修复空白的小黄线
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59f1f7e873
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1 file changed
+178
-54
+178
-54
@@ -9527,7 +9527,7 @@ void MeshTexture::GlobalSeamLeveling4()
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// 初始化为 identity (scale=1, offset=0)
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// 初始化为 identity (scale=1, offset=0)
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for (int _r = 0; _r < imageAffine.rows; ++_r)
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for (int _r = 0; _r < imageAffine.rows; ++_r)
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for (int _c = 0; _c < imageAffine.cols; ++_c)
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for (int _c = 0; _c < imageAffine.cols; ++_c)
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imageAffine(_r, _c) = Color(1.0f, 1.0f, 1.0f); // 只用 scale,offset 用另一个
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imageAffine(_r, _c) = Color(1.0f, 1.0f, 1.0f);
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// ★ 用两个 ColorMap 分别存 scale 和 offset
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// ★ 用两个 ColorMap 分别存 scale 和 offset
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ColorMap imageOffset(texturePatch.rect.size());
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ColorMap imageOffset(texturePatch.rect.size());
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@@ -9535,28 +9535,64 @@ void MeshTexture::GlobalSeamLeveling4()
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for (int _c = 0; _c < imageOffset.cols; ++_c)
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for (int _c = 0; _c < imageOffset.cols; ++_c)
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imageOffset(_r, _c) = Color(0.0f, 0.0f, 0.0f);
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imageOffset(_r, _c) = Color(0.0f, 0.0f, 0.0f);
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// ★ 修改后的 RasterPatchAffine,带接缝软过渡
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struct RasterPatchAffine {
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struct RasterPatchAffine {
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const TexCoord* tri;
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const TexCoord* tri;
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Color colors[3]; // scale
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Color colors[3]; // scale
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Color colorsOffset[3]; // offset
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Color colorsOffset[3]; // offset
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ColorMap& imageScale;
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ColorMap& imageScale;
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ColorMap& imageOffset;
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ColorMap& imageOffset;
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RasterPatchAffine(ColorMap& s, ColorMap& o) : imageScale(s), imageOffset(o) {}
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const SeamVertex* seamVerticesPtr;
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int numSeamVertices;
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VIndex vertexIdx[3];
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RasterPatchAffine(ColorMap& s, ColorMap& o,
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const SeamVertex* sv, int nsv)
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: imageScale(s), imageOffset(o),
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seamVerticesPtr(sv), numSeamVertices(nsv) {}
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inline cv::Size Size() const { return imageScale.size(); }
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inline cv::Size Size() const { return imageScale.size(); }
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void operator()(const ImageRef& pt, const Point3f& bary) {
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void operator()(const ImageRef& pt, const Point3f& bary) {
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Color s = colors[0]*bary.x + colors[1]*bary.y + colors[2]*bary.z;
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Color s = colors[0]*bary.x + colors[1]*bary.y + colors[2]*bary.z;
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Color o = colorsOffset[0]*bary.x + colorsOffset[1]*bary.y + colorsOffset[2]*bary.z;
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Color o = colorsOffset[0]*bary.x + colorsOffset[1]*bary.y + colorsOffset[2]*bary.z;
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if (std::isnan(s[0]) || std::isinf(s[0])) return;
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if (std::isnan(s[0]) || std::isinf(s[0])) return;
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// ★ 计算到最近接缝的距离,用于软过渡
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float minDistToSeam = 1.0f;
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for (int vi = 0; vi < 3; ++vi) {
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VIndex vidx = vertexIdx[vi];
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for (int si = 0; si < numSeamVertices; ++si) {
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if (seamVerticesPtr[si].idxVertex == vidx) {
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float dist = 1.0f - (vi == 0 ? bary.x : (vi == 1 ? bary.y : bary.z));
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minDistToSeam = std::min(minDistToSeam, dist);
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}
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}
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}
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// ★ 如果靠近接缝(距离 < 0.1),减弱修正强度
