添加视图比对
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@@ -1098,7 +1098,9 @@ int main(int argc, LPCTSTR* argv)
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return EXIT_FAILURE;
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printf("Now\n");
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VERBOSE(MAKE_PATH_SAFE(OPT::strMeshFileName));
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if (!OPT::strMeshFileName.empty() && !scene.mesh.Load(MAKE_PATH_SAFE(OPT::strMeshFileName))) {
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bool bVertexColorExists = false;
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bool *pBExistVertexColor = &bVertexColorExists;
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if (!OPT::strMeshFileName.empty() && !scene.mesh.Load(MAKE_PATH_SAFE(OPT::strMeshFileName), pBExistVertexColor)) {
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VERBOSE("error: cannot load mesh file");
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return EXIT_FAILURE;
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}
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@@ -1134,7 +1136,7 @@ int main(int argc, LPCTSTR* argv)
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if (!scene.TextureMesh(OPT::nResolutionLevel, OPT::nMinResolution, OPT::minCommonCameras, OPT::fOutlierThreshold, OPT::fRatioDataSmoothness,
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OPT::bGlobalSeamLeveling, OPT::bLocalSeamLeveling, OPT::nTextureSizeMultiple, OPT::nRectPackingHeuristic, Pixel8U(OPT::nColEmpty),
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OPT::fSharpnessWeight, OPT::nIgnoreMaskLabel, OPT::nMaxTextureSize, views, baseFileName, OPT::bOriginFaceview,
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OPT::strInputFileName, OPT::strMeshFileName))
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OPT::strInputFileName, OPT::strMeshFileName, *pBExistVertexColor))
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return EXIT_FAILURE;
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VERBOSE("Mesh texturing completed: %u vertices, %u faces (%s)", scene.mesh.vertices.GetSize(), scene.mesh.faces.GetSize(), TD_TIMER_GET_FMT().c_str());
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