添加视图比对
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10 files changed
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@@ -1098,7 +1098,9 @@ int main(int argc, LPCTSTR* argv)
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return EXIT_FAILURE;
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printf("Now\n");
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VERBOSE(MAKE_PATH_SAFE(OPT::strMeshFileName));
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if (!OPT::strMeshFileName.empty() && !scene.mesh.Load(MAKE_PATH_SAFE(OPT::strMeshFileName))) {
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bool bVertexColorExists = false;
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bool *pBExistVertexColor = &bVertexColorExists;
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if (!OPT::strMeshFileName.empty() && !scene.mesh.Load(MAKE_PATH_SAFE(OPT::strMeshFileName), pBExistVertexColor)) {
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VERBOSE("error: cannot load mesh file");
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return EXIT_FAILURE;
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}
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@@ -1134,7 +1136,7 @@ int main(int argc, LPCTSTR* argv)
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if (!scene.TextureMesh(OPT::nResolutionLevel, OPT::nMinResolution, OPT::minCommonCameras, OPT::fOutlierThreshold, OPT::fRatioDataSmoothness,
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OPT::bGlobalSeamLeveling, OPT::bLocalSeamLeveling, OPT::nTextureSizeMultiple, OPT::nRectPackingHeuristic, Pixel8U(OPT::nColEmpty),
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OPT::fSharpnessWeight, OPT::nIgnoreMaskLabel, OPT::nMaxTextureSize, views, baseFileName, OPT::bOriginFaceview,
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OPT::strInputFileName, OPT::strMeshFileName))
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OPT::strInputFileName, OPT::strMeshFileName, *pBExistVertexColor))
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return EXIT_FAILURE;
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VERBOSE("Mesh texturing completed: %u vertices, %u faces (%s)", scene.mesh.vertices.GetSize(), scene.mesh.faces.GetSize(), TD_TIMER_GET_FMT().c_str());
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@@ -579,6 +579,16 @@ inline TPoint3<TYPE> ComputeTriangleNormal(const TPoint3<TYPE>& v0, const TPoint
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} // ComputeTriangleNormal
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/*----------------------------------------------------------------*/
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template<typename ColorType>
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ColorType ComputeTriangleColor(const ColorType& c0, const ColorType& c1, const ColorType& c2) {
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// 手动计算每个通道的平均值
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ColorType result;
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result.r = static_cast<uint8_t>((static_cast<int>(c0.r) + c1.r + c2.r) / 3 + 0.5f); // 整数运算避免溢出
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result.g = static_cast<uint8_t>((c0.g + c1.g + c2.g) / 3 + 0.5f);
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result.b = static_cast<uint8_t>((c0.b + c1.b + c2.b) / 3 + 0.5f);
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return result;
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}
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// compute the area of a triangle using Heron's formula
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template <typename TYPE>
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TYPE ComputeTriangleAreaSqLen(TYPE lena, TYPE lenb, TYPE lenc) {
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@@ -0,0 +1,428 @@
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#include "ColorComparisonFace.h"
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#include "Mesh.h" // 在cpp中包含完整定义
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#include <opencv2/opencv.hpp>
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#include <cstdlib>
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#include <cstdio>
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#include <algorithm>
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#include <sys/stat.h>
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#include <iomanip>
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#include <sstream>
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using namespace MVS;
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// 辅助函数:检查目录是否存在
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static bool directoryExists(const std::string& path) {
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struct stat info;
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if (stat(path.c_str(), &info) != 0) {
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return false;
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}
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return (info.st_mode & S_IFDIR) != 0;
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}
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// 辅助函数:创建目录
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static bool createDirectory(const std::string& path) {
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#ifdef _WIN32
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return _mkdir(path.c_str()) == 0;
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#else
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return mkdir(path.c_str(), 0755) == 0;
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#endif
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}
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// 辅助函数:递归创建目录
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static bool createDirectories(const std::string& path) {
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size_t pos = 0;
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std::string dir;
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while ((pos = path.find_first_of("/\\", pos + 1)) != std::string::npos) {
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dir = path.substr(0, pos);
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if (!directoryExists(dir)) {
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if (!createDirectory(dir)) {
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return false;
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}
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}
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}
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// 创建最终目录
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if (!directoryExists(path)) {
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return createDirectory(path);
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}
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return true;
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}
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// 构造函数
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ColorComparisonFace::ColorComparisonFace(const std::string& dir) : outputDir(dir) {
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// 确保输出目录以斜杠结尾
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if (!outputDir.empty() && outputDir.back() != '/' && outputDir.back() != '\\') {
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outputDir += '/';
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}
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// 创建输出目录
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if (!createDirectories(outputDir)) {
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printf("⚠️ 无法创建目录: %s\n", outputDir.c_str());
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} else {
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printf("✅ 输出目录: %s\n", outputDir.c_str());
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}
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}
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// 添加颜色信息(带图像区域)
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void ColorComparisonFace::addColorInfo(int faceId,
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const MeshColor& gaussianColor,
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const cv::Mat& imageRegion,
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float distance, float threshold,
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const std::string& filename) {
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ColorInfo info = {faceId, gaussianColor, imageRegion.clone(), distance, threshold, filename};
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faceViewColorMap[faceId][filename].push_back(info);
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printf("addColorInfo faceId=%d", faceId);
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}
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// 获取总face数
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int ColorComparisonFace::getTotalFaces() const {
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return faceViewColorMap.size();
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}
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// 获取总记录数
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int ColorComparisonFace::getTotalRecords() const {
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int total = 0;
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for (const auto& faceEntry : faceViewColorMap) {
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for (const auto& viewEntry : faceEntry.second) {
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total += viewEntry.second.size();
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}
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}
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return total;
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}
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// 获取faceid列表
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std::vector<int> ColorComparisonFace::getFaceIds() const {
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std::vector<int> faceIds;
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for (const auto& faceEntry : faceViewColorMap) {
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faceIds.push_back(faceEntry.first);
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}
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return faceIds;
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}
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// 创建实际图像区域对比图
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void ColorComparisonFace::createBatchComparison(int maxBlocksPerRow, int maxFacesPerImage) {
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if (faceViewColorMap.empty()) {
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printf("⚠️ 没有颜色信息可生成\n");
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return;
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}
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printf("正在创建实际图像区域对比图...\n");
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printf("总face数: %zu\n", faceViewColorMap.size());
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printf("总记录数: %d\n", getTotalRecords());
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// 块参数
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int imageRegionSize = 200; // 图像区域显示大小
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int colorBlockSize = 100; // 高斯颜色块大小
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int blockMargin = 20; // 块之间的边距
