, /// the size of the container where they has to be fitted (usually in pixel size)
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std::vector<Similarity2x> &trVec, /// the result, a set of similarity transformation that have to be applied to the rect to get their position
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Point2x &coveredContainer) /// the sub portion of the container covered by the solution.
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{
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float bestOccupancy=0,currOccupancy=0.1f;
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std::vector<Similarity2x> currTrVec;
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Point2x currCovered;
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int start_t=clock();
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stat().clear();
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bool ret=true;
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while(ret)
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{
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stat().pack_attempt_num++;
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int t0=clock();
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ret=PackOccupancy(rectVec,containerSizeX,currOccupancy,currTrVec,currCovered);
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stat().pack_attempt_time = float(clock()-t0)/float(CLOCKS_PER_SEC);
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if(ret)
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{
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assert(currOccupancy>bestOccupancy);
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bestOccupancy = currOccupancy;
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trVec=currTrVec;
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coveredContainer=currCovered;
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currOccupancy = (2.0f*currOccupancy+1.0f)/3.0f;
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}
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}
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stat().pack_total_time=float(clock()-start_t)/float(CLOCKS_PER_SEC);;
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if(bestOccupancy>0) return true;
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return false;
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}
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static bool PackOccupancy(const std::vector<Box2x > & rectVec, /// the set of rectangles that have to be packed
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const Point2i containerSizeX, /// the size of the container where they has to be fitted (usually in pixel size)
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const SCALAR_TYPE occupancyRatio, /// the expected percentage of the container that has to be covered
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std::vector<Similarity2x> &trVec, /// the result, a set of similarity transformation that have to be applied to the rect to get their position
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Point2x &coveredContainer) /// the sub portion of the container covered by the solution.
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{
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Point2x maxSize(0,0);
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const vcg::Point2i containerSize=Point2i::Construct(containerSizeX);
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SCALAR_TYPE areaSum=0;
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SCALAR_TYPE areaContainer = containerSize[0]*containerSize[1];
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for (size_t i=0;i<rectVec.size();++i)
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{
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maxSize[0]=std::max(maxSize[0],rectVec[i].DimX());
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maxSize[1]=std::max(maxSize[1],rectVec[i].DimY());
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areaSum += rectVec[i].DimX() * rectVec[i].DimY();
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}
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Point2x scaleFactor2(containerSize[0]/maxSize[0],containerSize[1]/maxSize[1]);
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// SCALAR_TYPE unitScaleFactor = std::min(scaleFactor2[0],scaleFactor2[1]);
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SCALAR_TYPE scaleFactor = (sqrt(areaContainer)/sqrt(areaSum))*sqrt(occupancyRatio);
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// printf("unitScaleFactor %6.3f\n",unitScaleFactor);
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// printf("scaleFactor %6.3f\n",scaleFactor);
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// printf("areaContainer %6.3f\n",areaContainer);
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// printf("areaSum %6.3f\n",areaSum);
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std::vector<vcg::Point2i> sizes(rectVec.size());
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for (size_t i=0;i<rectVec.size();++i)
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{
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sizes[i][0]=ceil(rectVec[i].DimX()*scaleFactor);
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sizes[i][1]=ceil(rectVec[i].DimY()*scaleFactor);
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}
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std::vector<vcg::Point2i> posiz;
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vcg::Point2i global_size;
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bool res = PackInt(sizes,containerSize,posiz,global_size);
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if(!res) return false;
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trVec.resize(rectVec.size());
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for (size_t i=0;i<rectVec.size();++i)
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{
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trVec[i].tra = Point2x::Construct(posiz[i]) - rectVec[i].min*scaleFactor;
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trVec[i].sca = scaleFactor;
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// qDebug("rectVec[ %5i ] (%6.2f %6.2f) - (%6.2f %6.2f) : SizeI (%6i %6i) Posiz (%6i %6i)",i,
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// rectVec[i].min[0],rectVec[i].min[1], rectVec[i].max[0],rectVec[i].max[1],
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// sizes[i][0],sizes[i][1], posiz[i][0],posiz[i][1]);
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}
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// printf("globalSize (%6i %6i)\n",global_size[0],global_size[1]);
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coveredContainer = Point2x::Construct(global_size);
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return true;
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}
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static bool PackMulti(const std::vector<Box2x > & rectVec, /// the set of rectangles that have to be packed (generic floats, no req.)
