修复空白的小黄线
This commit is contained in:
1 parent
59f1f7e873
commit
b45baaa39e
1 file changed
+200
-76
+200
-76
@@ -9504,7 +9504,7 @@ void MeshTexture::GlobalSeamLeveling4()
|
||||
s_mn, s_mx, s_sum/cnt, o_mn, o_mx, o_sum/(cnt*3));
|
||||
}
|
||||
|
||||
// ========== 应用颜色修正 ==========
|
||||
// ========== 应用颜色修正 ==========
|
||||
correctedPatchImages.resize(numPatches);
|
||||
|
||||
#ifdef TEXOPT_USE_OPENMP
|
||||
@@ -9527,7 +9527,7 @@ void MeshTexture::GlobalSeamLeveling4()
|
||||
// 初始化为 identity (scale=1, offset=0)
|
||||
for (int _r = 0; _r < imageAffine.rows; ++_r)
|
||||
for (int _c = 0; _c < imageAffine.cols; ++_c)
|
||||
imageAffine(_r, _c) = Color(1.0f, 1.0f, 1.0f); // 只用 scale,offset 用另一个
|
||||
imageAffine(_r, _c) = Color(1.0f, 1.0f, 1.0f);
|
||||
|
||||
// ★ 用两个 ColorMap 分别存 scale 和 offset
|
||||
ColorMap imageOffset(texturePatch.rect.size());
|
||||
@@ -9535,27 +9535,63 @@ void MeshTexture::GlobalSeamLeveling4()
|
||||
for (int _c = 0; _c < imageOffset.cols; ++_c)
|
||||
imageOffset(_r, _c) = Color(0.0f, 0.0f, 0.0f);
|
||||
|
||||
// ★ 修改后的 RasterPatchAffine,带接缝软过渡
|
||||
struct RasterPatchAffine {
|
||||
const TexCoord* tri;
|
||||
Color colors[3]; // scale
|
||||
Color colorsOffset[3]; // offset
|
||||
ColorMap& imageScale;
|
||||
ColorMap& imageOffset;
|
||||
RasterPatchAffine(ColorMap& s, ColorMap& o) : imageScale(s), imageOffset(o) {}
|
||||
const SeamVertex* seamVerticesPtr;
|
||||
int numSeamVertices;
|
||||
VIndex vertexIdx[3];
|
||||
|
||||
RasterPatchAffine(ColorMap& s, ColorMap& o,
|
||||
const SeamVertex* sv, int nsv)
|
||||
: imageScale(s), imageOffset(o),
|
||||
seamVerticesPtr(sv), numSeamVertices(nsv) {}
|
||||
|
||||
inline cv::Size Size() const { return imageScale.size(); }
|
||||
|
||||
void operator()(const ImageRef& pt, const Point3f& bary) {
|
||||
Color s = colors[0]*bary.x + colors[1]*bary.y + colors[2]*bary.z;
|
||||
Color o = colorsOffset[0]*bary.x + colorsOffset[1]*bary.y + colorsOffset[2]*bary.z;
|
||||
if (std::isnan(s[0]) || std::isinf(s[0])) return;
|
||||
|
||||
// ★ 计算到最近接缝的距离,用于软过渡
|
||||
float minDistToSeam = 1.0f;
|
||||
for (int vi = 0; vi < 3; ++vi) {
|
||||
VIndex vidx = vertexIdx[vi];
|
||||
for (int si = 0; si < numSeamVertices; ++si) {
|
||||
if (seamVerticesPtr[si].idxVertex == vidx) {
|
||||
float dist = 1.0f - (vi == 0 ? bary.x : (vi == 1 ? bary.y : bary.z));
|
||||
minDistToSeam = std::min(minDistToSeam, dist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ★ 如果靠近接缝(距离 < 0.1),减弱修正强度
|
||||
if (minDistToSeam < 0.1f) {
|
||||
float blend = minDistToSeam / 0.1f;
|
||||
s = Color(1.0f, 1.0f, 1.0f) * (1.0f - blend) + s * blend;
|
||||
o = Color(0.0f, 0.0f, 0.0f) * (1.0f - blend) + o * blend;
|
||||
}
|
||||
|
||||
imageScale(pt) = s;
|
||||
imageOffset(pt) = o;