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int infoHeight = 100; // 信息区域高度
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// 限制处理的face数
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int facesToProcess = std::min((int)faceViewColorMap.size(), maxFacesPerImage);
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// 处理前N个face
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int faceCount = 0;
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for (const auto& faceEntry : faceViewColorMap) {
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if (faceCount >= facesToProcess) break;
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int faceId = faceEntry.first;
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const auto& viewMap = faceEntry.second;
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printf("处理 face %d (%zu 个视图)...\n", faceId, viewMap.size());
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// 计算需要的行数和列数
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int numBlocks = 0;
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for (const auto& viewEntry : viewMap) {
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numBlocks += viewEntry.second.size();
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}
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int numCols = std::min(maxBlocksPerRow, numBlocks);
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int numRows = (numBlocks + numCols - 1) / numCols;
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// 计算每个块的宽度和高度
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int blockWidth = colorBlockSize + imageRegionSize + blockMargin * 3;
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int blockHeight = imageRegionSize + blockMargin + infoHeight;
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// 图片总尺寸
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int totalWidth = numCols * (blockWidth + blockMargin) + blockMargin;
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int totalHeight = 60 + (numRows * (blockHeight + blockMargin)) + blockMargin;
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// 创建大图
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cv::Mat faceImage(totalHeight, totalWidth, CV_8UC3, cv::Scalar(245, 245, 245));
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// 添加标题
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std::string title = cv::format("Face %d - Image Region Comparison", faceId);
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cv::putText(faceImage, title,
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cv::Point(20, 30),
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cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 0), 2);
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// 添加统计信息
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int totalRecords = 0;
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int needFixCount = 0;
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for (const auto& viewEntry : viewMap) {
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totalRecords += viewEntry.second.size();
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for (const auto& info : viewEntry.second) {
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if (info.distance > info.threshold) needFixCount++;
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}
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}
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std::string stats = cv::format("Views: %zu, Records: %d, Need Fix: %d",
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viewMap.size(), totalRecords, needFixCount);
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cv::putText(faceImage, stats,
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cv::Point(20, 55),
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cv::FONT_HERSHEY_SIMPLEX, 0.5, cv::Scalar(0, 0, 0), 1);
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int blockIndex = 0;
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int currentRow = 0;
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int currentCol = 0;
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// 遍历这个face的所有视图
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for (const auto& viewEntry : viewMap) {
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const std::string& viewName = viewEntry.first;
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const std::vector<ColorInfo>& infos = viewEntry.second;
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for (const auto& info : infos) {
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// 计算当前块的位置
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int blockX = blockMargin + currentCol * (blockWidth + blockMargin);
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int blockY = 60 + blockMargin + currentRow * (blockHeight + blockMargin);
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// 绘制块背景
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cv::rectangle(faceImage,
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cv::Rect(blockX, blockY, blockWidth, blockHeight),
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cv::Scalar(255, 255, 255), -1);
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cv::rectangle(faceImage,
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cv::Rect(blockX, blockY, blockWidth, blockHeight),
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cv::Scalar(200, 200, 200), 2);
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// 绘制高斯颜色块
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int gaussianX = blockX + blockMargin;
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int gaussianY = blockY + blockMargin;
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cv::Scalar gaussianBGR(info.gaussianColor[2], info.gaussianColor[1], info.gaussianColor[0]);
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cv::rectangle(faceImage,
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cv::Rect(gaussianX, gaussianY, colorBlockSize, colorBlockSize),
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gaussianBGR, -1);
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cv::rectangle(faceImage,
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cv::Rect(gaussianX, gaussianY, colorBlockSize, colorBlockSize),
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cv::Scalar(0, 0, 0), 2);
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// 添加高斯标签
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cv::putText(faceImage, "GAUSSIAN",
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cv::Point(gaussianX + 10, gaussianY - 5),
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cv::FONT_HERSHEY_SIMPLEX, 0.5, cv::Scalar(0, 0, 0), 1);
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// 绘制图像区域
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int imageX = blockX + blockMargin + colorBlockSize + blockMargin;
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int imageY = blockY + blockMargin;
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if (!info.imageRegion.empty()) {
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// 调整图像区域大小
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cv::Mat resizedRegion;
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cv::resize(info.imageRegion, resizedRegion, cv::Size(imageRegionSize, imageRegionSize));
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// 将图像区域绘制到指定位置
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resizedRegion.copyTo(faceImage(cv::Rect(imageX, imageY, imageRegionSize, imageRegionSize)));
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cv::rectangle(faceImage,
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cv::Rect(imageX, imageY, imageRegionSize, imageRegionSize),
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cv::Scalar(0, 0, 0), 2);
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// 添加原始图像标签
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cv::putText(faceImage, "ORIGINAL",
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cv::Point(imageX + 10, imageY - 5),
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cv::FONT_HERSHEY_SIMPLEX, 0.5, cv::Scalar(0, 0, 0), 1);
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} else {
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// 如果没有图像区域,绘制占位符
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cv::rectangle(faceImage,
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cv::Rect(imageX, imageY, imageRegionSize, imageRegionSize),
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cv::Scalar(200, 200, 200), -1);
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cv::rectangle(faceImage,
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cv::Rect(imageX, imageY, imageRegionSize, imageRegionSize),
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cv::Scalar(150, 150, 150), 2);
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cv::putText(faceImage, "NO IMAGE",
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cv::Point(imageX + imageRegionSize/2 - 40, imageY + imageRegionSize/2),
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cv::FONT_HERSHEY_SIMPLEX, 0.5, cv::Scalar(100, 100, 100), 1);
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}
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// 绘制信息区域
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int infoY = blockY + blockMargin + imageRegionSize;
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cv::rectangle(faceImage,
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cv::Rect(blockX, infoY, blockWidth, infoHeight),
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cv::Scalar(240, 240, 240), -1);
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cv::rectangle(faceImage,
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cv::Rect(blockX, infoY, blockWidth, infoHeight),
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cv::Scalar(200, 200, 200), 1);
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// 添加视图信息
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std::string displayName = viewName;
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if (displayName.length() > 20) {
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displayName = displayName.substr(0, 18) + "...";
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}
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cv::putText(faceImage, cv::format("View: %s", displayName.c_str()),
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cv::Point(blockX + 10, infoY + 20),
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cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(0, 0, 0), 1);
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cv::putText(faceImage, cv::format("Face: %d", info.faceId),
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cv::Point(blockX + 10, infoY + 40),
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cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(0, 0, 0), 1);
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// 添加颜色值
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cv::putText(faceImage,
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cv::format("Gaussian: R=%d, G=%d, B=%d",
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info.gaussianColor[0], info.gaussianColor[1], info.gaussianColor[2]),
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cv::Point(blockX + 10, infoY + 60),
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cv::FONT_HERSHEY_SIMPLEX, 0.35, cv::Scalar(0, 0, 0), 1);
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// 添加距离和阈值
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cv::putText(faceImage,
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cv::format("Distance: %.4f", info.distance),
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cv::Point(blockX + 10, infoY + 80),
