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白痕优化

master
hesuicong 3 weeks ago
parent
commit
ef09d2521a
  1. 6
      libs/MVS/SceneTexture.cpp

6
libs/MVS/SceneTexture.cpp

@ -1149,6 +1149,12 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr @@ -1149,6 +1149,12 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
if (pixel.r > 250 || pixel.g > 250 || pixel.b > 250) {
// continue;
}
float brightnessPerceptual = (0.299f * pixel.r + 0.587f * pixel.g + 0.114f * pixel.b) / 255.0f;
// printf("brightnessPerceptual=%f\n", brightnessPerceptual);
if (brightnessPerceptual>0.95f)
continue;
// if (!(scene.mesh.invalidFacesRelative.data.contains(idxFace) && scene.is_face_visible_relative(idxFace)))
// if (false)

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