|
||||
}
|
||||
} data(imageAffine, imageOffset);
|
||||
} data(imageAffine, imageOffset,
|
||||
seamVertices.Begin(), seamVertices.GetSize());
|
||||
|
||||
for (const FIndex idxFace : texturePatch.faces) {
|
||||
if (idxFace >= faces.GetSize()) continue;
|
||||
const Face& face = faces[idxFace];
|
||||
data.tri = faceTexcoords.Begin() + idxFace * 3;
|
||||
|
||||
// ★ 设置当前三角形的三个顶点索引
|
||||
data.vertexIdx[0] = face[0];
|
||||
data.vertexIdx[1] = face[1];
|
||||
data.vertexIdx[2] = face[2];
|
||||
|
||||
for (int v = 0; v < 3; ++v) {
|
||||
ASSERT(face[v] < vertices.size());
|
||||
@@ -9563,7 +9599,7 @@ void MeshTexture::GlobalSeamLeveling4()
|
||||
if (search != vertpatch2rows[face[v]].end()) {
|
||||
const AffineParam& param = patchAffine[search->second];
|
||||
data.colors[v] = Color(param.scale[0], param.scale[1], param.scale[2]);
|
||||
data.colorsOffset[v] = Color(param.offset[0], param.offset[1], param.offset[2]);
|
||||
data.colorsOffset[v] = Color(param.offset[0], param.offset[1], param.offset[2]);
|
||||
} else {
|
||||
data.colors[v] = Color(1.0f, 1.0f, 1.0f);
|
||||
data.colorsOffset[v] = Color(0.0f, 0.0f, 0.0f);
|
||||
@@ -9575,20 +9611,20 @@ void MeshTexture::GlobalSeamLeveling4()
|
||||
imageAffine.DilateMean<1>(imageAffine, Color(1.0f, 1.0f, 1.0f));
|
||||
imageOffset.DilateMean<1>(imageOffset, Color(0.0f, 0.0f, 0.0f));
|
||||
|
||||
// 应用: out = src * scale + offset * 255
|
||||
for (int r = 0; r < srcROI.rows; ++r) {
|
||||
for (int c = 0; c < srcROI.cols; ++c) {
|
||||
const Color& scale = imageAffine(r, c);
|
||||
const Color& offset = imageOffset(r, c);
|
||||
const cv::Vec3b& src = srcROI.at<cv::Vec3b>(r, c);
|
||||
// 应用: out = src * scale + offset * 255
|
||||
for (int r = 0; r < srcROI.rows; ++r) {
|
||||
for (int c = 0; c < srcROI.cols; ++c) {
|
||||
const Color& scale = imageAffine(r, c);
|
||||
const Color& offset = imageOffset(r, c);
|
||||
const cv::Vec3b& src = srcROI.at<cv::Vec3b>(r, c);
|
||||
|
||||
outPatch.at<cv::Vec3b>(r, c) = cv::Vec3b(
|
||||
(uint8_t)CLAMP(ROUND2INT(src[0] * scale[0] + offset[0] * 255.0f), 0, 255),
|
||||
(uint8_t)CLAMP(ROUND2INT(src[1] * scale[1] + offset[1] * 255.0f), 0, 255),
|
||||
(uint8_t)CLAMP(ROUND2INT(src[2] * scale[2] + offset[2] * 255.0f), 0, 255)
|
||||
);
|
||||
}
|
||||
}
|
||||
outPatch.at<cv::Vec3b>(r, c) = cv::Vec3b(
|
||||
(uint8_t)CLAMP(ROUND2INT(src[0] * scale[0] + offset[0] * 255.0f), 0, 255),
|
||||
(uint8_t)CLAMP(ROUND2INT(src[1] * scale[1] + offset[1] * 255.0f), 0, 255),
|
||||
(uint8_t)CLAMP(ROUND2INT(src[2] * scale[2] + offset[2] * 255.0f), 0, 255)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ========== 映射到按 texturePatch 索引的数组 ==========
|
||||
@@ -16024,13 +16060,13 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