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cv::FONT_HERSHEY_SIMPLEX, 0.35, cv::Scalar(0, 0, 0), 1);
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cv::putText(faceImage,
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cv::format("Threshold: %.4f", info.threshold),
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cv::Point(blockX + 10, infoY + 95),
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cv::FONT_HERSHEY_SIMPLEX, 0.35, cv::Scalar(0, 0, 0), 1);
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// 添加判断结果
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int resultX = blockX + blockWidth - 60;
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int resultY = infoY + 25;
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std::string resultText = (info.distance > info.threshold) ? "FIX" : "OK";
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cv::Scalar resultColor = (info.distance > info.threshold) ? cv::Scalar(0, 0, 255) : cv::Scalar(0, 180, 0);
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cv::putText(faceImage, resultText,
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cv::Point(resultX, resultY),
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cv::FONT_HERSHEY_SIMPLEX, 0.5, resultColor, 1);
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// 更新行和列索引
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blockIndex++;
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currentCol++;
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if (currentCol >= numCols) {
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currentCol = 0;
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currentRow++;
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}
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// 如果已经达到最大块数,跳出循环
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if (blockIndex >= maxBlocksPerRow * numRows) {
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break;
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}
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}
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// 如果已经达到最大块数,跳出循环
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if (blockIndex >= maxBlocksPerRow * numRows) {
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break;
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}
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}
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// 保存图片
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std::string outputPath = outputDir + cv::format("face_%d_image_comparison.png", faceId);
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if (!cv::imwrite(outputPath, faceImage)) {
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printf("❌ 无法保存face %d的图像区域对比图: %s\n", faceId, outputPath.c_str());
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} else {
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printf("✅ face %d图像区域对比图已保存: %s\n", faceId, outputPath.c_str());
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printf(" 尺寸: %d x %d 像素, 视图数: %zu, 记录数: %d\n",
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totalWidth, totalHeight, viewMap.size(), totalRecords);
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}
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faceCount++;
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}
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// 保存颜色信息到CSV文件
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saveColorInfoToFile();
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}
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// 保存颜色信息到CSV文件
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void ColorComparisonFace::saveColorInfoToFile() {
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// 为每个face保存单独的CSV
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for (const auto& faceEntry : faceViewColorMap) {
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int faceId = faceEntry.first;
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const auto& viewMap = faceEntry.second;
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if (viewMap.empty()) {
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continue;
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}
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std::string filePath = outputDir + cv::format("face_%d_colors.csv", faceId);
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FILE* fp = fopen(filePath.c_str(), "w");
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if (!fp) {
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printf("❌ 无法创建文件: %s\n", filePath.c_str());
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continue;
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}
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// 写入CSV标题
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fprintf(fp, "FaceID,View,Gaussian_R,Gaussian_G,Gaussian_B,Distance,Threshold,NeedsFix\n");
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for (const auto& viewEntry : viewMap) {
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const std::string& viewName = viewEntry.first;
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const std::vector<ColorInfo>& infos = viewEntry.second;
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for (int i = 0; i < (int)infos.size(); i++) {
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const ColorInfo& info = infos[i];
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bool needsFix = (info.distance > info.threshold);
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fprintf(fp, "%d,%s,%d,%d,%d,%.4f,%.4f,%s\n",
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faceId,
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viewName.c_str(),
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info.gaussianColor[0], info.gaussianColor[1], info.gaussianColor[2],
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info.distance, info.threshold,
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needsFix ? "YES" : "NO");
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}
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}
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fclose(fp);
|
||||
printf("✅ face %d颜色信息已保存到: %s\n", faceId, filePath.c_str());
|
||||
}
|
||||
|
||||
// 保存汇总统计信息
|
||||
std::string summaryPath = outputDir + "image_comparison_summary.csv";
|
||||
FILE* summaryFp = fopen(summaryPath.c_str(), "w");
|
||||
|
||||
if (summaryFp) {
|
||||
fprintf(summaryFp, "FaceID,Views,TotalRecords,NeedFixRecords,NeedFix%%,MinDistance,MaxDistance,AvgDistance\n");
|
||||
|
||||
for (const auto& faceEntry : faceViewColorMap) {
|
||||
int faceId = faceEntry.first;
|
||||
const auto& viewMap = faceEntry.second;
|
||||
|
||||
int totalRecords = 0;
|
||||
int needFixCount = 0;
|
||||
float minDist = std::numeric_limits<float>::max();
|
||||
float maxDist = 0.0f;
|
||||
float sumDist = 0.0f;
|
||||
|
||||
for (const auto& viewEntry : viewMap) {
|
||||
const std::vector<ColorInfo>& infos = viewEntry.second;
|
||||
totalRecords += infos.size();
|
||||
|
||||
for (const auto& info : infos) {
|
||||
if (info.distance > info.threshold) needFixCount++;
|
||||
minDist = std::min(minDist, info.distance);
|
||||
maxDist = std::max(maxDist, info.distance);
|
||||
sumDist += info.distance;
|
||||
}
|
||||
}
|
||||
|
||||
float avgDist = (totalRecords > 0) ? (sumDist / totalRecords) : 0.0f;
|
||||
float fixPercentage = (totalRecords > 0) ? (needFixCount * 100.0f / totalRecords) : 0.0f;
|
||||
|
||||
fprintf(summaryFp, "%d,%zu,%d,%d,%.2f%%,%.4f,%.4f,%.4f\n",
|
||||
faceId,
|
||||
viewMap.size(),
|
||||
totalRecords,
|
||||
needFixCount,
|
||||
fixPercentage,
|
||||
minDist,
|
||||
maxDist,
|
||||
avgDist);
|
||||
}
|
||||
|
||||
fclose(summaryFp);
|
||||
printf("✅ 汇总统计信息已保存到: %s\n", summaryPath.c_str());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef COLORCOMPARISONBFACE_H
|
||||
#define COLORCOMPARISONBFACE_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
|
||||
// 不使用前向声明,直接定义简单的颜色结构
|
||||
struct MeshColor {
|
||||
unsigned char r, g, b;
|
||||
|
||||
MeshColor() : r(0), g(0), b(0) {}
|
||||
MeshColor(unsigned char r, unsigned char g, unsigned char b)
|
||||
: r(r), g(g), b(b) {}
|
||||
|
||||
unsigned char operator[](size_t idx) const {
|
||||
if (idx == 0) return r;
|
||||
if (idx == 1) return g;
|
||||
if (idx == 2) return b;
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
class ColorComparisonFace {
|
||||
private:
|
||||
struct ColorInfo {
|
||||
int faceId;
|
||||
MeshColor gaussianColor;
|
||||
cv::Mat imageRegion; // 存储实际图像区域
|
||||
float distance;
|
||||
float threshold;
|
||||
std::string filename;
|
||||
};
|
||||
|
||||
// 使用嵌套map: faceid -> filename -> ColorInfo列表
|
||||
std::map<int, std::map<std::string, std::vector<ColorInfo>>> faceViewColorMap;
|
||||
std::string outputDir;
|
||||
|
||||
public:
|
||||
// 构造函数
|
||||
ColorComparisonFace(const std::string& dir);
|
||||
|
||||
// 析构函数
|
||||
virtual ~ColorComparisonFace() {}
|
||||
|
||||
// 添加颜色信息(带图像区域)
|
||||
void addColorInfo(int faceId,
|
||||
const MeshColor& gaussianColor,
|
||||
const cv::Mat& imageRegion,
|
||||
float distance, float threshold,
|
||||
const std::string& filename);
|
||||
|
||||
// 创建实际图像区域对比图
|
||||
void createBatchComparison(int maxBlocksPerRow = 6, int maxFacesPerImage = 20);
|
||||
|
||||
// 保存颜色信息到CSV文件
|
||||
void saveColorInfoToFile();
|
||||
|
||||
// 获取总face数
|
||||
int getTotalFaces() const;
|
||||
|
||||
// 获取总记录数
|
||||
int getTotalRecords() const;
|
||||
|
||||
// 获取faceid列表
|
||||
std::vector<int> getFaceIds() const;
|
||||
};
|
||||
|
||||
#endif // COLORCOMPARISONBFACE_H
|
||||
@@ -0,0 +1,505 @@
|
||||
#include "ColorComparisonPixel.h"
|
||||
#include "Mesh.h" // 在cpp中包含完整定义
|
||||
#include <opencv2/opencv.hpp>
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstdio>
|
||||
#include <algorithm>
|
||||
#include <sys/stat.h>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
using namespace MVS;
|
||||
|
||||
// 辅助函数:检查目录是否存在
|
||||
static bool directoryExists(const std::string& path) {
|
||||
struct stat info;
|
||||
if (stat(path.c_str(), &info) != 0) {
|
||||
return false;
|
||||
}
|
||||
return (info.st_mode & S_IFDIR) != 0;
|
||||
}
|
||||
|
||||
// 辅助函数:创建目录
|
||||
static bool createDirectory(const std::string& path) {
|
||||
#ifdef _WIN32
|
||||
return _mkdir(path.c_str()) == 0;
|
||||
#else
|
||||
return mkdir(path.c_str(), 0755) == 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// 辅助函数:递归创建目录
|
||||
static bool createDirectories(const std::string& path) {
|
||||
size_t pos = 0;
|
||||
std::string dir;
|
||||
|
||||
while ((pos = path.find_first_of("/\\", pos + 1)) != std::string::npos) {
|
||||
dir = path.substr(0, pos);
|
||||
if (!directoryExists(dir)) {
|
||||
if (!createDirectory(dir)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 创建最终目录
|
||||
if (!directoryExists(path)) {
|
||||
return createDirectory(path);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// 构造函数
|
||||
ColorComparisonPixel::ColorComparisonPixel(const std::string& dir) : outputDir(dir) {
|
||||
// 确保输出目录以斜杠结尾
|
||||
if (!outputDir.empty() && outputDir.back() != '/' && outputDir.back() != '\\') {
|
||||
outputDir += '/';
|
||||
}
|
||||
|
||||
// 创建输出目录
|
||||
if (!createDirectories(outputDir)) {
|
||||
printf("⚠️ 无法创建目录: %s\n", outputDir.c_str());
|
||||
} else {
|
||||
printf("✅ 输出目录: %s\n", outputDir.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// 添加颜色信息
|
||||
void ColorComparisonPixel::addColorInfo(int faceId,
|
||||
const MeshColor& gaussianColor,
|
||||
const MeshColor& originalColor,
|
||||
float distance, float threshold,
|
||||
const std::string& filename) {
|
||||
ColorInfo info = {faceId, gaussianColor, originalColor, distance, threshold, filename};
|
||||
faceViewColorMap[faceId][filename].push_back(info);
|
||||
}
|