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const Point2i containerSizeI, /// the size of the container where they has to be fitted (usually in pixel size)
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const int containerNum,
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std::vector<Similarity2x> &trVec, /// the result, a set of similarity transformation that have to be applied to the rect to get their position
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std::vector<int> &indVec,
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std::vector<Point2x> &coveredContainer) /// the sub portion of the container covered by the solution.
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{
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float bestOccupancy=0,currOccupancy=0.1f;
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std::vector<Similarity2x> currTrVec;
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std::vector<int> currIndVec;
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std::vector<Point2x> currCovered;
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int start_t=clock();
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stat().clear();
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bool ret=true;
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while(ret && bestOccupancy < 0.99f)
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{
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stat().pack_attempt_num++;
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int t0=clock();
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ret=PackOccupancyMulti(rectVec,containerSizeI,containerNum,currOccupancy,currTrVec, currIndVec, currCovered);
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stat().pack_attempt_time = float(clock()-t0)/float(CLOCKS_PER_SEC);
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if(ret)
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{
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printf("CurrOccupancy %f\n",currOccupancy);
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assert(currOccupancy>bestOccupancy);
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bestOccupancy = currOccupancy;
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trVec=currTrVec;
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indVec=currIndVec;
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coveredContainer=currCovered;
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currOccupancy = (2.0*currOccupancy+1.0)/3.0;
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}
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}
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stat().pack_total_time=float(clock()-start_t)/float(CLOCKS_PER_SEC);;
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if(bestOccupancy>0) return true;
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return false;
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}
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static bool PackOccupancyMulti(const std::vector<Box2x > & rectVec, /// the set of rectangles that have to be packed
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const Point2i containerSizeX, /// the size of the container where they has to be fitted (usually in pixel size)
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const int containerNum,
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const SCALAR_TYPE occupancyRatio, /// the expected percentage of the container that has to be covered
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std::vector<Similarity2x> &trVec, /// the result, a set of similarity transformation that have to be applied to the rect to get their position
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std::vector<int> &indVec,
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std::vector<Point2x> &coveredContainer) /// the sub portion of the container covered by the solution.
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{
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Point2x maxSize(0,0);
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const vcg::Point2i containerSize=Point2i::Construct(containerSizeX);
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SCALAR_TYPE areaSum=0;
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SCALAR_TYPE areaContainer = containerSize[0]*containerSize[1]*containerNum;
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for (size_t i=0;i<rectVec.size();++i)
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{
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maxSize[0]=std::max(maxSize[0],rectVec[i].DimX());
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maxSize[1]=std::max(maxSize[1],rectVec[i].DimY());
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areaSum += rectVec[i].DimX() * rectVec[i].DimY();
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}
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Point2x scaleFactor2(containerSize[0]/maxSize[0],containerSize[1]/maxSize[1]);
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SCALAR_TYPE scaleFactor = (sqrt(areaContainer)/sqrt(areaSum))*sqrt(occupancyRatio);
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// printf("unitScaleFactor %6.3f\n",unitScaleFactor);
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// printf("scaleFactor %6.3f\n",scaleFactor);
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// printf("areaContainer %6.3f\n",areaContainer);
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// printf("areaSum %6.3f\n",areaSum);
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std::vector<vcg::Point2i> sizes(rectVec.size());
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for (size_t i=0;i<rectVec.size();++i)
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{
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sizes[i][0]=ceil(rectVec[i].DimX()*scaleFactor);
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sizes[i][1]=ceil(rectVec[i].DimY()*scaleFactor);
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}
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std::vector<vcg::Point2i> posiz;
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std::vector<vcg::Point2i> global_sizeVec;
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bool res = PackIntMulti(sizes,containerNum,containerSize,posiz,indVec,global_sizeVec);
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if(!res) return false;
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trVec.resize(rectVec.size());
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for (size_t i=0;i<rectVec.size();++i)
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{
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trVec[i].tra = Point2x::Construct(posiz[i]) - rectVec[i].min*scaleFactor;
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trVec[i].sca = scaleFactor;
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// qDebug("rectVec[ %5i ] (%6.2f %6.2f) - (%6.2f %6.2f) : SizeI (%6i %6i) Posiz (%6i %6i)",i,
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// rectVec[i].min[0],rectVec[i].min[1], rectVec[i].max[0],rectVec[i].max[1],
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// sizes[i][0],sizes[i][1], posiz[i][0],posiz[i][1]);
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}
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// printf("globalSize (%6i %6i)\n",global_size[0],global_size[1]);
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coveredContainer.resize(containerNum);
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for(int i=0;i<containerNum;++i)
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coveredContainer[i] = Point2x::Construct(global_sizeVec[i]);
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return true;
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}
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/* This is the low level function that packs a set of int rects onto a grid.