|
||||
// 从原图裁出 ROI
|
||||
cv::Mat patchImage = srcImg.image(tp.rect).clone();
|
||||
|
||||
// 保存 ROI 诊断图
|
||||
if (pi == 0) {
|
||||
cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_roi.png", patchImage);
|
||||
printf("[DIAG] patchImage size=%dx%d, nonZero=%d\n",
|
||||
patchImage.cols, patchImage.rows,
|
||||
cv::countNonZero(patchImage.reshape(1)));
|
||||
}
|
||||
// // 保存 ROI 诊断图
|
||||
// if (pi == 0) {
|
||||
// cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_roi.png", patchImage);
|
||||
// printf("[DIAG] patchImage size=%dx%d, nonZero=%d\n",
|
||||
// patchImage.cols, patchImage.rows,
|
||||
// cv::countNonZero(patchImage.reshape(1)));
|
||||
// }
|
||||
|
||||
const RCPatch& rp = rcPatches[pi];
|
||||
for (FIndex vfID : rp.faces) {
|
||||
@@ -16038,10 +16074,13 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
|
||||
const VirtualFaceGeometry& geom = m_virtualFaceGeometries[vfID];
|
||||
if (!geom.isValid) continue;
|
||||
|
||||
int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize));
|
||||
int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize));
|
||||
int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize));
|
||||
int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize));
|
||||
// 保持原来的包围盒外扩逻辑不变
|
||||
int pad = 4;
|
||||
int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize) - pad);
|
||||
int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize) + pad);
|
||||
int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize) - pad);
|
||||
int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize) + pad);
|
||||
|
||||
if (minX > maxX || minY > maxY) continue;
|
||||
|
||||
int patchW = maxX - minX + 1, patchH = maxY - minY + 1;
|
||||
@@ -16151,13 +16190,13 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
|
||||
cv::remap(patchImage, remapped, mapX, mapY,
|
||||
cv::INTER_LINEAR, cv::BORDER_CONSTANT, cv::Scalar(0,0,0));
|
||||
|
||||
// 保存 remapped 诊断图
|
||||
if (pi == 0 && !savedDebugRemapped) {
|
||||
cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_remapped.png", remapped);
|
||||
savedDebugRemapped = true;
|
||||
printf("[DIAG] Saved debug_patch0_remapped.png, nonZero=%d\n",
|
||||
cv::countNonZero(remapped.reshape(1)));
|
||||
}
|
||||
// // 保存 remapped 诊断图
|
||||
// if (pi == 0 && !savedDebugRemapped) {
|
||||
// cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_remapped.png", remapped);
|
||||
// savedDebugRemapped = true;
|
||||
// printf("[DIAG] Saved debug_patch0_remapped.png, nonZero=%d\n",
|
||||
// cv::countNonZero(remapped.reshape(1)));
|
||||
// }
|
||||
|
||||
// 写入 Atlas:【临时关闭仿射校正,解决偏蓝/反色】
|
||||
for (int y = 0; y < patchH; ++y) {
|
||||
@@ -16200,7 +16239,94 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