||||
|
||||
// 获取总face数
|
||||
int ColorComparisonPixel::getTotalFaces() const {
|
||||
return faceViewColorMap.size();
|
||||
}
|
||||
|
||||
// 获取总记录数
|
||||
int ColorComparisonPixel::getTotalRecords() const {
|
||||
int total = 0;
|
||||
for (const auto& faceEntry : faceViewColorMap) {
|
||||
for (const auto& viewEntry : faceEntry.second) {
|
||||
total += viewEntry.second.size();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
// 获取faceid列表
|
||||
std::vector<int> ColorComparisonPixel::getFaceIds() const {
|
||||
std::vector<int> faceIds;
|
||||
for (const auto& faceEntry : faceViewColorMap) {
|
||||
faceIds.push_back(faceEntry.first);
|
||||
}
|
||||
return faceIds;
|
||||
}
|
||||
|
||||
// 创建按faceid分组的对比图
|
||||
void ColorComparisonPixel::createBatchComparison(int maxCellsPerRow, int maxFacesPerImage) {
|
||||
if (faceViewColorMap.empty()) {
|
||||
printf("⚠️ 没有颜色信息可生成\n");
|
||||
return;
|
||||
}
|
||||
|
||||
printf("正在创建按faceid分组的对比图...\n");
|
||||
printf("总face数: %zu\n", faceViewColorMap.size());
|
||||
printf("总记录数: %d\n", getTotalRecords());
|
||||
|
||||
// 单元格参数
|
||||
int cellWidth = 220; // 每个单元格宽度
|
||||
int cellHeight = 150; // 每个单元格高度
|
||||
int cellMargin = 5; // 单元格边距
|
||||
|
||||
// 左侧视图名称区域宽度
|
||||
int viewNameWidth = 200;
|
||||
|
||||
// 限制处理的face数
|
||||
int facesToProcess = std::min((int)faceViewColorMap.size(), maxFacesPerImage);
|
||||
|
||||
// 处理前N个face
|
||||
int faceCount = 0;
|
||||
for (const auto& faceEntry : faceViewColorMap) {
|
||||
if (faceCount >= facesToProcess) break;
|
||||
|
||||
int faceId = faceEntry.first;
|
||||
const auto& viewMap = faceEntry.second;
|
||||
|
||||
printf("处理 face %d (%zu 个视图)...\n", faceId, viewMap.size());
|
||||
|
||||
// 计算这个face需要的总行数
|
||||
int totalRows = 0;
|
||||
std::vector<std::pair<std::string, int>> viewRowsInfo; // 存储每个视图需要的行数
|
||||
|
||||
for (const auto& viewEntry : viewMap) {
|
||||
const std::string& viewName = viewEntry.first;
|
||||
const std::vector<ColorInfo>& infos = viewEntry.second;
|
||||
|
||||
// 计算这个视图需要的行数
|
||||
int rowsForThisView = (infos.size() + maxCellsPerRow - 1) / maxCellsPerRow;
|
||||
viewRowsInfo.emplace_back(viewName, rowsForThisView);
|
||||
totalRows += rowsForThisView;
|
||||
}
|
||||
|
||||
if (totalRows == 0) continue;
|
||||
|
||||
// 图片总尺寸
|
||||
int totalWidth = viewNameWidth + (maxCellsPerRow * cellWidth);
|
||||
int totalHeight = 60 + (totalRows * cellHeight); // 60像素用于标题
|
||||
|
||||
// 创建大图
|
||||
cv::Mat faceImage(totalHeight, totalWidth, CV_8UC3, cv::Scalar(245, 245, 245));
|
||||
|
||||
// 添加标题
|
||||
std::string title = cv::format("Face %d - Color Comparison", faceId);
|
||||
cv::putText(faceImage, title,
|
||||
cv::Point(20, 30),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 0), 2);
|
||||
|
||||
// 添加统计信息
|
||||
int totalRecords = 0;
|
||||
int needFixCount = 0;
|
||||
for (const auto& viewEntry : viewMap) {
|
||||
totalRecords += viewEntry.second.size();
|
||||
for (const auto& info : viewEntry.second) {
|
||||
if (info.distance > info.threshold) needFixCount++;
|
||||
}
|
||||
}
|
||||
|
||||
std::string stats = cv::format("Views: %zu, Records: %d, Need Fix: %d",
|
||||
viewMap.size(), totalRecords, needFixCount);
|
||||
cv::putText(faceImage, stats,
|
||||
cv::Point(20, 55),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.5, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
int currentGlobalRow = 0; // 全局行索引
|
||||
|
||||
// 遍历这个face的所有视图
|
||||
for (const auto& viewRowPair : viewRowsInfo) {
|
||||
const std::string& viewName = viewRowPair.first;
|
||||
int rowsForThisView = viewRowPair.second;
|
||||
const std::vector<ColorInfo>& infos = viewMap.at(viewName);
|
||||
|
||||
// 为这个视图的每一行绘制
|
||||
for (int viewRow = 0; viewRow < rowsForThisView; viewRow++) {
|
||||
int globalRowY = 60 + (currentGlobalRow * cellHeight);
|
||||
|
||||
// 绘制视图名称区域(只在第一行显示)
|
||||
cv::rectangle(faceImage,
|
||||
cv::Rect(0, globalRowY, viewNameWidth, cellHeight),
|
||||
cv::Scalar(255, 255, 255), -1);
|
||||
cv::rectangle(faceImage,
|
||||
cv::Rect(0, globalRowY, viewNameWidth, cellHeight),
|
||||
cv::Scalar(200, 200, 200), 1);
|
||||
|
||||
if (viewRow == 0) {
|
||||
// 第一行:显示完整视图信息
|
||||
cv::putText(faceImage, viewName,
|
||||
cv::Point(10, globalRowY + 25),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.5, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
std::string countText = cv::format("Records: %zu", infos.size());
|
||||
cv::putText(faceImage, countText,
|
||||
cv::Point(10, globalRowY + 50),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(100, 100, 100), 1);
|
||||
|
||||
// 计算这个视图中需要修复的记录数
|
||||
int viewNeedFixCount = 0;
|
||||
for (const auto& info : infos) {
|
||||
if (info.distance > info.threshold) viewNeedFixCount++;
|
||||
}
|
||||
|
||||
if (viewNeedFixCount > 0) {
|
||||
std::string fixText = cv::format("Fix: %d", viewNeedFixCount);
|
||||
cv::Scalar fixColor = cv::Scalar(0, 0, 255);
|
||||
cv::putText(faceImage, fixText,
|
||||
cv::Point(10, globalRowY + 70),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, fixColor, 1);
|
||||
}
|
||||
} else {
|
||||
// 后续行:显示视图名称缩写和行号
|
||||
std::string continuationText = cv::format("%s (cont.)", viewName.substr(0, 8).c_str());
|
||||
cv::putText(faceImage, continuationText,
|
||||
cv::Point(10, globalRowY + 25),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(100, 100, 100), 1);
|
||||
|
||||
std::string rowText = cv::format("Row %d/%d", viewRow + 1, rowsForThisView);
|
||||
cv::putText(faceImage, rowText,
|
||||
cv::Point(10, globalRowY + 50),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(100, 100, 100), 1);
|
||||
}
|
||||
|
||||
// 计算这一行要显示的记录
|
||||
int startIndex = viewRow * maxCellsPerRow;
|
||||
int endIndex = std::min(startIndex + maxCellsPerRow, (int)infos.size());
|
||||
|
||||
// 绘制这一行的单元格
|
||||
for (int col = 0; col < (endIndex - startIndex); col++) {
|
||||
int infoIndex = startIndex + col;
|
||||
const ColorInfo& info = infos[infoIndex];
|
||||
|
||||
// 计算单元格位置
|
||||
int cellX = viewNameWidth + (col * cellWidth);
|
||||
int cellY = globalRowY;
|
||||
|
||||
// 绘制单个单元格
|
||||
int innerX = cellX + cellMargin;
|
||||
int innerY = cellY + cellMargin;
|
||||
int innerWidth = cellWidth - 2 * cellMargin;
|
||||
int innerHeight = cellHeight - 2 * cellMargin;
|
||||
|
||||
// 创建单元格背景
|
||||
cv::rectangle(faceImage,
|
||||
cv::Rect(cellX, cellY, cellWidth, cellHeight),
|
||||
cv::Scalar(255, 255, 255), -1);
|
||||
cv::rectangle(faceImage,
|
||||
cv::Rect(cellX, cellY, cellWidth, cellHeight),
|
||||
cv::Scalar(200, 200, 200), 1);
|
||||
|
||||
// 颜色块参数
|
||||
int colorBlockSize = 35;
|
||||
int colorBlockY = innerY + 10;
|
||||
|
||||
// 绘制高斯颜色块
|
||||
cv::Scalar gaussianBGR(info.gaussianColor[2], info.gaussianColor[1], info.gaussianColor[0]);
|
||||
cv::rectangle(faceImage,
|
||||
cv::Point(innerX + 5, colorBlockY),
|
||||
cv::Point(innerX + 5 + colorBlockSize, colorBlockY + colorBlockSize),
|
||||
gaussianBGR, -1);
|
||||
|
||||
// 绘制原始颜色块
|
||||
cv::Scalar originalBGR(info.originalColor[2], info.originalColor[1], info.originalColor[0]);
|
||||
cv::rectangle(faceImage,
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35, colorBlockY),
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35 + colorBlockSize, colorBlockY + colorBlockSize),
|
||||
originalBGR, -1);
|
||||
|
||||
// 添加边框
|
||||
cv::rectangle(faceImage,
|
||||
cv::Point(innerX + 5, colorBlockY),
|
||||
cv::Point(innerX + 5 + colorBlockSize, colorBlockY + colorBlockSize),
|
||||
cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
cv::rectangle(faceImage,
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35, colorBlockY),
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35 + colorBlockSize, colorBlockY + colorBlockSize),
|
||||
cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
// 添加标签
|
||||
int labelY = colorBlockY - 5;
|
||||
cv::putText(faceImage, "G",
|
||||
cv::Point(innerX + 5 + 10, labelY),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
cv::putText(faceImage, "O",
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35 + 10, labelY),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
// 添加颜色值(简化显示)
|
||||
std::string gValue = cv::format("%d,%d,%d",
|
||||
info.gaussianColor[0], info.gaussianColor[1], info.gaussianColor[2]);
|
||||
cv::putText(faceImage, gValue,
|
||||
cv::Point(innerX + 5, innerY + 60),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.3, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
std::string oValue = cv::format("%d,%d,%d",
|
||||
info.originalColor[0], info.originalColor[1], info.originalColor[2]);
|
||||
cv::putText(faceImage, oValue,
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35, innerY + 60),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.3, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
// 添加距离
|
||||
std::string distText = cv::format("D:%.3f", info.distance);
|
||||
cv::putText(faceImage, distText,
|
||||
cv::Point(innerX + 5, innerY + 75),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.35, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
// 添加阈值
|
||||
std::string threshText = cv::format("T:%.3f", info.threshold);
|
||||
cv::putText(faceImage, threshText,
|
||||
cv::Point(innerX + 5 + colorBlockSize + 35, innerY + 75),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.35, cv::Scalar(0, 0, 0), 1);
|
||||
|
||||
// 添加判断结果
|
||||
std::string resultText = (info.distance > info.threshold) ? "FIX" : "OK";
|
||||
cv::Scalar resultColor = (info.distance > info.threshold) ? cv::Scalar(0, 0, 255) : cv::Scalar(0, 180, 0);
|
||||
|
||||
cv::putText(faceImage, resultText,
|
||||
cv::Point(innerX + 5, innerY + 90),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.4, resultColor, 1);
|
||||
|
||||
// 添加记录序号
|
||||
std::string seqText = cv::format("#%d", infoIndex + 1);
|
||||
cv::putText(faceImage, seqText,
|
||||
cv::Point(innerX + 5, innerY + 110),
|
||||
cv::FONT_HERSHEY_SIMPLEX, 0.3, cv::Scalar(100, 100, 100), 1);
|
||||
|
||||
// 添加判断标记
|
||||
if (info.distance > info.threshold) {
|
||||
cv::circle(faceImage,
|
||||
cv::Point(innerX + innerWidth - 10, innerY + 10),
|
||||
5, cv::Scalar(0, 0, 255), -1);
|
||||
} else {
|
||||
cv::circle(faceImage,
|
||||
cv::Point(innerX + innerWidth - 10, innerY + 10),
|
||||
5, cv::Scalar(0, 180, 0), -1);
|
||||
}
|
||||
}
|
||||
|
||||
// 如果这一行没有填满,留空
|
||||
for (int col = (endIndex - startIndex); col < maxCellsPerRow; col++) {
|
||||
int cellX = viewNameWidth + (col * cellWidth);
|
||||
int cellY = globalRowY;
|
||||
|
||||
cv::rectangle(faceImage,
|
||||
cv::Rect(cellX, cellY, cellWidth, cellHeight),
|
||||
cv::Scalar(245, 245, 245), -1);
|
||||
cv::rectangle(faceImage,
|
||||
cv::Rect(cellX, cellY, cellWidth, cellHeight),
|
||||
cv::Scalar(220, 220, 220), 1);
|
||||
}
|
||||
|
||||
currentGlobalRow++;
|
||||
}
|
||||
|
||||
// 在每个视图之后添加一个浅色分隔线
|
||||
if (currentGlobalRow < totalRows) {
|
||||
int separatorY = 60 + (currentGlobalRow * cellHeight);
|
||||
cv::line(faceImage,
|
||||
cv::Point(0, separatorY - 1),
|
||||
cv::Point(totalWidth, separatorY - 1),
|
||||
cv::Scalar(220, 220, 220), 1);
|
||||
}
|
||||
}
|
||||
|
||||
// 添加网格线
|
||||
for (int row = 0; row <= totalRows; row++) {
|
||||
int y = 60 + (row * cellHeight);
|
||||
cv::line(faceImage,
|
||||
cv::Point(0, y),
|
||||
cv::Point(totalWidth, y),
|
||||
cv::Scalar(200, 200, 200), 1);
|
||||
}
|
||||
|
||||
// 添加视图名称区域分隔线
|
||||
cv::line(faceImage,
|
||||
cv::Point(viewNameWidth, 60),
|
||||
cv::Point(viewNameWidth, totalHeight),
|
||||
cv::Scalar(150, 150, 150), 2);
|
||||
|
||||
// 保存图片
|
||||
std::string outputPath = outputDir + cv::format("face_%d_comparison.png", faceId);
|
||||
|
||||
if (!cv::imwrite(outputPath, faceImage)) {
|
||||
printf("❌ 无法保存face %d的对比图: %s\n", faceId, outputPath.c_str());
|
||||
} else {
|
||||
printf("✅ face %d对比图已保存: %s\n", faceId, outputPath.c_str());
|
||||
printf(" 尺寸: %d x %d 像素, 视图数: %zu, 记录数: %d\n",
|
||||
totalWidth, totalHeight, viewMap.size(), totalRecords);