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if (minDistToSeam < 0.1f) {
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float blend = minDistToSeam / 0.1f;
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s = Color(1.0f, 1.0f, 1.0f) * (1.0f - blend) + s * blend;
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o = Color(0.0f, 0.0f, 0.0f) * (1.0f - blend) + o * blend;
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}
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imageScale(pt) = s;
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imageScale(pt) = s;
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imageOffset(pt) = o;
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imageOffset(pt) = o;
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}
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}
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} data(imageAffine, imageOffset);
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} data(imageAffine, imageOffset,
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seamVertices.Begin(), seamVertices.GetSize());
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for (const FIndex idxFace : texturePatch.faces) {
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for (const FIndex idxFace : texturePatch.faces) {
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if (idxFace >= faces.GetSize()) continue;
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if (idxFace >= faces.GetSize()) continue;
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const Face& face = faces[idxFace];
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const Face& face = faces[idxFace];
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data.tri = faceTexcoords.Begin() + idxFace * 3;
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data.tri = faceTexcoords.Begin() + idxFace * 3;
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// ★ 设置当前三角形的三个顶点索引
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data.vertexIdx[0] = face[0];
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data.vertexIdx[1] = face[1];
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data.vertexIdx[2] = face[2];
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for (int v = 0; v < 3; ++v) {
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for (int v = 0; v < 3; ++v) {
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ASSERT(face[v] < vertices.size());
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ASSERT(face[v] < vertices.size());
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auto search = vertpatch2rows[face[v]].find(idxPatch);
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auto search = vertpatch2rows[face[v]].find(idxPatch);
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@@ -16024,13 +16060,13 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
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// 从原图裁出 ROI
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// 从原图裁出 ROI
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cv::Mat patchImage = srcImg.image(tp.rect).clone();
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cv::Mat patchImage = srcImg.image(tp.rect).clone();
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// 保存 ROI 诊断图
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// // 保存 ROI 诊断图
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if (pi == 0) {
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// if (pi == 0) {
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cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_roi.png", patchImage);
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// cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_roi.png", patchImage);
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printf("[DIAG] patchImage size=%dx%d, nonZero=%d\n",
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// printf("[DIAG] patchImage size=%dx%d, nonZero=%d\n",
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patchImage.cols, patchImage.rows,
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// patchImage.cols, patchImage.rows,
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cv::countNonZero(patchImage.reshape(1)));
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// cv::countNonZero(patchImage.reshape(1)));
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}
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// }
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const RCPatch& rp = rcPatches[pi];
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const RCPatch& rp = rcPatches[pi];
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for (FIndex vfID : rp.faces) {
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for (FIndex vfID : rp.faces) {
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@@ -16038,10 +16074,13 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
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const VirtualFaceGeometry& geom = m_virtualFaceGeometries[vfID];
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const VirtualFaceGeometry& geom = m_virtualFaceGeometries[vfID];
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if (!geom.isValid) continue;
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if (!geom.isValid) continue;
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int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize));
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// 保持原来的包围盒外扩逻辑不变
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int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize));
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int pad = 4;
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int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize));