|
||||
if (localAtlas.at<cv::Vec3b>(y, x) != cv::Vec3b(0,0,0))
|
||||
atlas.at<cv::Vec3b>(y, x) = localAtlas.at<cv::Vec3b>(y, x);
|
||||
|
||||
// ========== 写入空白三角形到文件 ==========
|
||||
if (false)
|
||||
{
|
||||
// 收集所有没有被任何 rcPatch 覆盖的面片
|
||||
std::set<FIndex> coveredFaces;
|
||||
for (size_t pi = 0; pi < rcPatches.size(); ++pi) {
|
||||
if (rcToTexPatch[pi] == NO_ID) continue;
|
||||
const TexturePatch& tp = texturePatches[rcToTexPatch[pi]];
|
||||
for (FIndex fid : tp.faces) {
|
||||
coveredFaces.insert(fid);
|
||||
}
|
||||
}
|
||||
|
||||
// 找出未被覆盖的面片(空白三角形)
|
||||
std::vector<FIndex> emptyFaces;
|
||||
for (FIndex fid = 0; fid < (FIndex)scene.mesh.faces.size(); ++fid) {
|
||||
if (coveredFaces.find(fid) == coveredFaces.end()) {
|
||||
emptyFaces.push_back(fid);
|
||||
}
|
||||
}
|
||||
|
||||
// 写入文件
|
||||
if (!emptyFaces.empty()) {
|
||||
std::string filename = "/home/algo/Documents/openMVS/data/546893/out.546893/mesh_empty_color_triangles.txt";
|
||||
std::ofstream out(filename);
|
||||
if (out.is_open()) {
|
||||
for (FIndex fid : emptyFaces) {
|
||||
out << fid << "\n";
|
||||
}
|
||||
out.close();
|
||||
DEBUG_EXTRA("Written %zu empty color triangles to %s", emptyFaces.size(), filename.c_str());
|
||||
} else {
|
||||
DEBUG_EXTRA("Failed to open %s for writing empty triangles", filename.c_str());
|
||||
}
|
||||
} else {
|
||||
DEBUG_EXTRA("No empty color triangles found");
|
||||
}
|
||||
}
|
||||
|
||||
DEBUG_EXTRA("Re-rasterization done (auto-detect H direction + ROI + affine correction).");
|
||||
|
||||
// ★★★★★ 在这里插入接缝模糊 ★★★★★
|
||||
{
|
||||
// 找到所有接缝位置的像素(相邻 patch 交界处)
|
||||
cv::Mat seamMask = cv::Mat::zeros(textureSize, textureSize, CV_8UC1);
|
||||
|
||||
// 遍历 atlas,标记接缝像素
|
||||
for (int y = 1; y < textureSize - 1; ++y) {
|
||||
for (int x = 1; x < textureSize - 1; ++x) {
|
||||
cv::Vec3b center = atlas.at<cv::Vec3b>(y, x);
|
||||
if (center == cv::Vec3b(0,0,0)) continue;
|
||||
|
||||
// 检查 4 邻域是否有显著颜色差异
|
||||
for (int dy = -1; dy <= 1; ++dy) {
|
||||
for (int dx = -1; dx <= 1; ++dx) {
|
||||
if (dx == 0 && dy == 0) continue;
|
||||
cv::Vec3b neighbor = atlas.at<cv::Vec3b>(y+dy, x+dx);
|
||||
if (neighbor == cv::Vec3b(0,0,0)) continue;
|
||||
|
||||
// 计算色差
|
||||
float diff = std::abs(center[0] - neighbor[0]) +
|
||||
std::abs(center[1] - neighbor[1]) +
|
||||
std::abs(center[2] - neighbor[2]);
|
||||
if (diff > 80) { // 色差阈值(稍微提高避免误判)
|
||||
seamMask.at<uint8_t>(y, x) = 255;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 对标记为接缝的像素做高斯模糊
|
||||
cv::Mat blurred;
|
||||
cv::GaussianBlur(atlas, blurred, cv::Size(3, 3), 0.5);
|
||||
|
||||
// 只替换接缝像素
|
||||
for (int y = 0; y < textureSize; ++y) {
|
||||
for (int x = 0; x < textureSize; ++x) {
|
||||