|
||||
}
|
||||
|
||||
faceCount++;
|
||||
}
|
||||
|
||||
// 保存颜色信息到CSV文件
|
||||
saveColorInfoToFile();
|
||||
}
|
||||
|
||||
// 保存颜色信息到CSV文件
|
||||
void ColorComparisonPixel::saveColorInfoToFile() {
|
||||
// 为每个face保存单独的CSV
|
||||
for (const auto& faceEntry : faceViewColorMap) {
|
||||
int faceId = faceEntry.first;
|
||||
const auto& viewMap = faceEntry.second;
|
||||
|
||||
if (viewMap.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string filePath = outputDir + cv::format("face_%d_colors.csv", faceId);
|
||||
FILE* fp = fopen(filePath.c_str(), "w");
|
||||
|
||||
if (!fp) {
|
||||
printf("❌ 无法创建文件: %s\n", filePath.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
// 写入CSV标题
|
||||
fprintf(fp, "FaceID,View,RecordNo,Gaussian_R,Gaussian_G,Gaussian_B,Original_R,Original_G,Original_B,Distance,Threshold,NeedsFix\n");
|
||||
|
||||
int recordNo = 1;
|
||||
for (const auto& viewEntry : viewMap) {
|
||||
const std::string& viewName = viewEntry.first;
|
||||
const std::vector<ColorInfo>& infos = viewEntry.second;
|
||||
|
||||
for (int i = 0; i < (int)infos.size(); i++) {
|
||||
const ColorInfo& info = infos[i];
|
||||
bool needsFix = (info.distance > info.threshold);
|
||||
fprintf(fp, "%d,%s,%d,%d,%d,%d,%d,%d,%d,%.4f,%.4f,%s\n",
|
||||
faceId,
|
||||
viewName.c_str(),
|
||||
i + 1,
|
||||
info.gaussianColor[0], info.gaussianColor[1], info.gaussianColor[2],
|
||||
info.originalColor[0], info.originalColor[1], info.originalColor[2],
|
||||
info.distance, info.threshold,
|
||||
needsFix ? "YES" : "NO");
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
printf("✅ face %d颜色信息已保存到: %s\n", faceId, filePath.c_str());
|
||||
}
|
||||
|
||||
// 保存汇总统计信息
|
||||
std::string summaryPath = outputDir + "face_comparison_summary.csv";
|
||||
FILE* summaryFp = fopen(summaryPath.c_str(), "w");
|
||||
|
||||
if (summaryFp) {
|
||||
fprintf(summaryFp, "FaceID,Views,TotalRecords,NeedFixRecords,NeedFix%%,MinDistance,MaxDistance,AvgDistance\n");
|
||||
|
||||
for (const auto& faceEntry : faceViewColorMap) {
|
||||
int faceId = faceEntry.first;
|
||||
const auto& viewMap = faceEntry.second;
|
||||
|
||||
int totalRecords = 0;
|
||||
int needFixCount = 0;
|
||||
float minDist = std::numeric_limits<float>::max();
|
||||
float maxDist = 0.0f;
|
||||
float sumDist = 0.0f;
|
||||
|
||||
for (const auto& viewEntry : viewMap) {
|
||||
const std::vector<ColorInfo>& infos = viewEntry.second;
|
||||
totalRecords += infos.size();
|
||||
|
||||
for (const auto& info : infos) {
|
||||
if (info.distance > info.threshold) needFixCount++;
|
||||
minDist = std::min(minDist, info.distance);
|
||||
maxDist = std::max(maxDist, info.distance);
|
||||
sumDist += info.distance;
|
||||
}
|
||||
}
|
||||
|
||||
float avgDist = (totalRecords > 0) ? (sumDist / totalRecords) : 0.0f;
|
||||
float fixPercentage = (totalRecords > 0) ? (needFixCount * 100.0f / totalRecords) : 0.0f;
|
||||
|
||||
fprintf(summaryFp, "%d,%zu,%d,%d,%.2f%%,%.4f,%.4f,%.4f\n",
|
||||
faceId,
|
||||
viewMap.size(),
|
||||
totalRecords,
|
||||
needFixCount,
|
||||
fixPercentage,
|
||||
minDist,
|
||||
maxDist,
|
||||
avgDist);
|
||||
}
|
||||
|
||||
fclose(summaryFp);
|
||||
printf("✅ 汇总统计信息已保存到: %s\n", summaryPath.c_str());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
#ifndef COLORCOMPARISONPIXEL_H
|
||||
#define COLORCOMPARISONPIXEL_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "ColorComparisonFace.h"
|
||||
|
||||
/*
|
||||
// 不使用前向声明,直接定义简单的颜色结构
|
||||
struct MeshColor {
|
||||
unsigned char r, g, b;
|
||||
|
||||
MeshColor() : r(0), g(0), b(0) {}
|
||||
MeshColor(unsigned char r, unsigned char g, unsigned char b)
|
||||
: r(r), g(g), b(b) {}
|
||||
|
||||
unsigned char operator[](size_t idx) const {
|
||||
if (idx == 0) return r;
|
||||
if (idx == 1) return g;
|
||||
if (idx == 2) return b;
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
class ColorComparisonPixel {
|
||||
private:
|
||||
struct ColorInfo {
|
||||
int faceId;
|
||||
MeshColor gaussianColor;
|
||||
MeshColor originalColor;
|
||||
float distance;
|
||||
float threshold;
|
||||
std::string filename;
|
||||
};
|
||||
|
||||
// 使用嵌套map: faceid -> filename -> ColorInfo列表
|
||||
std::map<int, std::map<std::string, std::vector<ColorInfo>>> faceViewColorMap;
|
||||
std::string outputDir;
|
||||
|
||||
public:
|
||||
// 构造函数
|
||||
ColorComparisonPixel(const std::string& dir);
|
||||
|
||||
// 析构函数
|
||||
virtual ~ColorComparisonPixel() {}
|
||||
|
||||
// 添加颜色信息
|
||||
void addColorInfo(int faceId,
|
||||
const MeshColor& gaussianColor,
|
||||
const MeshColor& originalColor,
|
||||
float distance, float threshold,
|
||||
const std::string& filename);
|
||||
|
||||
// 创建按faceid分组的对比图
|
||||
void createBatchComparison(int maxCellsPerRow = 10, int maxFacesPerImage = 50);
|
||||
|
||||
// 保存颜色信息到CSV文件
|
||||
void saveColorInfoToFile();
|
||||
|
||||
// 获取总face数
|
||||
int getTotalFaces() const;
|
||||
|
||||
// 获取总记录数
|
||||
int getTotalRecords() const;
|
||||
|
||||
// 获取faceid列表
|
||||
std::vector<int> getFaceIds() const;
|
||||
};
|
||||
|
||||
#endif // COLORCOMPARISONPIXEL_H
|
||||
+37
-8
@@ -350,6 +350,16 @@ void Mesh::ComputeNormalFaces()
|
||||
#endif
|
||||
}
|
||||
|
||||
// compute color for all faces
|
||||
void Mesh::ComputeColorFaces()
|
||||
{
|
||||
faceColors.resize(faces.size());
|
||||
|
||||
FOREACH(idxFace, faces)
|
||||
faceColors[idxFace] = FaceColor(faces[idxFace]);
|
||||
|
||||
}
|
||||
|
||||
// compute normal for all vertices
|
||||
#if 1
|
||||
// computes the vertex normal as the area weighted face normals average
|
||||
@@ -1096,18 +1106,20 @@ namespace BasicPLY {
|
||||
struct Vertex {
|
||||
Mesh::Vertex v;
|
||||
Mesh::Normal n;
|
||||
Mesh::Color color;
|
||||
static void InitLoadProps(PLY& ply, int elem_count,
|
||||
Mesh::VertexArr& vertices, Mesh::NormalArr& vertexNormals)
|
||||
Mesh::VertexArr& vertices, Mesh::ColorArr& vertexColors)
|
||||
{
|
||||
PLY::PlyElement* elm = ply.find_element(elem_names[0]);
|
||||
const size_t nMaxProps(SizeOfArray(props));
|
||||
for (size_t p=0; p<nMaxProps; ++p) {
|
||||
// DEBUG_EXTRA("InitLoadProps name=%s\n", props[p].name.c_str());
|
||||
if (ply.find_property(elm, props[p].name.c_str()) < 0)
|
||||
continue;
|
||||
ply.setup_property(props[p]);
|
||||
switch (p) {
|
||||
case 0: vertices.resize((IDX)elem_count); break;
|
||||
case 3: vertexNormals.resize((IDX)elem_count); break;
|
||||
case 3: vertexColors.resize((IDX)elem_count); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1125,6 +1137,15 @@ namespace BasicPLY {
|
||||
}
|
||||
static const PLY::PlyProperty props[9];
|
||||
};
|
||||
const PLY::PlyProperty Vertex::props[] = {
|
||||
{"x", PLY::Float32, PLY::Float32, offsetof(Vertex,v.x), 0, 0, 0, 0},
|
||||
{"y", PLY::Float32, PLY::Float32, offsetof(Vertex,v.y), 0, 0, 0, 0},
|
||||
{"z", PLY::Float32, PLY::Float32, offsetof(Vertex,v.z), 0, 0, 0, 0},
|
||||
{"red", PLY::Int8, PLY::Int8, offsetof(Vertex,color.r), 0, 0, 0, 0},
|
||||
{"green", PLY::Int8, PLY::Int8, offsetof(Vertex,color.g), 0, 0, 0, 0},
|
||||
{"blue", PLY::Int8, PLY::Int8, offsetof(Vertex,color.b), 0, 0, 0, 0}
|
||||
};
|
||||
/*
|
||||
const PLY::PlyProperty Vertex::props[] = {
|
||||
{"x", PLY::Float32, PLY::Float32, offsetof(Vertex,v.x), 0, 0, 0, 0},
|
||||
{"y", PLY::Float32, PLY::Float32, offsetof(Vertex,v.y), 0, 0, 0, 0},
|
||||
@@ -1133,6 +1154,7 @@ namespace BasicPLY {
|
||||
{"ny", PLY::Float32, PLY::Float32, offsetof(Vertex,n.y), 0, 0, 0, 0},
|
||||
{"nz", PLY::Float32, PLY::Float32, offsetof(Vertex,n.z), 0, 0, 0, 0}
|
||||
};
|
||||
*/
|
||||
// list of property information for a face
|
||||
struct Face {
|
||||
struct FaceIndices {
|
||||
@@ -1191,7 +1213,7 @@ namespace BasicPLY {
|
||||
} // namespace MeshInternal
|
||||
|
||||
// import the mesh from the given file
|
||||
bool Mesh::Load(const String& fileName)
|
||||
bool Mesh::Load(const String& fileName, bool *pBExistVertexColor)
|
||||
{
|
||||
TD_TIMER_STARTD();
|
||||
const String ext(Util::getFileExt(fileName).ToLower());
|
||||
@@ -1202,14 +1224,14 @@ bool Mesh::Load(const String& fileName)
|
||||
if (ext == _T(".gltf") || ext == _T(".glb"))
|
||||
ret = LoadGLTF(fileName, ext == _T(".glb"));
|
||||
else
|
||||
ret = LoadPLY(fileName);
|
||||
ret = LoadPLY(fileName, pBExistVertexColor);
|
||||
if (!ret)
|
||||
return false;
|
||||
DEBUG_EXTRA("Mesh loaded: %u vertices, %u faces (%s)", vertices.size(), faces.size(), TD_TIMER_GET_FMT().c_str());
|
||||
return true;
|
||||
}
|
||||
// import the mesh as a PLY file
|
||||
bool Mesh::LoadPLY(const String& fileName)
|
||||
bool Mesh::LoadPLY(const String& fileName, bool *pBExistVertexColor)
|
||||
{
|
||||
ASSERT(!fileName.empty());
|
||||
Release();
|
||||
@@ -1244,16 +1266,23 @@ bool Mesh::LoadPLY(const String& fileName)
|
||||
LPCSTR elem_name = ply.setup_element_read(i, &elem_count);
|
||||
if (PLY::equal_strings(BasicPLY::elem_names[0], elem_name)) {
|
||||
ASSERT(vertices.size() == (VIndex)elem_count);
|
||||
BasicPLY::Vertex::InitLoadProps(ply, elem_count, vertices, vertexNormals);
|
||||
if (vertexNormals.empty()) {
|
||||
// BasicPLY::Vertex::InitLoadProps(ply, elem_count, vertices, vertexNormals);
|
||||
BasicPLY::Vertex::InitLoadProps(ply, elem_count, vertices, vertexColors);
|
||||
if (vertexColors.empty()) {
|
||||
// printf("vertexColors.empty, elem_count=%u\n", elem_count);
|
||||
*pBExistVertexColor = false;
|
||||
for (Vertex& vert: vertices)
|
||||
ply.get_element(&vert);
|
||||
} else {
|
||||
// printf("Not vertexColors.empty, elem_count=%u\n", elem_count);
|
||||
*pBExistVertexColor = true;
|
||||
BasicPLY::Vertex vertex;
|
||||
for (int v=0; v<elem_count; ++v) {
|
||||
ply.get_element(&vertex);
|
||||
vertices[v] = vertex.v;
|
||||
vertexNormals[v] = vertex.n;
|
||||
vertexColors[v] = vertex.color;
|
||||
// if (v<10)
|
||||
// printf("vertexColors v=%u, rgb=(%u, %u, %u)\n", v, vertex.color.r, vertex.color.g, vertex.color.b);
|
||||
}
|
||||
}
|
||||
} else
|
||||
|
||||
+14
-2
@@ -60,6 +60,9 @@ public:
|
||||
|
||||
typedef SEACAVE::cList<Vertex,const Vertex&,0,8192,VIndex> VertexArr;
|
||||
typedef SEACAVE::cList<Face,const Face&,0,8192,FIndex> FaceArr;
|
||||
|
||||
typedef Color8U Color;
|
||||
typedef SEACAVE::cList<Color,const Color&,0,8192,VIndex> ColorArr;
|
||||
|
||||
typedef SEACAVE::cList<VIndex,VIndex,0,8,VIndex> VertexIdxArr;
|
||||
typedef SEACAVE::cList<FIndex,FIndex,0,8,FIndex> FaceIdxArr;
|
||||
@@ -154,6 +157,9 @@ public:
|
||||
VertexFacesArr vertexFaces; // for each vertex, the ordered list of faces containing it (optional)
|
||||
BoolArr vertexBoundary; // for each vertex, stores if it is at the boundary or not (optional)
|
||||
|
||||
ColorArr vertexColors; // for each vertex, the normal to the surface in that point (optional)
|
||||
ColorArr faceColors; // for each face, the color to it
|
||||
|
||||
NormalArr faceNormals; // for each face, the normal to it (optional)
|
||||
FaceFacesArr faceFaces; // for each face, the list of adjacent faces, NO_ID for border edges (optional)
|
||||
TexCoordArr faceTexcoords; // for each face, the texture-coordinates corresponding to its vertices, 3x num faces OR for each vertex (optional)
|
||||
@@ -194,6 +200,8 @@ public:
|
||||
void ComputeNormalFaces();
|
||||
void ComputeNormalVertices();
|
||||
|
||||
void ComputeColorFaces();
|
||||
|
||||
void SmoothNormalFaces(float fMaxGradient=25.f, float fOriginalWeight=0.5f, unsigned nIterations=3);
|
||||
|
||||
void GetEdgeFaces(VIndex, VIndex, FaceIdxArr&) const;
|
||||
@@ -238,6 +246,10 @@ public:
|
||||
return n;
|
||||
}
|
||||
|
||||
inline Color FaceColor(const Face& f) const {
|
||||
return ComputeTriangleColor(vertexColors[f[0]], vertexColors[f[1]], vertexColors[f[2]]);
|
||||
}
|
||||
|
||||
Planef EstimateGroundPlane(const ImageArr& images, float sampleMesh=0, float planeThreshold=0, const String& fileExportPlane="") const;
|
||||
|
||||
Vertex ComputeCentroid(FIndex) const;
|
||||
@@ -262,7 +274,7 @@ public:
|
||||
