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------------ |
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Dependencies |
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------------ |
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*OpenMVS* relies on a number of open source libraries, some optional, which are managed automatically by [vcpkg](https://github.com/Microsoft/vcpkg). For details on customizing the build process, see the build instructions. |
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* [Eigen](http://eigen.tuxfamily.org) version 3.4 or higher |
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* [OpenCV](http://opencv.org) version 2.4 or higher |
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* [Ceres](http://ceres-solver.org) version 1.10 or higher (optional) |
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* [CGAL](http://www.cgal.org) version 4.2 or higher |
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* [Boost](http://www.boost.org) version 1.56 or higher |
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* [VCG](http://vcg.isti.cnr.it/vcglib) |
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* [CUDA](https://developer.nvidia.com/cuda-downloads) (optional) |
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* [GLFW](http://www.glfw.org) (optional) |
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------------------ |
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Build instructions |
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------------------ |
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Required tools: |
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* [CMake](http://www.cmake.org) |
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* [git](https://git-scm.com) |
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* C/C++ compiler like Visual Studio 2019, GCC or Clang |
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The dependencies can be fetched and built automatically using `vcpkg` on all major platform, by setting the environment variable `VCPKG_ROOT` to point to its path or by using the `cmake` parameter `-DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake`. |
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The latest pre-built stable binaries can be download from [here](https://github.com/cdcseacave/openMVS_sample/releases/latest). |
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``` |
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#Clone OpenMVS |
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git clone --recurse-submodules https://github.com/cdcseacave/openMVS.git |
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#Make build directory: |
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cd openMVS |
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mkdir make |
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cd make |
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#Run CMake: |
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cmake .. |
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#Build: |
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cmake --build . -j4 |
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#Install OpenMVS library (optional): |
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cmake --install . |
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``` |
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------------------- |
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Library usage |
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------------------- |
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In order to use *OpenMVS* as a third-party library in your project, first compile it as described above or simply use `vcpgk`: |
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``` |
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vcpkg install openmvs |
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``` |
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Inside your project CMake script, use: |
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``` |
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find_package(OpenMVS) |
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if(OpenMVS_FOUND) |
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include_directories(${OpenMVS_INCLUDE_DIRS}) |
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add_definitions(${OpenMVS_DEFINITIONS}) |
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endif() |
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add_executable(your_project source_code.cpp) |
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target_link_libraries(your_project PRIVATE OpenMVS::MVS) |
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``` |
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------------------- |
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Python API |
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------------------- |
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The Python API can be enable by setting the `OpenMVS_USE_PYTHON` option to `ON` when running `cmake`. The Python API is built as a shared library and can be used in any Python project. Example: |
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``` |
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import pyOpenMVS |
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def run_mvs(): |
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# set the working folder; all files used next are relative to this folder (optional) |
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pyOpenMVS.set_working_folder("folder/containing/the/scene") |
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# create an empty scene |
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scene = pyOpenMVS.Scene() |
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# load a MVS scene from a file |
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if not scene.load("scene.mvs"): |
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print("ERROR: scene could not be loaded") |
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return |
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# estimate depth-maps and fuse them into a point-cloud |
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if not scene.dense_reconstruction(): |
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print("ERROR: could not dense reconstruct the scene") |
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return |
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scene.save_pointcloud("pointcloud.ply") |
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# reconstruct a mesh from the point-cloud |
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if not scene.reconstruct_mesh(): |
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print("ERROR: could not reconstruct the mesh for this scene") |
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return |
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scene.save_mesh("mesh.ply") |
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# refine the mesh using gradient descent optimization (optional) |
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if not scene.refine_mesh(): |
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print("ERROR: could not refine the mesh for this scene") |
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return |
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scene.save_mesh("refined_mesh.ply") |
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# texture the mesh using the input images |
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if not scene.texture_mesh(): |
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print("ERROR: could not texture the mesh for this scene") |
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return |
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scene.save_mesh("textured_mesh.ply") |
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if __name__ == "__main__": |
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run_mvs() |
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``` |
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