add vcglib
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/****************************************************************************
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* MeshLab o o *
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* An extendible mesh processor o o *
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* _ O _ *
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* Copyright(C) 2005, 2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __GLWRAPTETRA__
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#define __GLWRAPTETRA__
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#include <GL/glew.h>
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#include <GL/GL.h>
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#include <vcg/space/color4.h>
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#include <vcg/space/tetra3.h>
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#include <wrap/gui/view.h>
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#include <wrap/gl/space.h>
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#include <wrap/gl/math.h>
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namespace vcg {
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namespace tetra {
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class GLW {
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public:
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enum DrawMode {DMNone, DMSmallTetra,DMFlat,DMWire, DMHidden,DMTransparent,DMFlatWire} ;
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enum NormalMode{NMFlat,NMSmooth, NMUser, NMPerMesh};
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enum ColorMode {CMNone, CMPerMesh,CMUser,CMPerTetra,CMPerVertexF,CMPerVertex};
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enum Hint {HShrinkFactor};
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};
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template <typename MeshType>
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class GlTetramesh:public GLW{
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public:
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typedef typename MeshType::TetraType TetraType;
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typedef typename TetraType::VertexType VertexType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename VertexType::CoordType CoordType;
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//subclass for clipping planes
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class ClipPlane
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{
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private:
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CoordType D, D0;
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ScalarType dist;
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GLdouble eqn[4];
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public:
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bool active;
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ClipPlane (){active=false;}
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~ClipPlane (){}
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ClipPlane(CoordType & p0, CoordType & p1, CoordType & p2)
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{
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CoordType N = ((p1-p0)^(p2-p0)).Normalize();
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D = N;
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D0 = D;
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dist = vcg::Norm((p0 + p1 + p2) / 3.f);
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}
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//set normal of the clipping plane
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void SetD(CoordType d)
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{
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D = d;
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D0 = d;
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}
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//set the point of the clipping plane
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void SetDist(ScalarType d)
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{
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dist = d;
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}
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bool IsClipped(CoordType p)
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{
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return D.V(0) * p.X() + D.V(1) * p.Y() + D.V(2) * p.Z() - dist > 0;
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}
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void GlClip()
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{
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if (active){
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GLdouble d=-(D.V(0)*P.V(0)+D.V(1)*P.V(1)+D.V(2)*P.V(2));
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eqn[0]=-D.V(0);
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eqn[1]=-D.V(1);
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eqn[2]=-D.V(2);
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eqn[3]=-d;
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glClipPlane(GL_CLIP_PLANE0, eqn);
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glEnable(GL_CLIP_PLANE0);
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}
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}
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void GlDraw()
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{
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const ScalarType w = 50;
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glColor4f(1., 1., 0., 0.3);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_LIGHTING);
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glBegin(GL_LINES);
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glVertex3f(0, 0, 0);
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glVertex3f(dist, 0, 0);
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glEnd();
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glBegin(GL_TRIANGLES);
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glVertex3f(dist, -w, w);
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glVertex3f(dist, w, w);
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glVertex3f(dist, -w, -w);
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glVertex3f(dist, w, w);
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glVertex3f(dist, w, -w);
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glVertex3f(dist, -w, -w);
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glEnd();
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glDisable(GL_BLEND);
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glEnable(GL_LIGHTING);
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}
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void Transform(vcg::Matrix44<float> & tr)
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{
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D = (tr * D0).Normalize();
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}
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void offsetDist(ScalarType off)
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{
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dist = (off < -dist) ? 0.001f : dist + off;
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}
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bool IsActive()
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{
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return active;
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}
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bool switchActive()
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{
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return active ^= true;
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}
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};
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GlTetramesh(MeshType * m) : _m(m){}
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GlTetramesh( ) {}
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MeshType * _m;
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ClipPlane section;
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private:
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ScalarType shrink_factor = 0.98f;
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public:
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void SetHint(Hint h, double value){
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switch(h){
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case HShrinkFactor: shrink_factor = value; break;
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}
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}
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void AddClipSection(CoordType p0, CoordType p1, CoordType p2)
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{
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section=ClipPlane(p0,p1,p2);
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section.active=true;
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}
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void ClearClipSection()
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{
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section.active=false;
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void Draw(){
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switch (dm){
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case DMNone: break;
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case DMSmallTetra: _DrawSmallTetra<cm>();break;
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case DMFlat: _DrawSurface<dm,nm,cm>();break;
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case DMWire: _DrawSurface<dm,nm,cm>();break;
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case DMHidden: _DrawSurface<dm,nm,cm>();break;
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case DMFlatWire: _DrawFlatWire<nm,cm>(); break;
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case DMTransparent: break;
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}
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}
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private:
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template <ColorMode cm >
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void _DrawSmallTetra(){
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHTING);
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ForEachTetra(*_m, [&] (TetraType & t) {
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if (!t.IsD())
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{
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if (!t.IsS()) //draw as normal
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_DrawSmallTetra<cm>(t);
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else //draw in selected mode
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_DrawSelectedTetra(t);
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}
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});
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}
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template <NormalMode nm,ColorMode cm >
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void _DrawFlatWire(){
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_DEPTH);
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glDepthRange(0.001,1.0);
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Draw<DMFlat,nm,cm>();
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glDisable(GL_LIGHTING);
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glColor3f(0.0,0.0,0.0);
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glDepthRange(0.0,0.999);
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Draw<DMHidden,nm,cm>();
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glPopAttrib();
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawSurface(){
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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if((dm == DMWire)||(dm ==DMHidden))
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{