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int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize) - pad);
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int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize));
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int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize) + pad);
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int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize) - pad);
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int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize) + pad);
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if (minX > maxX || minY > maxY) continue;
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if (minX > maxX || minY > maxY) continue;
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int patchW = maxX - minX + 1, patchH = maxY - minY + 1;
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int patchW = maxX - minX + 1, patchH = maxY - minY + 1;
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@@ -16151,13 +16190,13 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
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cv::remap(patchImage, remapped, mapX, mapY,
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cv::remap(patchImage, remapped, mapX, mapY,
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cv::INTER_LINEAR, cv::BORDER_CONSTANT, cv::Scalar(0,0,0));
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cv::INTER_LINEAR, cv::BORDER_CONSTANT, cv::Scalar(0,0,0));
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// 保存 remapped 诊断图
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// // 保存 remapped 诊断图
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if (pi == 0 && !savedDebugRemapped) {
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// if (pi == 0 && !savedDebugRemapped) {
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cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_remapped.png", remapped);
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// cv::imwrite("/home/algo/Documents/openMVS/data/546893/out.546893/debug_patch0_remapped.png", remapped);
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savedDebugRemapped = true;
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// savedDebugRemapped = true;
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printf("[DIAG] Saved debug_patch0_remapped.png, nonZero=%d\n",
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// printf("[DIAG] Saved debug_patch0_remapped.png, nonZero=%d\n",
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cv::countNonZero(remapped.reshape(1)));
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// cv::countNonZero(remapped.reshape(1)));
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}
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// }
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// 写入 Atlas:【临时关闭仿射校正,解决偏蓝/反色】
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// 写入 Atlas:【临时关闭仿射校正,解决偏蓝/反色】
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for (int y = 0; y < patchH; ++y) {
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for (int y = 0; y < patchH; ++y) {
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@@ -16200,7 +16239,94 @@ void MeshTexture::ApplyGlobalSeamLevelingOnRCPatches(
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if (localAtlas.at<cv::Vec3b>(y, x) != cv::Vec3b(0,0,0))
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if (localAtlas.at<cv::Vec3b>(y, x) != cv::Vec3b(0,0,0))
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atlas.at<cv::Vec3b>(y, x) = localAtlas.at<cv::Vec3b>(y, x);
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atlas.at<cv::Vec3b>(y, x) = localAtlas.at<cv::Vec3b>(y, x);
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// ========== 写入空白三角形到文件 ==========
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if (false)
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{
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// 收集所有没有被任何 rcPatch 覆盖的面片
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std::set<FIndex> coveredFaces;
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for (size_t pi = 0; pi < rcPatches.size(); ++pi) {
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if (rcToTexPatch[pi] == NO_ID) continue;
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const TexturePatch& tp = texturePatches[rcToTexPatch[pi]];
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for (FIndex fid : tp.faces) {
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coveredFaces.insert(fid);
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}
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}
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// 找出未被覆盖的面片(空白三角形)
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std::vector<FIndex> emptyFaces;
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for (FIndex fid = 0; fid < (FIndex)scene.mesh.faces.size(); ++fid) {
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if (coveredFaces.find(fid) == coveredFaces.end()) {
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emptyFaces.push_back(fid);
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}
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}
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// 写入文件
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if (!emptyFaces.empty()) {
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std::string filename = "/home/algo/Documents/openMVS/data/546893/out.546893/mesh_empty_color_triangles.txt";
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std::ofstream out(filename);
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if (out.is_open()) {
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for (FIndex fid : emptyFaces) {