bool TransferTexture(Mesh& mesh, const FaceIdxArr& faceSubsetIndices={}, unsigned borderSize=3, unsigned textureSize=4096);
|
||||
|
||||
// file IO
|
||||
bool Load(const String& fileName);
|
||||
bool Load(const String& fileName, bool *pBExistVertexColor=nullptr);
|
||||
bool Save(const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true) const;
|
||||
bool Save(const FacesChunkArr&, const String& fileName, const cList<String>& comments=cList<String>(), bool bBinary=true) const;
|
||||
static bool Save(const VertexArr& vertices, const String& fileName, bool bBinary=true);
|
||||
@@ -272,7 +284,7 @@ public:
|
||||
static inline VIndex& GetVertex(Face& f, VIndex v) { const uint32_t idx(FindVertex(f, v)); ASSERT(idx != NO_ID); return f[idx]; }
|
||||
|
||||
protected:
|
||||
bool LoadPLY(const String& fileName);
|
||||
bool LoadPLY(const String& fileName, bool *pBExistVertexColor);
|
||||
bool LoadOBJ(const String& fileName);
|
||||
bool LoadGLTF(const String& fileName, bool bBinary=true);
|
||||
|
||||
|
||||
+3
-1
@@ -66,6 +66,7 @@ public:
|
||||
std::map<std::string, std::unordered_set<int>> edge_faces_map;
|
||||
std::map<std::string, std::unordered_set<int>> delete_edge_faces_map;
|
||||
std::unordered_set<int> face_visible_relative;
|
||||
std::unordered_set<int> face_test;
|
||||
|
||||
public:
|
||||
inline Scene(unsigned _nMaxThreads=0)
|
||||
@@ -164,12 +165,13 @@ public:
|
||||
std::map<std::string, std::unordered_set<int>>& edge_faces_map,
|
||||
std::map<std::string, std::unordered_set<int>>& delete_edge_faces_map,
|
||||
std::string& basePath);
|
||||
bool LoadTestFacesData(std::unordered_set<int>& face_test, std::string& basePath);
|
||||
|
||||
// Mesh texturing
|
||||
bool TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsigned minCommonCameras=0, float fOutlierThreshold=0.f, float fRatioDataSmoothness=0.3f,
|
||||
bool bGlobalSeamLeveling=true, bool bLocalSeamLeveling=true, unsigned nTextureSizeMultiple=0, unsigned nRectPackingHeuristic=3, Pixel8U colEmpty=Pixel8U(255,127,39),
|
||||
float fSharpnessWeight=0.5f, int ignoreMaskLabel=-1, int maxTextureSize=0, const IIndexArr& views=IIndexArr(), const SEACAVE::String& basename = "", bool bOriginFaceview = false,
|
||||
const std::string& inputFileName = "", const std::string& meshFileName = "");
|
||||
const std::string& inputFileName = "", const std::string& meshFileName = "", bool bExistVertexColor = false);
|
||||
|
||||
std::string runPython(const std::string& command);
|
||||
bool is_face_visible(const std::string& image_name, int face_index);
|
||||
|
||||
+778
-11
@@ -43,6 +43,8 @@
|
||||
#include "cuda/MeshTextureCUDA.h"
|
||||
#include <sstream>
|
||||
#include <filesystem>
|
||||
#include "ColorComparisonFace.h"
|
||||
#include "ColorComparisonPixel.h"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
@@ -76,6 +78,8 @@ using namespace MVS;
|
||||
#define TEXOPT_INFERENCE_TRWS 2
|
||||
#define TEXOPT_INFERENCE TEXOPT_INFERENCE_LBP
|
||||
#define MASK_FACE_OCCLUSION
|
||||
// #define TEST
|
||||
|
||||
// #define USE_CUDA
|
||||
|
||||
// inference algorithm
|
||||
@@ -590,6 +594,336 @@ public:
|
||||
return distances[distances.size() / 2];
|
||||
}
|
||||
|
||||
static Color computeMedianColor(const std::vector<Color>& colors) {
|
||||
if (colors.empty()) return Color::ZERO;
|
||||
|
||||
// 分别计算RGB通道的中位数
|
||||
std::vector<float> rVals, gVals, bVals;
|
||||
rVals.reserve(colors.size());
|
||||
gVals.reserve(colors.size());
|
||||
bVals.reserve(colors.size());
|
||||
|
||||
for (const Color& c : colors) {
|
||||
rVals.push_back(c.z);
|
||||
gVals.push_back(c.y);
|
||||
bVals.push_back(c.x);
|
||||
}
|
||||
|
||||
auto getMedian = [](std::vector<float>& vals) {
|
||||
size_t n = vals.size() / 2;
|
||||
std::nth_element(vals.begin(), vals.begin() + n, vals.end());
|
||||
float median = vals[n];
|
||||
|
||||
if (vals.size() % 2 == 0) {
|
||||
std::nth_element(vals.begin(), vals.begin() + n - 1, vals.end());
|
||||
median = (median + vals[n-1]) * 0.5f;
|
||||
}
|
||||
return median;
|
||||
};
|
||||
|
||||
std::vector<float> rTemp = rVals, gTemp = gVals, bTemp = bVals;
|
||||
return Color(getMedian(rTemp), getMedian(gTemp), getMedian(bTemp));
|
||||
}
|
||||
|
||||
static float computeColorDistance(const Color& c1, const Color& c2) {
|
||||
// 欧氏距离
|
||||
float dr = c1.z - c2.z;
|
||||
float dg = c1.y - c2.y;
|
||||
float db = c1.x - c2.x;
|
||||
return std::sqrt(dr*dr + dg*dg + db*db);
|
||||
}
|
||||
|
||||
static Color computeRobustFaceColor(const FaceDataArr& faceDatas, float threshold = 2.0f) {
|
||||
if (faceDatas.empty()) {
|
||||
return Color::ZERO;
|
||||
}
|
||||
|
||||
// 1. 提取所有颜色
|
||||
std::vector<Color> colors;
|
||||
colors.reserve(faceDatas.size());
|
||||
for (const FaceData& fd : faceDatas) {
|
||||
colors.push_back(fd.color);
|
||||
}
|
||||
|
||||
// 2. 分别计算RGB三个通道的中位数
|
||||
Color medianColor = computeMedianColor(colors);
|
||||
|
||||
// 3. 计算每个颜色到中位数的距离
|
||||
std::vector<float> distances;
|
||||
distances.reserve(colors.size());
|
||||
for (const Color& color : colors) {
|
||||
distances.push_back(computeColorDistance(color, medianColor));
|
||||
}
|
||||
|
||||
// 4. 计算距离的中位数和MAD(绝对中位差)
|
||||
std::vector<float> sortedDistances = distances;
|
||||
std::sort(sortedDistances.begin(), sortedDistances.end());
|
||||
float medianDistance = sortedDistances[sortedDistances.size() / 2];
|
||||
|
||||
// 计算绝对偏差
|
||||
std::vector<float> absoluteDeviations;
|
||||
absoluteDeviations.reserve(distances.size());
|
||||
for (float d : distances) {
|
||||
absoluteDeviations.push_back(std::abs(d - medianDistance));
|
||||
}
|
||||
std::sort(absoluteDeviations.begin(), absoluteDeviations.end());
|
||||
float mad = absoluteDeviations[absoluteDeviations.size() / 2];
|
||||
|
||||
// 5. 确定阈值(使用3倍MAD规则)
|
||||
float distanceThreshold = medianDistance + threshold * mad;
|
||||
|
||||
// 6. 计算筛选后的颜色均值
|
||||
Color sumColor = Color::ZERO;
|
||||
int validCount = 0;
|
||||
|
||||
for (size_t i = 0; i < colors.size(); ++i) {
|
||||
if (distances[i] <= distanceThreshold) {
|
||||
sumColor += colors[i];
|
||||
validCount++;
|
||||
} else {
|
||||
// 可选:记录被剔除的颜色
|
||||
// std::cout << "剔除异常颜色: " << colors[i] << ", 距离: " << distances[i] << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if (validCount > 0) {
|
||||
return sumColor / static_cast<float>(validCount);
|
||||
} else {
|
||||
// 如果没有有效颜色,返回中位数
|
||||
return medianColor;
|
||||
}
|
||||
}
|
||||
|
||||
static Color computeFaceColorDifference(Mesh::Color& refColor, Color& faceColor) {
|
||||
// printf("refColor:%f,%f,%f; faceColor:%d,%d,%d\n", refColor.r,refColor.g,refColor.b,faceColor[0],faceColor[1],faceColor[2]);
|
||||
// 将refColor(0-255整数)转换为0-1范围的浮点数
|
||||
Color refColorFloat(
|
||||
refColor.r / 255.0f,
|
||||
refColor.g / 255.0f,
|
||||
refColor.b / 255.0f
|
||||
);
|
||||
|
||||
// 计算差值(浮点数,可能有负值)
|
||||
// 假设faceColor已经是0-1范围的浮点数
|
||||
Color difference(
|
||||
refColorFloat[0] - faceColor[0] / 255.0f,
|
||||
refColorFloat[1] - faceColor[1] / 255.0f,
|
||||
refColorFloat[2] - faceColor[2] / 255.0f
|
||||
);
|
||||
|
||||
return difference;
|
||||
}
|
||||
|
||||
static float computeFaceColorDifferenceF(Mesh::Color& refColor, Color& faceColor) {
|
||||
// printf("refColor:%f,%f,%f; faceColor:%d,%d,%d\n", refColor.r,refColor.g,refColor.b,faceColor[0],faceColor[1],faceColor[2]);
|
||||
// 将refColor(0-255整数)转换为0-1范围的浮点数
|
||||
Color refColorFloat(
|
||||
refColor.r / 255.0f,
|
||||
refColor.g / 255.0f,
|
||||
refColor.b / 255.0f
|
||||
);
|
||||
|
||||
// 计算差值(浮点数,可能有负值)
|
||||
// 假设faceColor已经是0-1范围的浮点数
|
||||
Color difference(
|
||||
refColorFloat[0] - faceColor[0] / 255.0f,
|
||||
refColorFloat[1] - faceColor[1] / 255.0f,
|
||||
refColorFloat[2] - faceColor[2] / 255.0f
|
||||
);
|
||||
|
||||
int dr = difference[0];
|
||||
int dg = difference[0];
|
||||
int db = difference[0];
|
||||
|
||||
return std::sqrt(dr*dr + dg*dg + db*db);
|
||||
|
||||
}
|
||||
|
||||
static float computeMeshColorDifferenceF(const Mesh::Color& refColor1, const Mesh::Color& refColor2) {
|
||||
// 将颜色转换为0-1范围的浮点数
|
||||
Color refColorFloat1(
|
||||
refColor1.r / 255.0f,
|
||||
refColor1.g / 255.0f,
|
||||
refColor1.b / 255.0f
|
||||
);
|
||||
|
||||
Color refColorFloat2(
|
||||
refColor2.r / 255.0f,
|
||||
refColor2.g / 255.0f,
|
||||
refColor2.b / 255.0f
|
||||
);
|
||||
|
||||
// 计算差值(浮点数)
|
||||
Color difference(
|
||||
refColorFloat2[0] - refColorFloat1[0],
|
||||
refColorFloat2[1] - refColorFloat1[1],
|
||||
refColorFloat2[2] - refColorFloat1[2]
|
||||
);
|
||||
|
||||
// 计算欧氏距离(浮点数)
|
||||
float dr = difference[0];
|
||||
float dg = difference[1]; // 修正:使用difference[1]
|
||||
float db = difference[2]; // 修正:使用difference[2]
|
||||
|
||||
return std::sqrt(dr*dr + dg*dg + db*db);
|
||||
}
|
||||
|
||||
static float computeColorDifferenceEnhanced(const Mesh::Color& c1, const Mesh::Color& c2) {
|
||||
// 转换为0-1
|
||||
float r1 = c1.r / 255.0f;
|
||||
float g1 = c1.g / 255.0f;
|
||||
float b1 = c1.b / 255.0f;
|
||||
|
||||
float r2 = c2.r / 255.0f;
|
||||
float g2 = c2.g / 255.0f;
|
||||
float b2 = c2.b / 255.0f;
|
||||
|
||||
// 计算亮度
|
||||
float lum1 = 0.299f*r1 + 0.587f*g1 + 0.114f*b1;
|
||||
float lum2 = 0.299f*r2 + 0.587f*g2 + 0.114f*b2;
|
||||
|
||||
// 亮度差异权重
|
||||
float lumDiff = std::abs(lum1 - lum2);
|
||||
|
||||
// 色度差异
|
||||
float chromaDiff = std::sqrt(
|
||||
(r1 - r2)*(r1 - r2) +
|
||||
(g1 - g2)*(g1 - g2) +
|
||||
(b1 - b2)*(b1 - b2)
|
||||
);
|
||||
|
||||
// 综合差异(亮度权重更高)
|
||||
return 0.7f * lumDiff + 0.3f * chromaDiff;
|
||||
}
|
||||
|
||||
static float computeColorDifferenceHSV2(Mesh::Color& c1, Mesh::Color& c2) {
|
||||
// RGB转HSV
|
||||
auto rgb2hsv = [](float r, float g, float b, float& h, float& s, float& v) {
|
||||
float cmax = std::max({r, g, b});
|
||||
float cmin = std::min({r, g, b});
|
||||
float delta = cmax - cmin;
|
||||
|
||||
v = cmax;
|
||||
|
||||
if (cmax > 0) {
|
||||
s = delta / cmax;
|
||||
} else {
|
||||
s = 0;
|
||||
}
|
||||
|
||||
if (delta > 0) {
|
||||
if (cmax == r) {
|
||||
h = 60.0f * fmod((g - b) / delta, 6.0f);
|
||||
} else if (cmax == g) {
|
||||
h = 60.0f * (((b - r) / delta) + 2.0f);
|
||||
} else if (cmax == b) {
|
||||
h = 60.0f * (((r - g) / delta) + 4.0f);
|
||||
}
|
||||
if (h < 0) h += 360.0f;
|
||||
} else {
|
||||
h = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// 转换为0-1
|
||||
float r1 = c1.r / 255.0f, g1 = c1.g / 255.0f, b1 = c1.b / 255.0f;
|
||||
float r2 = c2.r / 255.0f, g2 = c2.g / 255.0f, b2 = c2.b / 255.0f;
|
||||
|
||||
float h1, s1, v1, h2, s2, v2;
|
||||
rgb2hsv(r1, g1, b1, h1, s1, v1);
|
||||
rgb2hsv(r2, g2, b2, h2, s2, v2);
|
||||
|
||||
// 归一化H到0-1
|
||||
h1 /= 360.0f; h2 /= 360.0f;
|
||||
|
||||
// 计算HSV空间距离(色相差异需考虑环形特性)
|
||||
float dh = std::min(fabs(h1 - h2), 1.0f - fabs(h1 - h2));
|
||||
float ds = fabs(s1 - s2);
|
||||
float dv = fabs(v1 - v2);
|
||||
|
||||
// 加权距离(色相最重要,饱和度次之,亮度最不重要)
|
||||
return std::sqrt(0.5f*dh*dh + 0.3f*ds*ds + 0.2f*dv*dv);
|
||||
}
|
||||
|
||||
static float computeColorDifferenceHSV(MeshColor& c1, MeshColor& c2) {
|
||||
// RGB转HSV
|
||||
auto rgb2hsv = [](float r, float g, float b, float& h, float& s, float& v) {
|
||||
float cmax = std::max({r, g, b});
|
||||
float cmin = std::min({r, g, b});
|
||||
float delta = cmax - cmin;
|
||||
|
||||
v = cmax;
|
||||
|
||||
if (cmax > 0) {
|
||||
s = delta / cmax;
|
||||
} else {
|
||||
s = 0;
|
||||
}
|
||||
|
||||
if (delta > 0) {
|
||||
if (cmax == r) {
|
||||
h = 60.0f * fmod((g - b) / delta, 6.0f);
|
||||
} else if (cmax == g) {
|
||||
h = 60.0f * (((b - r) / delta) + 2.0f);
|
||||
} else if (cmax == b) {
|
||||
h = 60.0f * (((r - g) / delta) + 4.0f);
|
||||
}
|
||||
if (h < 0) h += 360.0f;
|
||||
} else {
|
||||
h = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// 转换为0-1
|
||||
float r1 = c1.r / 255.0f, g1 = c1.g / 255.0f, b1 = c1.b / 255.0f;
|
||||
float r2 = c2.r / 255.0f, g2 = c2.g / 255.0f, b2 = c2.b / 255.0f;
|
||||
|
||||
float h1, s1, v1, h2, s2, v2;
|
||||
