add vcglib
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/****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __GL_OBJECT_H__
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#define __GL_OBJECT_H__
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class GLObject
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{
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public:
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GLObject(void)
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{
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this->objectID = 0;
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}
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virtual ~GLObject(void)
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{
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}
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GLuint ObjectID(void) const
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{
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return this->objectID;
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}
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bool ValidObject(void) const
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{
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return (this->objectID != 0);
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}
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virtual void Gen(void) = 0;
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virtual void Del(void) = 0;
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protected:
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GLuint objectID;
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};
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class Bindable
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{
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public:
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Bindable(void)
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{
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this->bound = false;
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}
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void Bind(void)
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{
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this->bound = true;
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this->DoBind();
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}
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void Unbind(void)
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{
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this->DoUnbind();
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this->bound = false;
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}
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bool IsBound(void) const
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{
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return this->bound;
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}
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protected:
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bool bound;
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virtual void DoBind(void) = 0;
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virtual void DoUnbind(void) = 0;
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};
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#endif //__GL_OBJECT_H__
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