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优化性能

master
hesuicong 3 weeks ago
parent
commit
469f3df88d
  1. 8
      libs/MVS/SceneTexture.cpp

8
libs/MVS/SceneTexture.cpp

@ -4379,8 +4379,8 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
if (angleDeg <= 45.0f) if (angleDeg <= 45.0f)
{ {
// filteredCams.push_back(idxView); filteredCams.push_back(idxView);
//* /*
float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数 float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数
float angleScore = 1.0f - (angleDeg / 45.0f); float angleScore = 1.0f - (angleDeg / 45.0f);
float qualityScore = 0.0f; float qualityScore = 0.0f;
@ -4402,9 +4402,9 @@ bool MeshTexture::CreateVirtualFaces62(FaceDataViewArr& facesDatas, FaceDataView
} }
else else
{ {
// filteredCams.push_back(idxView); filteredCams.push_back(idxView);
//* /*
float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数 float brightnessScore = CalculateBrightnessScore(imageData); // 亮度评分函数
float angleScore = 1.0f - (angleDeg / 45.0f); float angleScore = 1.0f - (angleDeg / 45.0f);
float qualityScore = 0.0f; float qualityScore = 0.0f;

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