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Based on the criptic code written by Claudio Rocchini
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Greedy algorithm.
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Sort the rect according their height (larger first)
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and then place them in the position that minimize the area of the bbox of all the placed rectangles
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To efficiently skip occupied areas it fills the grid with the id of the already placed rectangles.
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*/
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static bool PackInt(const std::vector<vcg::Point2i> & sizes, // the sizes of the rect to be packed
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const vcg::Point2i & max_size, // the size of the container
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std::vector<vcg::Point2i> & posiz, // the found positionsof each rect
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vcg::Point2i & global_size) // the size of smallest rect covering all the packed rect
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{
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int n = (int)(sizes.size());
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assert(n>0 && max_size[0]>0 && max_size[1]>0);
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int gridSize = max_size[0] * max_size[1]; // Size dell griglia
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int i, j, x, y;
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posiz.resize(n, Point2i(-1, -1));
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std::vector<int> grid(gridSize, 0); // Creazione griglia
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#define Grid(q,w) (grid[(q)+(w)*max_size[0]])
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// Build a permutation that keeps the reordiering of the sizes vector according to their width
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std::vector<int> perm(n);
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for (i = 0; i<n; i++) perm[i] = i;
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ComparisonFunctor cmp(sizes);
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sort(perm.begin(), perm.end(), cmp);
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if (sizes[perm[0]][0]>max_size[0] || sizes[perm[0]][1]>max_size[1])
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return false;
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// Posiziono il primo
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j = perm[0];
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global_size = sizes[j];
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posiz[j] = Point2i(0, 0);
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// Fill the grid with the id(+1) of the first
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for (y = 0; y<global_size[1]; y++)
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for (x = 0; x<global_size[0]; x++)
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{
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assert(x >= 0 && x<max_size[0]);
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assert(y >= 0 && y<max_size[1]);
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grid[x + y*max_size[0]] = j + 1;
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}
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// Posiziono tutti gli altri
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for (i = 1; i<n; ++i)
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{
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j = perm[i];
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assert(j >= 0 && j<n);
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assert(posiz[j][0] == -1);
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int bestx, besty, bestsx, bestsy, bestArea;
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bestArea = -1;
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int sx = sizes[j][0]; // Pe comodita' mi copio la dimensione
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int sy = sizes[j][1];
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assert(sx>0 && sy>0);
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// Calcolo la posizione limite
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int lx = std::min(global_size[0], max_size[0] - sx);
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int ly = std::min(global_size[1], max_size[1] - sy);
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assert(lx>0 && ly>0);
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int finterior = 0;
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for (y = 0; y <= ly; y++)
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{
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for (x = 0; x <= lx;)
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{
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int px;
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int c = Grid(x, y + sy - 1);
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// Intersection check
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if (!c) c = Grid(x + sx - 1, y + sy - 1);
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if (!c)
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{
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for (px = x; px<x + sx; px++)
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{
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c = Grid(px, y);
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if (c) break;
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}
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}
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if (c) // Salto il rettangolo
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{
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--c; // we store id+1...