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out << fid << "\n";
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}
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out.close();
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DEBUG_EXTRA("Written %zu empty color triangles to %s", emptyFaces.size(), filename.c_str());
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} else {
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DEBUG_EXTRA("Failed to open %s for writing empty triangles", filename.c_str());
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}
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} else {
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DEBUG_EXTRA("No empty color triangles found");
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}
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}
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DEBUG_EXTRA("Re-rasterization done (auto-detect H direction + ROI + affine correction).");
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DEBUG_EXTRA("Re-rasterization done (auto-detect H direction + ROI + affine correction).");
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// ★★★★★ 在这里插入接缝模糊 ★★★★★
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{
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// 找到所有接缝位置的像素(相邻 patch 交界处)
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cv::Mat seamMask = cv::Mat::zeros(textureSize, textureSize, CV_8UC1);
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// 遍历 atlas,标记接缝像素
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for (int y = 1; y < textureSize - 1; ++y) {
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for (int x = 1; x < textureSize - 1; ++x) {
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cv::Vec3b center = atlas.at<cv::Vec3b>(y, x);
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if (center == cv::Vec3b(0,0,0)) continue;
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// 检查 4 邻域是否有显著颜色差异
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for (int dy = -1; dy <= 1; ++dy) {
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for (int dx = -1; dx <= 1; ++dx) {
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if (dx == 0 && dy == 0) continue;
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cv::Vec3b neighbor = atlas.at<cv::Vec3b>(y+dy, x+dx);
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if (neighbor == cv::Vec3b(0,0,0)) continue;
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// 计算色差
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float diff = std::abs(center[0] - neighbor[0]) +
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std::abs(center[1] - neighbor[1]) +
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std::abs(center[2] - neighbor[2]);
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if (diff > 80) { // 色差阈值(稍微提高避免误判)
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seamMask.at<uint8_t>(y, x) = 255;
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break;
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}
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}
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}
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}
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}
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// 对标记为接缝的像素做高斯模糊
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cv::Mat blurred;
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cv::GaussianBlur(atlas, blurred, cv::Size(3, 3), 0.5);
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// 只替换接缝像素
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for (int y = 0; y < textureSize; ++y) {
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for (int x = 0; x < textureSize; ++x) {
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if (seamMask.at<uint8_t>(y, x)) {
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atlas.at<cv::Vec3b>(y, x) = blurred.at<cv::Vec3b>(y, x);
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}
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}
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}
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DEBUG_EXTRA("Seam blur applied: masked %d pixels", cv::countNonZero(seamMask));
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}
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// ★★★★★ 接缝模糊结束 ★★★★★
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correctedPatchImages.clear();
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correctedPatchImages.clear();
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// ========== 4. 清理成员变量 ==========
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// ========== 4. 清理成员变量 ==========
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@@ -16502,10 +16628,15 @@ bool MeshTexture::RasterizeVirtualFaces(
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float currentScore = virtualFaceViewWeights[i].empty() ? -1.0f : virtualFaceViewWeights[i][0];
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float currentScore = virtualFaceViewWeights[i].empty() ? -1.0f : virtualFaceViewWeights[i][0];
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int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize));
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const float invSize = 1.0f / textureSize;
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int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize));
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int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize));
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// 保持原来的包围盒外扩逻辑不变
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int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize));
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int pad = 4;