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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}
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else
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{
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT,GL_FILL);
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}
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ForEachTetra(*_m, [&] (TetraType & t) {
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_DrawTetra<dm,nm,cm>(t);
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});
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glPopAttrib();
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}
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void _DrawSelectedTetra(TetraType &t)
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{
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glPushMatrix();
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glPushAttrib(0xffff);
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glDisable(GL_CLIP_PLANE0);
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glDisable(GL_BLEND);
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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glColor3d(1,0,0);
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glBegin(GL_TRIANGLES);
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for (int face=0;face<4;face++)
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{
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glVertex(t.V(Tetra::VofF(face,0))->P());
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glVertex(t.V(Tetra::VofF(face,1))->P());
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glVertex(t.V(Tetra::VofF(face,2))->P());
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}
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glEnd();
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//end drawing
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glPopAttrib();
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glPopMatrix();
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawTetra(TetraType &t)
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{
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if((!t.IsD())&&(!t.IsS()))
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{
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if ((dm!=DMWire)&&(dm!=DMHidden))
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_ChooseColorTetra<cm>(t);
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for(int i = 0; i < 4; ++i){
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if (dm == DMWire)
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_DrawFace<cm>(t,i);
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else
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{
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if (t.IsBorderF(i))
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{
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if(nm==NMSmooth)
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_DrawFaceSmooth<cm>(t,i);
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else
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if(nm==NMFlat)
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_DrawFace<cm>(t,i);
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}
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}
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}
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}
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else
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if((!t.IsD())&&(t.IsS()))
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_DrawSelectedTetra(t);
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}
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template <ColorMode cm >
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void _ChooseColorTetra(TetraType &t)
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{
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if (cm==CMNone)
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{
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if (t.IsS())
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glColor3d(1,0,0);
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else
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glColor3d(0.8f,0.8f,0.8f);
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}
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if (cm == CMPerTetra)
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vcg::glColor(t.C());
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// else
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// if(cm == CMPerTetraF)
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// {
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// Color4b c;
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// c = color_tetra(t);
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// GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
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// glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
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// }
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}
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template <ColorMode cm >
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void _ChooseColorVertex(VertexType &v)
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{
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if (cm!=CMNone)
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{
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// if(cm == CMPerVertexF)
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// {
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// Color4b c;
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// c = color_vertex(v);
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// GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
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// glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
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// }
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// else
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if(cm == CMPerVertex)
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vcg::glColor(v.C());
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}
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}
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template <ColorMode cm >
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void _DrawFaceSmooth(TetraType &t,int face)
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{
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VertexType *v0=t.V(Tetra::VofF(face,0));
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VertexType *v1=t.V(Tetra::VofF(face,1));
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VertexType *v2=t.V(Tetra::VofF(face,2));
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glBegin(GL_TRIANGLES);
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_ChooseColorVertex<cm>(*v0);
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glNormal(v0->N());
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glVertex(v0->P());
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_ChooseColorVertex<cm>(*v1);
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glNormal(v1->N());
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glVertex(v1->P());
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_ChooseColorVertex<cm>(*v2);
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glNormal(v2->N());
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glVertex(v2->P());
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glEnd();
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}
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template < ColorMode cm >
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void _DrawFace(TetraType &t,int face)
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{
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glBegin(GL_TRIANGLES);
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VertexType *v0=t.V(Tetra::VofF(face,0));
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VertexType *v1=t.V(Tetra::VofF(face,1));
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VertexType *v2=t.V(Tetra::VofF(face,2));
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glNormal(vcg::Normal(v0->P(), v1->P(), v2->P()).normalized());
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_ChooseColorVertex<cm>(*v0);
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glVertex(v0->P());
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_ChooseColorVertex<cm>(*v1);
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glVertex(v1->P());
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_ChooseColorVertex<cm>(*v2);
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glVertex(v2->P());
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glEnd();
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}
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template < ColorMode cm >
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void _DrawSmallTetra(TetraType &t)
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{
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CoordType p[4], br;
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br = Tetra::Barycenter(t);
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if (section.active)
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{
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if (section.IsClipped(br))
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return;
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bool border = false;
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bool clipBorder = false;
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for (int i = 0; i < 4; ++i)
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{
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border = border || t.IsB(i);
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CoordType br1 = Tetra::Barycenter(*t.TTp(i));
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clipBorder = clipBorder || section.IsClipped(br1);
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}
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if (!border && !clipBorder)
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return;
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}
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for(int i = 0; i < 4; ++i)
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// p[i] = t.V(i)->P();
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p[i] = t.V(i)->P() * shrink_factor + br * (1 - shrink_factor);
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_ChooseColorTetra<cm>(t);
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glBegin(GL_TRIANGLES);
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for(int i = 0; i < 4; ++i)
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{
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VertexType *v0=t.V(Tetra::VofF(i,0));
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VertexType *v1=t.V(Tetra::VofF(i,1));
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VertexType *v2=t.V(Tetra::VofF(i,2));
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glNormal(vcg::Normal(v0->P(), v1->P(), v2->P()).normalized());
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_ChooseColorVertex<cm>(*v0);
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glVertex(p[Tetra::VofF(i,0)]);
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_ChooseColorVertex<cm>(*v1);
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glVertex(p[Tetra::VofF(i,1)]);
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_ChooseColorVertex<cm>(*v2);
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glVertex(p[Tetra::VofF(i,2)]);
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}
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glEnd();
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}
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};
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} // end namespace tetra
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} // end nemaspace tri
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#endif
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