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优化性能

master
hesuicong 3 weeks ago
parent
commit
60f024abaf
  1. 8
      libs/MVS/SceneTexture.cpp

8
libs/MVS/SceneTexture.cpp

@ -3055,9 +3055,9 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA @@ -3055,9 +3055,9 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA
if (angleDeg <= 45.0f)
{
// filteredCams.push_back(idxView);
filteredCams.push_back(idxView);
//*
/*
float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数
float angleScore = 1.0f - (angleDeg / 45.0f);
float qualityScore = 0.0f;
@ -3078,9 +3078,9 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA @@ -3078,9 +3078,9 @@ bool MeshTexture::CreateVirtualFaces6(FaceDataViewArr& facesDatas, FaceDataViewA
}
else
{
// filteredCams.push_back(idxView);
filteredCams.push_back(idxView);
//*
/*
float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数
float angleScore = 1.0f - (angleDeg / 60.0f);
float qualityScore = 0.0f;

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