add vcglib
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<wrap/io_trimesh/import_ply.h>
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#include<wrap/io_trimesh/export_ply.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<wrap/igl/smooth_field.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::VFAdj, vertex::Qualityf, vertex::Color4b, vertex::BitFlags, vertex::CurvatureDirf >{};
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class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags, face::FFAdj, face::VFAdj, face::CurvatureDirf, face::Qualityf, face::Color4b> {};
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class MyEdge : public Edge< MyUsedTypes>{};
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class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , vector<MyEdge> > {};
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int main( int argc, char **argv )
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{
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MyMesh m;
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tri::Hexahedron(m);
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tri::UpdateTopology<MyMesh>::FaceFace(m);
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tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
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for(int i=0;i<3;++i)
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tri::Refine<MyMesh, tri::MidPoint<MyMesh> >(m,tri::MidPoint<MyMesh>(&m));
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tri::UpdateNormal<MyMesh>::PerVertexNormalized(m);
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tri::Smooth<MyMesh>::VertexCoordLaplacian(m,3);
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tri::FieldSmoother<MyMesh>::InitByCurvature(m,2);
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tri::FieldSmoother<MyMesh>::SmoothParam par;
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tri::FieldSmoother<MyMesh>::SmoothDirections(m,par);
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tri::io::ExporterPLY<MyMesh>::Save(m,"Full.ply",tri::io::Mask::IOM_VERTCOLOR|tri::io::Mask::IOM_WEDGTEXCOORD );
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return 0;
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}
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DEPENDPATH += . ../../../../..
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INCLUDEPATH += . ../../../.. ../../../../eigenlib
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CONFIG += console c++11
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TEMPLATE = app
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# Mac specific Config required to avoid to make application bundles
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CONFIG -= app_bundle
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QMAKE_CXXFLAGS += -std=c++11
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TARGET = trimesh_field_smoothing
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SOURCES += trimesh_field_smoothing.cpp ../../../ply/plylib.cpp
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