rgb2hsv(r1, g1, b1, h1, s1, v1);
|
||||
rgb2hsv(r2, g2, b2, h2, s2, v2);
|
||||
|
||||
// 归一化H到0-1
|
||||
h1 /= 360.0f; h2 /= 360.0f;
|
||||
|
||||
// 计算HSV空间距离(色相差异需考虑环形特性)
|
||||
float dh = std::min(fabs(h1 - h2), 1.0f - fabs(h1 - h2));
|
||||
float ds = fabs(s1 - s2);
|
||||
float dv = fabs(v1 - v2);
|
||||
|
||||
// 加权距离(色相最重要,饱和度次之,亮度最不重要)
|
||||
return std::sqrt(0.5f*dh*dh + 0.3f*ds*ds + 0.2f*dv*dv);
|
||||
}
|
||||
|
||||
static float computeColorSimilarityWeighted(const Mesh::Color& c1, const Mesh::Color& c2) {
|
||||
// 人眼对绿色最敏感,红色次之,蓝色最不敏感
|
||||
const float weightR = 0.299f;
|
||||
const float weightG = 0.587f;
|
||||
const float weightB = 0.114f;
|
||||
|
||||
float dr = (c1.r - c2.r) / 255.0f;
|
||||
float dg = (c1.g - c2.g) / 255.0f;
|
||||
float db = (c1.b - c2.b) / 255.0f;
|
||||
|
||||
return std::sqrt(weightR*dr*dr + weightG*dg*dg + weightB*db*db);
|
||||
}
|
||||
|
||||
static bool isTestFace(std::unordered_set<int>& face_test, int idxFace) {
|
||||
|
||||
if (face_test.find(idxFace) != face_test.end()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// if (idxFace==18919||idxFace==18925||idxFace==18926||
|
||||
// idxFace==18932||idxFace==478724||idxFace==803492||
|
||||
// idxFace==803496||idxFace==803497||idxFace==803507||idxFace==803508||
|
||||
// idxFace==18921)
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//*/
|
||||
/*
|
||||
// 采用ITU-R BT.601标准系数,增加数值稳定性处理
|
||||
@@ -673,6 +1007,9 @@ public:
|
||||
Mesh::TexIndexArr& faceTexindices; // for each face, the texture-coordinates of the vertices
|
||||
Mesh::Image8U3Arr& texturesDiffuse; // texture containing the diffuse color
|
||||
|
||||
Mesh::ColorArr& faceColorsGaussian;
|
||||
Mesh::ColorArr faceOriginalColors;
|
||||
|
||||
// constant the entire time
|
||||
Mesh::VertexArr& vertices;
|
||||
Mesh::FaceArr& faces;
|
||||
@@ -726,14 +1063,23 @@ MeshTexture::MeshTexture(Scene& _scene, unsigned _nResolutionLevel, unsigned _nM
|
||||
faces(_scene.mesh.faces),
|
||||
images(_scene.images),
|
||||
scene(_scene),
|
||||
alternativeTexture(nullptr)
|
||||
alternativeTexture(nullptr),
|
||||
faceColorsGaussian(_scene.mesh.faceColors),
|
||||
faceOriginalColors()
|
||||
{
|
||||
// 分配空间
|
||||
faceOriginalColors.Resize(_scene.mesh.faceColors.size());
|
||||
// 用默认值填充
|
||||
for (size_t i = 0; i < faceOriginalColors.size(); ++i) {
|
||||
faceOriginalColors[i] = Mesh::Color(0, 0, 0); // 或使用其他默认值
|
||||
}
|
||||
}
|
||||
MeshTexture::~MeshTexture()
|
||||
{
|
||||
vertexFaces.Release();
|
||||
vertexBoundary.Release();
|
||||
faceFaces.Release();
|
||||
faceColorsGaussian.Release();
|
||||
}
|
||||
|
||||
void MeshTexture::ComputeFaceCurvatures() const {
|
||||
@@ -786,9 +1132,21 @@ void MeshTexture::ListVertexFaces()
|
||||
scene.mesh.ListIncidenteFaceFaces();
|
||||
}
|
||||
|
||||
static ColorComparisonFace* g_colorComparisonFace = nullptr;
|
||||
static ColorComparisonPixel* g_colorComparisonPixel = nullptr;
|
||||
|
||||
// extract array of faces viewed by each image
|
||||
bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThreshold, int nIgnoreMaskLabel, const IIndexArr& _views, bool bUseVirtualFaces)
|
||||
{
|
||||
#ifdef TEST
|
||||
std::string outputDir = "/home/algo/Documents/openMVS/data/446442/color_comparison/";
|
||||
|
||||
g_colorComparisonFace = new ColorComparisonFace(outputDir);
|
||||
std::map<IIndex, std::map<FIndex, std::vector<cv::Point>>> testFacePixelsByView;
|
||||
|
||||
g_colorComparisonPixel = new ColorComparisonPixel(outputDir);
|
||||
#endif
|
||||
|
||||
// create faces octree
|
||||
Mesh::Octree octree;
|
||||
Mesh::FacesInserter::CreateOctree(octree, scene.mesh);
|
||||
@@ -1133,6 +1491,100 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
|
||||
// if (!(scene.mesh.invalidFacesRelative.data.contains(idxFace) && scene.is_face_visible_relative(idxFace)))
|
||||
// if (false)
|
||||
{
|
||||
/*
|
||||
Mesh::Color gaussianColor = faceColorsGaussian[idxFace];
|
||||
FaceData& faceData = faceDatas.emplace_back();
|
||||
faceData.idxView = idxView;
|
||||
faceData.quality = imageGradMag(j,i);
|
||||
#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
|
||||
|
||||
// printf("gaussianColor:%d, %d, %d\n", gaussianColor[0], gaussianColor[1], gaussianColor[2]);
|
||||
|
||||
faceData.color = Color(gaussianColor[0] / 255.0f, gaussianColor[1] / 255.0f, gaussianColor[2] / 255.0f);
|
||||
|
||||
#endif
|
||||
continue;
|
||||
//*/
|
||||
//*
|
||||
|
||||
if (idxFace<faceColorsGaussian.size())
|
||||
{
|
||||
Mesh::Color gaussianColor = faceColorsGaussian[idxFace];
|
||||
// printf("idxFace(%d) gaussianColor:%d, %d, %d\n", idxFace, gaussianColor[0], gaussianColor[1], gaussianColor[2]);
|
||||
Color imageColor = Color(imageData.image(j,i));
|
||||
// printf("idxFace(%d) imageColor:%f, %f, %f\n", idxFace, imageColor[0], imageColor[1], imageColor[2]);
|
||||
|
||||
Mesh::Color originalColor= Mesh::Color(imageColor[0],imageColor[1],imageColor[2]);
|
||||
|
||||
MeshColor gaussianMeshColor(gaussianColor.r, gaussianColor.g, gaussianColor.b);
|
||||
MeshColor originalMeshColor(originalColor.r, originalColor.g, originalColor.b);
|
||||
|
||||
float colorDistance = computeColorDifferenceHSV(gaussianMeshColor, originalMeshColor);
|
||||
// printf("colorDistance=%f\n",colorDistance);
|
||||
|
||||
float threshold = 0.31f; // 基础阈值
|
||||
|
||||
// printf("colorDistance=%f\n",colorDistance);
|
||||
if (colorDistance > threshold)
|
||||
{
|
||||
// FaceData& faceData = faceDatas.emplace_back();
|
||||
// faceData.idxView = idxView;
|
||||
// faceData.quality = 0;
|
||||
// faceData.bInvalidFacesRelative = true;
|
||||
// printf("faceData.quality=%f\n", faceData.quality);
|
||||
#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
|
||||
// faceData.color = imageData.image(j,i);
|
||||
#endif
|
||||
// continue;
|
||||
}
|
||||
//*/
|
||||
#ifdef TEST
|
||||
bool bFilter = (colorDistance > threshold) ? true : false;
|
||||
|
||||
std::string full_path = imageData.name;
|
||||
|
||||
// 找到最后一个斜杠
|
||||
size_t slash_pos = full_path.find_last_of("/\\");
|
||||
|
||||
// 提取文件名(带扩展名)
|
||||
std::string filename = (slash_pos != std::string::npos)
|
||||
? full_path.substr(slash_pos + 1)
|
||||
: full_path;
|
||||
|
||||
// 去掉扩展名
|
||||
size_t dot_pos = filename.find_last_of(".");
|
||||
if (dot_pos != std::string::npos) {
|
||||
filename = filename.substr(0, dot_pos);
|
||||
}
|
||||
|
||||
if (isTestFace(scene.face_test, idxFace))
|
||||
{
|
||||
// printf("Test face(%d) Color: gaussian(%d,%d,%d), image(%s) color(%d,%d,%d), colorDistance(%f), threshold(%f), filter=%b\n",idxFace, gaussianColor.r, gaussianColor.g, gaussianColor.b,
|
||||
// filename.c_str(), originalColor.r, originalColor.g, originalColor.b, colorDistance, threshold, bFilter);
|
||||
|
||||
// 创建MeshColor对象
|
||||
MeshColor gaussianMeshColor(gaussianColor.r, gaussianColor.g, gaussianColor.b);
|
||||
MeshColor originalMeshColor(originalColor.r, originalColor.g, originalColor.b);
|
||||
// 添加到批处理器
|
||||
if (g_colorComparisonPixel) {
|
||||
g_colorComparisonPixel->addColorInfo(idxFace,
|
||||
gaussianMeshColor,
|
||||
originalMeshColor,
|
||||
colorDistance, threshold, filename);
|
||||
|
||||
}
|
||||
|
||||
// 添加到批处理器
|
||||
if (g_colorComparisonFace) {
|
||||
testFacePixelsByView[idxView][idxFace].push_back(cv::Point(i, j));
|
||||
|
||||
printf("testFacePixels imageView(%s), idxFace(%d) push_back (%d, %d)\n", filename.c_str(), idxFace, i, j);
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (depthMap(j,i)>999.0f)
|
||||
{
|
||||
/*
|
||||
@@ -1145,10 +1597,12 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
|
||||
// printf("faceData.quality=%f\n", faceData.quality);
|
||||
#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
|
||||
faceData.color = imageData.image(j,i);
|
||||
// faceData.color = Point3f::ZERO;
|
||||
#endif
|
||||
continue;
|
||||
*/
|
||||
//*/
|
||||
|
||||
/*
|
||||
#if TEXOPT_FACEOUTLIER != TEXOPT_FACEOUTLIER_NA
|
||||
uint32_t& area = areas[idxFace];
|
||||
if (area++ == 0) {
|
||||
@@ -1175,6 +1629,7 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
|
||||
faceData.bInvalidFacesRelative = true;
|
||||
}
|
||||
continue;
|
||||
//*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1210,6 +1665,160 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef TEST
|
||||
auto itView = testFacePixelsByView.find(idxView);
|
||||
if (itView != testFacePixelsByView.end()) {
|
||||
const auto& facePixelsMap = itView->second;
|
||||
|
||||
// 打印视图信息
|
||||
printf("=== 处理视图 %d: %s ===\n", idxView, strName.c_str());
|
||||
printf("这个视图有 %zu 个测试面\n", facePixelsMap.size());
|
||||
|
||||
// 遍历这个视图中的所有测试面
|
||||
for (const auto& faceEntry : facePixelsMap) {
|
||||
FIndex idxFace = faceEntry.first;
|
||||
const std::vector<cv::Point>& pixels = faceEntry.second;
|
||||
|
||||
printf(" 处理面 %d: 有 %zu 个像素\n", idxFace, pixels.size());
|
||||
|
||||
// 检查像素是否为空
|
||||
if (pixels.empty()) {
|
||||
printf(" ⚠️ 面 %d 没有像素,跳过\n", idxFace);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 计算面片区域的包围盒
|
||||
int minX = INT_MAX, minY = INT_MAX;
|
||||
int maxX = 0, maxY = 0;
|
||||
|
||||
// 打印前几个像素的位置
|
||||
int printLimit = std::min(3, (int)pixels.size());
|
||||
for (int i = 0; i < printLimit; ++i) {
|
||||
printf(" 像素 %d: (%d, %d)\n", i, pixels[i].x, pixels[i].y);
|
||||
}
|
||||
if (pixels.size() > 3) {
|
||||
printf(" 还有 %zu 个像素...\n", pixels.size() - 3);
|
||||
}
|
||||
|
||||
// 计算包围盒
|
||||
for (const auto& pt : pixels) {
|
||||
if (pt.x < minX) minX = pt.x;
|
||||
if (pt.x > maxX) maxX = pt.x;
|
||||
if (pt.y < minY) minY = pt.y;
|
||||
if (pt.y > maxY) maxY = pt.y;
|
||||
}
|
||||
|
||||
printf(" 包围盒: minX=%d, maxX=%d, minY=%d, maxY=%d\n", minX, maxX, minY, maxY);
|
||||
|
||||
// 扩展一些边界
|
||||
int padding = 2;
|
||||
int imageWidth = static_cast<int>(imageData.width);
|
||||
int imageHeight = static_cast<int>(imageData.height);
|
||||
|
||||
// 扩展前检查边界
|
||||
minX = std::max(0, minX - padding);
|
||||
maxX = std::min(imageWidth - 1, maxX + padding);
|
||||
minY = std::max(0, minY - padding);
|
||||
maxY = std::min(imageHeight - 1, maxY + padding);
|
||||
|
||||
// 确保扩展后 min <= max
|
||||
if (minX > maxX) {
|
||||
printf(" ⚠️ 扩展后 minX > maxX,交换\n");
|
||||
std::swap(minX, maxX);
|
||||
}
|
||||
if (minY > maxY) {
|
||||
printf(" ⚠️ 扩展后 minY > maxY,交换\n");
|
||||
std::swap(minY, maxY);
|
||||
}
|
||||
|
||||
int width = maxX - minX + 1;
|
||||
int height = maxY - minY + 1;
|
||||
|
||||
printf(" 扩展后: 左上(%d,%d) 宽高(%d,%d)\n", minX, minY, width, height);
|
||||
|
||||
// 检查尺寸是否有效
|
||||
if (width <= 0 || height <= 0) {
|
||||
printf(" ⚠️ 面 %d 无效尺寸,跳过\n", idxFace);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 检查是否在图像范围内
|
||||
if (minX < 0 || minX >= imageWidth ||
|
||||
maxX < 0 || maxX >= imageWidth ||
|
||||
minY < 0 || minY >= imageHeight ||
|
||||
maxY < 0 || maxY >= imageHeight) {
|
||||
printf(" ⚠️ 面 %d 超出图像范围,跳过\n", idxFace);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 提取图像区域
|
||||
cv::Rect roi(minX, minY, width, height);
|
||||
printf(" 提取ROI: x=%d, y=%d, width=%d, height=%d\n",
|
||||
roi.x, roi.y, roi.width, roi.height);
|
||||
|
||||
// 验证ROI
|
||||
if (roi.x < 0 || roi.y < 0 ||
|
||||
roi.x + roi.width > imageWidth ||
|
||||
roi.y + roi.height > imageHeight) {
|
||||
printf(" ⚠️ 面 %d ROI验证失败,跳过\n", idxFace);
|
||||
continue;
|
||||
}
|
||||
|
||||
cv::Mat imageRegion = imageData.image(roi).clone();
|
||||
|
||||
if (imageRegion.empty()) {
|
||||
printf(" ⚠️ 面 %d 图像区域为空,跳过\n", idxFace);
|
||||
continue;
|
||||
}
|
||||
|
||||
printf(" 提取图像区域成功: %dx%d\n", imageRegion.cols, imageRegion.rows);
|
||||
|
||||
// 计算图像区域的平均颜色
|
||||
cv::Scalar meanColor = cv::mean(imageRegion);
|
||||
MeshColor originalColor(meanColor[2], meanColor[1], meanColor[0]); // OpenCV是BGR格式
|
||||
|
||||
// 获取高斯颜色
|
||||
Mesh::Color gaussianColor = faceColorsGaussian[idxFace];
|
||||
MeshColor gaussianMeshColor(gaussianColor.r, gaussianColor.g, gaussianColor.b);
|
||||
|
||||
// 计算颜色距离
|
||||
