add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#ifndef VCG_BMT_H
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#define VCG_BMT_H
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#include <string>
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#include <vector>
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#include <vcg/space/sphere3.h>
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#include <wrap/mt/mt.h>
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namespace vcg {
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/** \addtogroup bmt */
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/*@{*/
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/**
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The class for representing a batched mt structure.
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See bmt.cpp for details on the structure of the file.
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*/
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class Bmt {
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public:
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///Cell structure for the mt representation
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class Cell {
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public:
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//this effectively limits databases to 4Gb in size.
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unsigned int offset;
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float error;
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Sphere3f sphere;
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float Error() { return error; }
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};
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///tells what is inside each cell.
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unsigned int signature;
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///Bounding sphere
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Sphere3f sphere;
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std::vector<Cell> index;
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std::vector< MT<Bmt::Cell>::Update > history;
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Bmt();
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~Bmt();
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bool Load(const std::string &filename);
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char *GetData(unsigned int &size, unsigned int offset);
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private:
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FILE *fp;
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unsigned int index_offset;
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unsigned int index_size;
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unsigned int history_offset;
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unsigned int history_size;
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};
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class BmtBuilder {
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public:
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BmtBuilder();
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~BmtBuilder();
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///tells what is inside each cell.
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unsigned int signature;
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///Bounding sphere
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Sphere3f sphere;
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std::vector<Bmt::Cell> index;
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std::vector<std::vector<unsigned int > > creation;
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std::vector<std::vector<unsigned int > > deletion;
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bool Create(unsigned int signature);
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unsigned int AddCell(Bmt::Cell cell, unsigned int size, char *data);
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void AddUpdate(std::vector<unsigned int> &created, std::vector<unsigned int> &erased);
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bool Save(const std::string &filename);
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private:
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FILE *ftmp;
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FILE *fout;
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};
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float Distance(Bmt::Cell &cell, Point3f &p);
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}//end namespace
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#endif
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