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int minX = std::max(0, (int)floor(geom.uvBounds.ptMin.x() * textureSize) - pad);
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int maxX = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.x() * textureSize) + pad);
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int minY = std::max(0, (int)floor(geom.uvBounds.ptMin.y() * textureSize) - pad);
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int maxY = std::min(textureSize - 1, (int)ceil(geom.uvBounds.ptMax.y() * textureSize) + pad);
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if (minX > maxX || minY > maxY) continue;
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if (minX > maxX || minY > maxY) continue;
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int patchW = maxX - minX + 1, patchH = maxY - minY + 1;
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int patchW = maxX - minX + 1, patchH = maxY - minY + 1;
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@@ -16520,11 +16651,19 @@ bool MeshTexture::RasterizeVirtualFaces(
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const float* H = geom.homography.ptr<float>();
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const float* H = geom.homography.ptr<float>();
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for (int y = minY; y <= maxY; ++y) {
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for (int y = minY; y <= maxY; ++y) {
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for (int x = minX; x <= maxX; ++x) {
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for (int x = minX; x <= maxX; ++x) {
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float u = (float)x / (float)textureSize, v = (float)y / (float)textureSize;
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float u = (float)x * invSize;
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float v = (float)y * invSize;
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// ★ 简单外扩映射(保持 H,仅 UV 微移)
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float w = H[6]*u + H[7]*v + H[8];
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float w = H[6]*u + H[7]*v + H[8];
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if (std::abs(w) < 1e-12f) { mapX.at<float>(y-minY,x-minX)=-1; mapY.at<float>(y-minY,x-minX)=-1; continue; }
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if (std::abs(w) < 1e-12f) {
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mapX.at<float>(y-minY,x-minX) = (H[0]*u+H[1]*v+H[2])/w;
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mapX.at<float>(y-minY,x-minX) = -1;
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mapY.at<float>(y-minY,x-minX) = (H[3]*u+H[4]*v+H[5])/w;
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mapY.at<float>(y-minY,x-minX) = -1;
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continue;
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}
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mapX.at<float>(y-minY,x-minX) = (H[0]*u + H[1]*v + H[2])/w;
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mapY.at<float>(y-minY,x-minX) = (H[3]*u + H[4]*v + H[5])/w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
cv::Mat patch;
|
cv::Mat patch;
|
||||||
@@ -17905,7 +18044,7 @@ bool MeshTexture::SelectBestViewsForVirtualFaces(
|
|||||||
|
|
||||||
DEBUG_EXTRA("Selecting best views for %zu virtual faces", virtualFaceMap.size());
|
DEBUG_EXTRA("Selecting best views for %zu virtual faces", virtualFaceMap.size());
|
||||||
|
|
||||||
// ---------- 准备禁用视图列表(禁用最后单个数字最大的【两个数值】的所有相机) ----------
|
// ---------- 准备禁用视图列表(禁用最后一个单独数字 = 最大值的【所有】相机) ----------
|
||||||
std::unordered_set<IIndex> disabledViews;
|
std::unordered_set<IIndex> disabledViews;
|
||||||
{
|
{
|
||||||
struct ViewDigitPair {
|
struct ViewDigitPair {
|
||||||
@@ -17944,37 +18083,22 @@ bool MeshTexture::SelectBestViewsForVirtualFaces(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ★ 找出最大的两个【不同】digit值
|
// ★ 找到最大的 digit 值
|
||||||
std::set<int> uniqueDigits;
|
int maxDigit = -1;
|
||||||
for (const auto& vd : viewDigits) {
|
for (const auto& vd : viewDigits) {
|
||||||
uniqueDigits.insert(vd.digit);
|
if (vd.digit > maxDigit) maxDigit = vd.digit;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<int> topDigits;
|
// ★ 禁用【所有】digit == maxDigit 的视图(不再只禁前 N 个)
|
||||||
auto it = uniqueDigits.rbegin();
|
|
||||||
// 取最大的第一个
|
|
||||||
if (it != uniqueDigits.rend()) {
|
|
||||||
topDigits.push_back(*it);
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
// 取最大的第二个(次大)
|
|
||||||
if (it != uniqueDigits.rend()) {
|
|
||||||
topDigits.push_back(*it);
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ★ 禁用所有 digit 等于这两个最大值的视图
|
|
||||||
for (const auto& vd : viewDigits) {
|
for (const auto& vd : viewDigits) {
|
||||||
if (std::find(topDigits.begin(), topDigits.end(), vd.digit) != topDigits.end()) {
|
if (vd.digit == maxDigit) {
|
||||||
disabledViews.insert(vd.idx);
|
disabledViews.insert(vd.idx);
|
||||||
DEBUG_EXTRA("[DisabledView] idx=%d name=%s digit=%d (topDigits=[%d,%d])",
|
DEBUG_EXTRA("[DisabledView] idx=%d name=%s digit=%d (maxDigit=%d)",
|
||||||
vd.idx, images[vd.idx].name.c_str(), vd.digit,
|
vd.idx, images[vd.idx].name.c_str(), vd.digit, maxDigit);
|
||||||
topDigits[0], topDigits.size() > 1 ? topDigits[1] : -1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DEBUG_EXTRA("[DisabledView] %zu views disabled (all with digit in [%d,%d])",
|
DEBUG_EXTRA("[DisabledView] %zu views disabled (all with digit=%d)",
|
||||||
disabledViews.size(),
|
disabledViews.size(), maxDigit);
|
||||||
topDigits[0], topDigits.size() > 1 ? topDigits[1] : -1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------- 初始化 ----------
|
// ---------- 初始化 ----------
|
||||||
|
|||||||
Reference in new issue
Block a user