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assert(c >= 0 && c<n);
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assert(posiz[c][0] != -1);
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x = posiz[c][0] + sizes[c][0];
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}
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else // x,y are an admissible position where we can put the rectangle
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{
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int nsx = std::max(global_size[0], x + sx);
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int nsy = std::max(global_size[1], y + sy);
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int area = nsx*nsy;
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if (bestArea == -1 || bestArea>area)
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{
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bestx = x;
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besty = y;
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bestsx = nsx;
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bestsy = nsy;
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bestArea = area;
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if (bestsx == global_size[0] && bestsy == global_size[1])
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finterior = 1;
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}
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break;
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}
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if (finterior) break;
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}
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if (finterior) break;
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}
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if (bestArea == -1)
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{
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return false;
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}
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posiz[j][0] = bestx;
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posiz[j][1] = besty;
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global_size[0] = bestsx;
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global_size[1] = bestsy;
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for (y = posiz[j][1]; y<posiz[j][1] + sy; y++)
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for (x = posiz[j][0]; x<posiz[j][0] + sx; x++)
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{
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assert(x >= 0 && x<max_size[0]);
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assert(y >= 0 && y<max_size[1]);
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grid[x + y*max_size[0]] = j + 1;
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}
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}
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#undef Grid
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return true;
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}
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private:
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class ComparisonFunctor
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{
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public:
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const std::vector<vcg::Point2i> & v;
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inline ComparisonFunctor( const std::vector<vcg::Point2i> & nv ) : v(nv) { }
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inline bool operator() ( int a, int b )
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{
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const Point2i &va=v[a];
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const Point2i &vb=v[b];
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return (va[1]!=vb[1])?(va[1]>vb[1]):
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(va[0]>vb[0]);
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}
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};
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// Versione multitexture
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static bool PackIntMulti( const std::vector<Point2i> & sizes,
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const int ntexture,
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const vcg::Point2i & max_size,
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std::vector<Point2i> & posiz,
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std::vector<int> & texin,
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std::vector<Point2i> & globalsize )
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{
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int n = sizes.size();
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assert(n>0);