float colorDistance = computeColorDifferenceHSV(gaussianMeshColor, originalColor);
|
||||
|
||||
float threshold = 0.31f; // 基础阈值
|
||||
bool bFilter = (colorDistance > threshold);
|
||||
|
||||
std::string full_path = imageData.name;
|
||||
size_t slash_pos = full_path.find_last_of("/\\");
|
||||
std::string filename = (slash_pos != std::string::npos)
|
||||
? full_path.substr(slash_pos + 1)
|
||||
: full_path;
|
||||
size_t dot_pos = filename.find_last_of(".");
|
||||
if (dot_pos != std::string::npos) {
|
||||
filename = filename.substr(0, dot_pos);
|
||||
}
|
||||
|
||||
printf("Test face(%d) Color: gaussian(%d,%d,%d), image(%s) color(%d,%d,%d), colorDistance(%.4f), threshold(%.4f), filter=%s\n",
|
||||
idxFace, gaussianColor.r, gaussianColor.g, gaussianColor.b,
|
||||
filename.c_str(), originalColor.r, originalColor.g, originalColor.b,
|
||||
colorDistance, threshold, bFilter ? "true" : "false");
|
||||
|
||||
// 添加到批处理器
|
||||
if (g_colorComparisonFace) {
|
||||
g_colorComparisonFace->addColorInfo(idxFace,
|
||||
gaussianMeshColor,
|
||||
imageRegion,
|
||||
colorDistance, threshold, filename);
|
||||
printf(" ✅ 面 %d 已添加到批处理器\n", idxFace);
|
||||
}
|
||||
}
|
||||
|
||||
printf("=== 视图 %d 处理完成 ===\n\n", idxView);
|
||||
} else {
|
||||
printf("视图 %d: 没有测试面\n", idxView);
|
||||
}
|
||||
#endif
|
||||
|
||||
// adjust face quality with camera angle relative to face normal
|
||||
// tries to increase chances of a camera with perpendicular view on the surface (smoothened normals) to be selected
|
||||
FOREACH(idxFace, facesDatas) {
|
||||
@@ -1249,6 +1858,25 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
|
||||
FaceOutlierDetection(faceDatas, fOutlierThreshold);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TEST
|
||||
if (g_colorComparisonFace) {
|
||||
// 创建实际图像区域对比图
|
||||
printf("创建实际图像区域对比图,包含 %d 个face,%d 条记录\n",
|
||||
g_colorComparisonFace->getTotalFaces(), g_colorComparisonFace->getTotalRecords());
|
||||
|
||||
g_colorComparisonFace->createBatchComparison(10, 500);
|
||||
delete g_colorComparisonFace;
|
||||
g_colorComparisonFace = nullptr;
|
||||
}
|
||||
|
||||
if (g_colorComparisonPixel) {
|
||||
g_colorComparisonPixel->createBatchComparison(10, 500); // 每行4个,最多20个
|
||||
delete g_colorComparisonPixel;
|
||||
g_colorComparisonPixel = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1690,7 +2318,7 @@ std::unordered_set<FIndex> MeshTexture::PerformLocalDepthConsistencyCheck(DepthM
|
||||
// 第三遍:清除不一致区域的深度值(现在可以安全修改原始depthMap)
|
||||
for (int r = 0; r < depthMap.rows; ++r) {
|
||||
for (int c = 0; c < depthMap.cols; ++c) {
|
||||
if (consistencyMask(r, c) == 255)
|
||||
if (consistencyMask(r, c) == 255)
|
||||
{
|
||||
const FIndex idxFace = faceMap(r, c);
|
||||
if (idxFace == NO_ID || idxFace >= mesh.faces.size()) {
|
||||
@@ -4215,9 +4843,12 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
|
||||
for (const FaceData& fd : faceDatas) {
|
||||
sumColor += fd.color;
|
||||
}
|
||||
faceColors[idxFace] = sumColor / faceDatas.size();
|
||||
// faceColors[idxFace] = sumColor / faceDatas.size();
|
||||
|
||||
faceColors[idxFace] = computeRobustFaceColor(faceDatas, 10.0f);
|
||||
}
|
||||
|
||||
|
||||
do {
|
||||
const FIndex startPos = RAND() % remainingFaces.size();
|
||||
const FIndex virtualFaceCenterFaceID = remainingFaces[startPos];
|
||||
@@ -4359,8 +4990,8 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
|
||||
|
||||
if (angleDeg <= 45.0f)
|
||||
{
|
||||
// filteredCams.push_back(idxView);
|
||||
//*
|
||||
filteredCams.push_back(idxView);
|
||||
/*
|
||||
float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数
|
||||
float angleScore = 1.0f - (angleDeg / 45.0f);
|
||||
float qualityScore = 0.0f;
|
||||
@@ -4382,9 +5013,9 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
|
||||
}
|
||||
else
|
||||
{
|
||||
// filteredCams.push_back(idxView);
|
||||
filteredCams.push_back(idxView);
|
||||
|
||||
//*
|
||||
/*
|
||||
float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数
|
||||
float angleScore = 1.0f - (angleDeg / 45.0f);
|
||||
float qualityScore = 0.0f;
|
||||
@@ -9234,11 +9865,41 @@ void MeshTexture::GenerateTexture(bool bGlobalSeamLeveling, bool bLocalSeamLevel
|
||||
for (const FIndex idxFace: texturePatch.faces) {
|
||||
const Face& face = faces[idxFace];
|
||||
TexCoord* texcoords = faceTexcoords.data()+idxFace*3;
|
||||
|
||||
TexCoord centroid(0,0);
|
||||
|
||||
for (int i=0; i<3; ++i) {
|
||||
texcoords[i] = imageData.camera.ProjectPointP(vertices[face[i]]);
|
||||
centroid += texcoords[i];
|
||||
ASSERT(imageData.image.isInsideWithBorder(texcoords[i], border));
|
||||
aabb.InsertFull(texcoords[i]);
|
||||
}
|
||||
|
||||
centroid /= 3.0f;
|
||||
|
||||
// 获取重心处的颜色
|
||||
int cx = static_cast<int>(centroid.x + 0.5f);
|
||||
int cy = static_cast<int>(centroid.y + 0.5f);
|
||||
|
||||
|
||||
// 边界检查
|
||||
cx = std::max(0, std::min(cx, imageData.image.cols-1));
|
||||
cy = std::max(0, std::min(cy, imageData.image.rows-1));
|
||||
#ifdef TEST
|
||||
// 获取颜色
|
||||
const Pixel8U& pixel = imageData.image(cy, cx);
|
||||
faceOriginalColors[idxFace] = Mesh::Color(pixel.r, pixel.g, pixel.b);
|
||||
|
||||
// if (idxFace==18919||idxFace==18925||idxFace==18926||
|
||||
// idxFace==18932||idxFace==478724||idxFace==803492||
|
||||
// idxFace==803496||idxFace==803497||idxFace==803507||idxFace==803508||
|
||||
// idxFace==18921)
|
||||
if (isTestFace(scene.face_test, idxFace))
|
||||
{
|
||||
Mesh::Color originalColor= faceOriginalColors[idxFace];
|
||||
printf("idxFace(%d) record originalColor:%d, %d, %d\n", idxFace, originalColor[0], originalColor[1], originalColor[2]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// compute relative texture coordinates
|
||||
ASSERT(imageData.image.isInside(Point2f(aabb.ptMin)));
|
||||
@@ -9464,7 +10125,78 @@ void MeshTexture::GenerateTexture(bool bGlobalSeamLeveling, bool bLocalSeamLevel
|
||||
patch = patch.t();
|
||||
x = 1; y = 0;
|
||||
}
|
||||
|
||||
|
||||
// 检查并处理目标面
|
||||
for (const FIndex idxFace: texturePatch.faces) {
|
||||
if (isTestFace(scene.face_test, idxFace))
|
||||
// if (idxFace==78133)
|
||||
{
|
||||
// 找到这个面对应于纹理块中的区域
|
||||
TexCoord* texcoords = faceTexcoords.data() + idxFace * 3;
|
||||
|
||||
// 计算在纹理块内的局部坐标
|
||||
TexCoord localCoords[3];
|
||||
for (int v = 0; v < 3; ++v) {
|
||||
localCoords[v] = TexCoord(
|
||||
texcoords[v][x],
|
||||
texcoords[v][y]
|
||||
);
|
||||
}
|
||||
|
||||
// 转换为相对于纹理块的坐标
|
||||
TexCoord offset(texturePatch.rect.tl());
|
||||
for (int v = 0; v < 3; ++v) {
|
||||
localCoords[v] += offset;
|
||||
}
|
||||
|
||||
// 在patch中填充三角形为黑色
|
||||
cv::Point2f triangle[3];
|
||||
for (int v = 0; v < 3; ++v) {
|
||||
triangle[v] = cv::Point2f(
|
||||
localCoords[v].x - texturePatch.rect.x,
|
||||
localCoords[v].y - texturePatch.rect.y
|
||||
);
|
||||
}
|
||||
|
||||
const cv::Point2f* ppt[1] = { triangle };
|
||||
int npt[] = { 3 };
|
||||
std::vector<cv::Point> trianglePoints(3);
|
||||
for (int v = 0; v < 3; ++v) {
|
||||
trianglePoints[v] = cv::Point(
|
||||
static_cast<int>(localCoords[v].x - texturePatch.rect.x + 0.5f),
|
||||
static_cast<int>(localCoords[v].y - texturePatch.rect.y + 0.5f)
|
||||
);
|
||||
}
|
||||
std::vector<std::vector<cv::Point>> contours = {trianglePoints};
|
||||
// cv::fillPoly(patch, contours, cv::Scalar(0, 0, 0));
|
||||
|
||||
Mesh::Color gaussianColor = faceColorsGaussian[idxFace];
|
||||
// printf("idxFace(%d) gaussianColor:%d, %d, %d\n", idxFace, gaussianColor[0], gaussianColor[1], gaussianColor[2]);
|
||||
Mesh::Color originalColor= faceOriginalColors[idxFace];
|
||||
// printf("idxFace(%d) originalColor:%d, %d, %d\n", idxFace, originalColor[0], originalColor[1], originalColor[2]);
|
||||
|
||||
MeshColor gaussianMeshColor(gaussianColor.r, gaussianColor.g, gaussianColor.b);
|
||||
MeshColor originalMeshColor(originalColor.r, originalColor.g, originalColor.b);
|
||||
|
||||
// float colorDistance = computeColorSimilarityWeighted(gaussianColor, originalColor);
|
||||
// float colorDistance = computeColorDifferenceEnhanced(gaussianColor, originalColor);
|
||||
float colorDistance = computeColorDifferenceHSV(gaussianMeshColor, originalMeshColor);
|
||||
|
||||
// printf("colorDistance=%f\n",colorDistance);
|
||||
|
||||
float threshold = 0.12f; // 基础阈值
|
||||
|
||||
// 考虑面的面积:小面对颜色变化更敏感
|
||||
// float faceArea = faces[idxFace].area;
|
||||
// if (faceArea < 0.001f) { // 非常小的面
|
||||
// threshold *= 0.8f; // 更严格的阈值
|
||||
// }
|
||||
|
||||
// if (colorDistance>threshold)
|
||||
// cv::fillPoly(patch, contours, cv::Scalar(gaussianColor[0], gaussianColor[1], gaussianColor[2]));
|
||||
}
|
||||
}
|
||||
|
||||
patch.copyTo(texturesDiffuse[idxTexture](rect));
|
||||
}
|
||||
else
|
||||
@@ -10406,6 +11138,26 @@ bool Scene::LoadVisibleFacesData(std::map<std::string, std::unordered_set<int>>&
|
||||
return true;
|
||||
}
|
||||
|
||||
// 从文件加载遮挡数据
|
||||
bool Scene::LoadTestFacesData(std::unordered_set<int>& face_test, std::string& basePath) {
|
||||
printf("LoadTestFacesData %s\n", basePath.c_str());
|
||||
|
||||
std::ifstream testFacesFile(basePath + "_test_faces.txt");
|
||||
if (!testFacesFile.is_open()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string line;
|
||||
while (std::getline(testFacesFile, line)) {
|
||||
int face_index = std::stoi(line);
|
||||
face_test.insert(face_index);
|
||||
printf("insert face_index=%d\n", face_index);
|
||||
}
|
||||
testFacesFile.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// texture mesh
|
||||
// - minCommonCameras: generate texture patches using virtual faces composed of coplanar triangles sharing at least this number of views (0 - disabled, 3 - good value)
|
||||
// - fSharpnessWeight: sharpness weight to be applied on the texture (0 - disabled, 0.5 - good value)
|
||||
@@ -10413,7 +11165,7 @@ bool Scene::LoadVisibleFacesData(std::map<std::string, std::unordered_set<int>>&
|
||||
bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsigned minCommonCameras, float fOutlierThreshold, float fRatioDataSmoothness,
|
||||
bool bGlobalSeamLeveling, bool bLocalSeamLeveling, unsigned nTextureSizeMultiple, unsigned nRectPackingHeuristic, Pixel8U colEmpty, float fSharpnessWeight,
|
||||
int nIgnoreMaskLabel, int maxTextureSize, const IIndexArr& views, const SEACAVE::String& baseFileName, bool bOriginFaceview,
|
||||
const std::string& inputFileName, const std::string& meshFileName)
|
||||
const std::string& inputFileName, const std::string& meshFileName, bool bExistVertexColor)
|
||||
{
|
||||
if (!bOriginFaceview)
|
||||
{
|
||||
@@ -10427,6 +11179,14 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi
|
||||
if (mesh.faceNormals.empty()) {
|
||||
mesh.ComputeNormalFaces(); // 计算面法向量
|
||||
}
|
||||
|
||||
if (bExistVertexColor)
|
||||
{
|
||||
printf("bExistVertexColor true\n");
|
||||
if (mesh.faceColors.empty()) {
|
||||
mesh.ComputeColorFaces(); // 计算面法向量
|
||||
}
|
||||
}
|
||||
|
||||
// 确保顶点边界信息已计算
|
||||
if (mesh.vertexBoundary.empty()) {
|
||||
@@ -10481,7 +11241,6 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi
|
||||
}
|
||||
printf("id=%s\n", id.c_str());
|
||||
|
||||
#ifdef MASK_FACE_OCCLUSION
|
||||
//*
|
||||
fs::path p(baseFileName.c_str());
|
||||
// 2. 获取父路径 (e.g., /path/to/data/scene)
|
||||
@@ -10499,6 +11258,7 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi
|
||||
basePath = baseFileName.substr(0, secondLastSlash + 1);
|
||||
/*/
|
||||
|
||||
#ifdef MASK_FACE_OCCLUSION
|
||||
// printf("basePath=%s\n", basePath.c_str());
|
||||
|
||||
if (!LoadVisibleFacesData(visible_faces_map, face_visible_relative, edge_faces_map, delete_edge_faces_map, basePath))
|
||||
@@ -10507,6 +11267,13 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TEST
|
||||
if (!LoadTestFacesData(face_test, basePath))
|
||||
{
|
||||
printf("LoadVisibleFacesData error\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
// assign the best view to each face
|
||||
{
|
||||
TD_TIMER_STARTD();
|
||||
|
||||
Reference in new issue
Block a user