if (seamMask.at<uint8_t>(y, x)) {
|
||||
atlas.at<cv::Vec3b>(y, x) = blurred.at<cv::Vec3b>(y, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DEBUG_EXTRA("Seam blur applied: masked %d pixels", cv::countNonZero(seamMask));
|
||||
}
|
||||
// ★★★★★ 接缝模糊结束 ★★★★★
|
||||
correctedPatchImages.clear();
|
||||
|
||||
// ========== 4. 清理成员变量 ==========
|
||||
@@ -16502,10 +16628,15 @@ bool MeshTexture::RasterizeVirtualFaces(
|
||||
|
||||
float currentScore = virtualFaceViewWeights[i].empty() ? -1.0f : virtualFaceViewWeights[i][0];
|
||||
|
||||
int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize));
|
||||
int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize));
|
||||
int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize));
|
||||
int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize));
|
||||
const float invSize = 1.0f / textureSize;
|
||||
|
||||
// 保持原来的包围盒外扩逻辑不变
|
||||
int pad = 4;
|
||||
int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize) - pad);
|
||||
int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize) + pad);
|
||||
int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize) - pad);
|
||||
int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize) + pad);
|
||||
|
||||
if (minX > maxX || minY > maxY) continue;
|
||||
int patchW = maxX - minX + 1, patchH = maxY - minY + 1;
|
||||
|
||||
@@ -16520,11 +16651,19 @@ bool MeshTexture::RasterizeVirtualFaces(
|
||||
const float* H = geom.homography.ptr<float>();
|
||||
for (int y = minY; y <= maxY; ++y) {
|
||||
for (int x = minX; x <= maxX; ++x) {
|
||||
float u = (float)x / (float)textureSize, v = (float)y / (float)textureSize;
|
||||
float w = H[6]*u + H[7]*v + H[8];
|
||||
if (std::abs(w) < 1e-12f) { mapX.at<float>(y-minY,x-minX)=-1; mapY.at<float>(y-minY,x-minX)=-1; continue; }
|
||||
mapX.at<float>(y-minY,x-minX) = (H[0]*u+H[1]*v+H[2])/w;
|
||||
mapY.at<float>(y-minY,x-minX) = (H[3]*u+H[4]*v+H[5])/w;
|
||||
|
||||
float u = (float)x * invSize;
|
||||
float v = (float)y * invSize;
|
||||
|
||||
// ★ 简单外扩映射(保持 H,仅 UV 微移)
|
||||
float w = H[6]*u + H[7]*v + H[8];
|
||||
if (std::abs(w) < 1e-12f) {
|
||||
mapX.at<float>(y-minY,x-minX) = -1;
|
||||
mapY.at<float>(y-minY,x-minX) = -1;
|
||||
continue;
|
||||
}
|
||||
mapX.at<float>(y-minY,x-minX) = (H[0]*u + H[1]*v + H[2])/w;
|
||||
mapY.at<float>(y-minY,x-minX) = (H[3]*u + H[4]*v + H[5])/w;
|
||||
}
|
||||
}
|
||||
cv::Mat patch;
|
||||
@@ -17905,7 +18044,7 @@ bool MeshTexture::SelectBestViewsForVirtualFaces(
|
||||
|
||||
DEBUG_EXTRA("Selecting best views for %zu virtual faces", virtualFaceMap.size());
|
||||
|
||||
// ---------- 准备禁用视图列表(禁用最后单个数字最大的【两个数值】的所有相机) ----------
|
||||
// ---------- 准备禁用视图列表(禁用最后一个单独数字 = 最大值的【所有】相机) ----------
|
||||
std::unordered_set<IIndex> disabledViews;