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assert(max_size[0]>0);
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assert(max_size[1]>0);
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int gdim = max_size[0]*max_size[1]; // Size dell griglia
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int i,j,k,x,y;
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globalsize.resize(ntexture); // creazione globalsize
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posiz.resize(n);
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texin.resize(n);
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for(i=0;i<n;i++) // Azzero le posizioni e indici
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{
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posiz[i].X() = -1;
|
||||
texin[i] = -1;
|
||||
}
|
||||
|
||||
std::vector< std::vector<int> > grid; // Creazione griglie
|
||||
grid.resize(ntexture);
|
||||
for(k=0;k<ntexture;++k)
|
||||
{
|
||||
grid[k].resize(gdim);
|
||||
for(i=0;i<gdim;++i)
|
||||
grid[k][i] = 0;
|
||||
}
|
||||
|
||||
#define Grid(k,q,w) (grid[k][(q)+(w)*max_size[0]])
|
||||
|
||||
std::vector<int> perm(n); // Creazione permutazione
|
||||
for(i=0;i<n;i++) perm[i] = i;
|
||||
ComparisonFunctor conf(sizes);
|
||||
sort(perm.begin(),perm.end(),conf);
|
||||
|
||||
if(sizes[perm[0]].X()>max_size[0] || // Un pezzo piu' grosso del contenitore
|
||||
sizes[perm[0]].Y()>max_size[1] )
|
||||
return false;
|
||||
|
||||
if(n<ntexture) // Piu' contenitore che pezzi
|
||||
return false;
|
||||
|
||||
// Posiziono i primi
|
||||
for(k=0;k<ntexture;++k)
|
||||
{
|
||||
j = perm[k];
|
||||
globalsize[k].X() = sizes[j].X();
|
||||
globalsize[k].Y() = sizes[j].Y();
|
||||
posiz[j].X() = 0;
|
||||
posiz[j].Y() = 0;
|
||||
texin[j] = k;
|
||||
for(y=0;y<globalsize[k].Y();y++)
|
||||
for(x=0;x<globalsize[k].X();x++)
|
||||
{
|
||||
assert(x>=0);
|
||||
assert(x<max_size[0]);
|
||||
assert(y>=0);
|
||||
assert(y<max_size[1]);
|
||||
Grid(k,x,y) = j+1;
|
||||
}
|
||||
}
|
||||
|
||||
// Posiziono tutti gli altri
|
||||
for(i=ntexture;i<n;++i)
|
||||
{
|
||||
j = perm[i];
|
||||
assert(j>=0);
|
||||
assert(j<n);
|
||||
assert(posiz[j].X()==-1);
|
||||
|
||||
|
||||
int sx = sizes[j].X(); // Pe comodita' mi copio la dimensione
|
||||
int sy = sizes[j].Y();
|
||||
assert(sx>0);
|
||||
assert(sy>0);
|
||||
|
||||
|
||||
int gbestx,gbesty,gbestsx,gbestsy,gbestk;
|
||||
int gbesta = -1;
|
||||
|
||||
for(k=0;k<ntexture;++k)
|
||||
{
|
||||
int bestx,besty,bestsx,bestsy,besta;
|
||||
int starta;
|
||||
|
||||
besta = -1;
|
||||
|
||||
// Calcolo la posizione limite
|
||||
int lx = std::min(globalsize[k].X(),max_size[0]-sx);
|
||||
int ly = std::min(globalsize[k].Y(),max_size[1]-sy);
|
||||
|
||||
starta = globalsize[k].X()*globalsize[k].Y();
|
||||
|
||||
assert(lx>0);
|
||||
assert(ly>0);
|
||||
|
||||
int finterior = 0;
|
||||
|
||||
for(y=0;y<=ly;y++)
|
||||
{
|
||||
for(x=0;x<=lx;)
|
||||
{
|
||||
int px;
|
||||
int c;
|
||||
// Controllo intersezione
|
||||
c = Grid(k,x,y+sy-1);
|
||||
if(!c) c = Grid(k,x+sx-1,y+sy-1);
|
||||
if(!c)
|
||||
{
|
||||
for(px=x;px<x+sx;px++)
|
||||
{
|
||||
c = Grid(k,px,y);
|
||||
if(c) break;
|
||||
}
|
||||
}
|
||||
|
||||
if(c) // Salto il rettangolo
|
||||
{
|
||||
--c;
|
||||
assert(c>=0);
|
||||
assert(c<n);
|
||||
assert(posiz[c].X()!=-1);
|
||||
x = posiz[c].X() + sizes[c].X();
|
||||
}
|
||||
else
|
||||
{
|
||||
int nsx = std::max(globalsize[k].X(),x+sx);
|
||||
int nsy = std::max(globalsize[k].Y(),y+sy);
|
||||
int a = nsx*nsy;
|
||||
|
||||
if(besta==-1 || besta>a)
|
||||
{
|
||||
bestx = x;
|
||||
besty = y;
|
||||
bestsx = nsx;
|
||||
bestsy = nsy;
|
||||
besta = a;
|
||||
if( bestsx==globalsize[k].X() && bestsy==globalsize[k].Y() )
|
||||
finterior = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(finterior) break;
|
||||
}
|
||||
if( finterior ) break;
|
||||
}
|
||||
|
||||
if(besta==-1) continue; // non c'e' spazio
|
||||
|
||||
besta -= starta;
|
||||
|
||||
if(gbesta==-1 || gbesta>besta)
|
||||
{
|
||||
gbesta = besta;
|
||||
gbestx = bestx;
|
||||
gbesty = besty;
|
||||
gbestsx = bestsx;
|
||||
gbestsy = bestsy;
|
||||
gbestk = k;
|
||||
}
|
||||
}
|
||||
|
||||
if(gbesta==-1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(gbestx>=0);
|
||||
assert(gbesty>=0);
|
||||
assert(gbestk>=0);
|
||||
assert(gbestx<=max_size[0]);
|
||||
assert(gbesty<=max_size[1]);
|
||||
assert(gbestk<ntexture);
|
||||
|
||||
posiz[j].X() = gbestx;
|
||||
posiz[j].Y() = gbesty;
|
||||
texin[j] = gbestk;
|
||||
globalsize[gbestk].X() = gbestsx;
|
||||
globalsize[gbestk].Y() = gbestsy;
|
||||
for(y=posiz[j].Y();y<posiz[j].Y()+sy;y++)
|
||||
for(x=posiz[j].X();x<posiz[j].X()+sx;x++)
|
||||
{
|
||||
assert(x>=0);
|
||||
assert(x<max_size[0]);
|
||||
assert(y>=0);
|
||||
assert(y<max_size[1]);
|
||||
Grid(gbestk,x,y) = j+1;
|
||||
}
|
||||
}
|
||||
#undef Grid
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}; // end class
|
||||
} // end namespace vcg
|
||||
#endif
|
||||
Reference in new issue
Block a user