|
||||
{
|
||||
struct ViewDigitPair {
|
||||
@@ -17913,11 +18052,11 @@ bool MeshTexture::SelectBestViewsForVirtualFaces(
|
||||
int digit;
|
||||
};
|
||||
std::vector<ViewDigitPair> viewDigits;
|
||||
|
||||
|
||||
for (IIndex idx = 0; idx < (IIndex)images.size(); ++idx) {
|
||||
const Image& img = images[idx];
|
||||
if (!img.IsValid()) continue;
|
||||
|
||||
|
||||
// 提取文件名(不含路径和扩展名)
|
||||
std::string path = img.name;
|
||||
size_t lastSlash = path.find_last_of("/\\");
|
||||
@@ -17925,7 +18064,7 @@ bool MeshTexture::SelectBestViewsForVirtualFaces(
|
||||
size_t lastDot = path.find_last_of('.');
|
||||
if (lastDot == std::string::npos) lastDot = path.size();
|
||||
std::string strName = path.substr(start, lastDot - start);
|
||||
|
||||
|
||||
// 提取最后一个 _ 前面的最后一个数字字符
|
||||
int digit = -1;
|
||||
size_t lastUnderscore = strName.find_last_of('_');
|
||||
@@ -17938,43 +18077,28 @@ bool MeshTexture::SelectBestViewsForVirtualFaces(
|
||||
if (pos == 0) break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (digit >= 0) {
|
||||
viewDigits.push_back({idx, digit});
|
||||
}
|
||||
}
|
||||
|
||||
// ★ 找出最大的两个【不同】digit值
|
||||
std::set<int> uniqueDigits;
|
||||
|
||||
// ★ 找到最大的 digit 值
|
||||
int maxDigit = -1;
|
||||
for (const auto& vd : viewDigits) {
|
||||
uniqueDigits.insert(vd.digit);
|
||||
if (vd.digit > maxDigit) maxDigit = vd.digit;
|
||||
}
|
||||
|
||||
std::vector<int> topDigits;
|
||||
auto it = uniqueDigits.rbegin();
|
||||
// 取最大的第一个
|
||||
if (it != uniqueDigits.rend()) {
|
||||
topDigits.push_back(*it);
|
||||
++it;
|
||||
}
|
||||
// 取最大的第二个(次大)
|
||||
if (it != uniqueDigits.rend()) {
|
||||
topDigits.push_back(*it);
|
||||
++it;
|
||||
}
|
||||
|
||||
// ★ 禁用所有 digit 等于这两个最大值的视图
|
||||
|
||||
// ★ 禁用【所有】digit == maxDigit 的视图(不再只禁前 N 个)
|
||||
for (const auto& vd : viewDigits) {
|
||||
if (std::find(topDigits.begin(), topDigits.end(), vd.digit) != topDigits.end()) {
|
||||
if (vd.digit == maxDigit) {
|
||||
disabledViews.insert(vd.idx);
|
||||
DEBUG_EXTRA("[DisabledView] idx=%d name=%s digit=%d (topDigits=[%d,%d])",
|
||||
vd.idx, images[vd.idx].name.c_str(), vd.digit,
|
||||
topDigits[0], topDigits.size() > 1 ? topDigits[1] : -1);
|
||||
DEBUG_EXTRA("[DisabledView] idx=%d name=%s digit=%d (maxDigit=%d)",
|
||||
vd.idx, images[vd.idx].name.c_str(), vd.digit, maxDigit);
|
||||
}
|
||||
}
|
||||
DEBUG_EXTRA("[DisabledView] %zu views disabled (all with digit in [%d,%d])",
|
||||
disabledViews.size(),
|
||||
topDigits[0], topDigits.size() > 1 ? topDigits[1] : -1);
|
||||
DEBUG_EXTRA("[DisabledView] %zu views disabled (all with digit=%d)",
|
||||
disabledViews.size(), maxDigit);
|
||||
}
|
||||
|
||||
// ---------- 初始化 ----------
|
||||
|
||||
Reference in new issue
Block a user