GPU并行化优化
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+389
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@@ -1,3 +1,4 @@
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import time
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import open3d as o3d
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import os
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import numpy as np
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@@ -9,6 +10,9 @@ from get_pose_matrix import get_w2c
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import argparse
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import matplotlib.pyplot as plt
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import collections
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import torch
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import torch.nn.functional as F
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from torch.utils.dlpack import to_dlpack, from_dlpack
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class ModelProcessor:
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def __init__(self):
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@@ -54,6 +58,10 @@ class ModelProcessor:
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if not os.path.exists(self.pose_path):
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raise FileNotFoundError(f"Camera data not found: {self.pose_path}")
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# GPU设备设置
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self.device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
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print(f"Using device: {self.device}")
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self.mesh = None
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def load_model(self):
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@@ -89,9 +97,370 @@ class ModelProcessor:
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self.uv_array = np.asarray(self.mesh.triangle_uvs)
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# print(f"UV 坐标形状:{self.uv_array.shape}, {self.uv_array[0][1]}")
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#"""
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self._build_face_adjacency()
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#"""
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# 将数据转移到GPU
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vertices = np.asarray(self.mesh.vertices, dtype=np.float32)
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triangles = np.asarray(self.mesh.triangles, dtype=np.int32)
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# 转换为PyTorch张量并转移到GPU
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self.vertices_tensor = torch.from_numpy(vertices).to(self.device)
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self.triangles_tensor = torch.from_numpy(triangles).to(self.device)
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print(f"Loaded {len(vertices)} vertices and {len(triangles)} triangles and {len(self.triangles_tensor)} triangles_tensor")
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self._build_face_adjacency_gpu()
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#"""
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# self._build_face_adjacency()
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if not self.mesh.has_vertex_colors():
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num_vertices = len(self.mesh.vertices)
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self.mesh.vertex_colors = o3d.utility.Vector3dVector(
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np.ones((num_vertices, 3))
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)
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def _build_face_adjacency_gpu(self):
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"""优化的GPU版本面片邻接关系构建"""
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if len(self.triangles_tensor) == 0:
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return
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triangles = self.triangles_tensor.cpu().numpy() # 转到CPU处理
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num_faces = len(triangles)
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# 使用更高效的方法构建边-面映射
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edge_face_map = {}
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for face_idx, tri in enumerate(triangles):
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# 获取三条边(排序顶点保证唯一性)
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edges = [
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tuple(sorted([tri[0], tri[1]])),
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tuple(sorted([tri[1], tri[2]])),
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tuple(sorted([tri[2], tri[0]]))
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]
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for edge in edges:
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if edge not in edge_face_map:
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edge_face_map[edge] = []
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edge_face_map[edge].append(face_idx)
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# 构建邻接关系
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self.face_adjacency = [[] for _ in range(num_faces)]
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adjacency_count = 0
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for edge, faces in edge_face_map.items():
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if len(faces) > 1: # 只处理共享边
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for i in faces:
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for j in faces:
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if i != j:
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if j not in self.face_adjacency[i]:
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self.face_adjacency[i].append(j)
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adjacency_count += 1
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print(f"邻接关系构建完成:")
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print(f"- 面片总数: {num_faces}")
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print(f"- 边总数: {len(edge_face_map)}")
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print(f"- 共享边数: {len([f for f in edge_face_map.values() if len(f) > 1])}")
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print(f"- 邻接关系数: {adjacency_count}")
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def _build_depth_pyramid_gpu(self, depth_map, levels=4):
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"""GPU版本的深度金字塔构建"""
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if not isinstance(depth_map, torch.Tensor):
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depth_tensor = torch.from_numpy(depth_map).float().to(self.device)
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else:
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depth_tensor = depth_map.float()
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pyramid = [depth_tensor]
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current_level = depth_tensor
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for _ in range(levels-1):
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# 使用平均池化进行下采样
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current_level = current_level.unsqueeze(0).unsqueeze(0) # 添加batch和channel维度
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current_level = F.avg_pool2d(current_level, kernel_size=2, stride=2)
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current_level = current_level.squeeze(0).squeeze(0)
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pyramid.append(current_level)
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return pyramid
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def _hierarchical_occlusion_test_gpu(self, vertices_cam, depth_pyramid, intrinsics, img_size):
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"""GPU版本的层级遮挡检测 - 直接计算方法"""
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fx, fy, cx, cy = intrinsics
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height, width = img_size
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# 过滤无效顶点
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valid_mask = vertices_cam[:, 2] > 1e-6
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vertices_valid = vertices_cam[valid_mask]
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if len(vertices_valid) == 0:
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return (torch.zeros(len(vertices_cam), dtype=torch.bool, device=self.device),
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torch.zeros(len(vertices_cam), dtype=torch.bool, device=self.device))
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visible = torch.zeros(len(vertices_valid), dtype=torch.bool, device=self.device)
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occlusion = torch.zeros(len(vertices_valid), dtype=torch.bool, device=self.device)
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# 批量处理所有层级
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for level in reversed(range(len(depth_pyramid))):
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scale = 2 ** level
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current_depth = depth_pyramid[level]
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h, w = current_depth.shape
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# 直接计算投影坐标,避免矩阵乘法
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x = vertices_valid[:, 0]
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y = vertices_valid[:, 1]
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z = vertices_valid[:, 2]
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# 缩放的内参
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fx_scaled = max(fx/(scale + 1e-6), 1e-6)
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fy_scaled = max(fy/(scale + 1e-6), 1e-6)
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cx_scaled = (cx - 0.5)/scale + 0.5
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cy_scaled = (cy - 0.5)/scale + 0.5
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# 投影计算
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u = (x / z) * fx_scaled + cx_scaled
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v = (y / z) * fy_scaled + cy_scaled
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# 边界处理
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u = torch.clamp(u, 0.0, float(w-1))
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v = torch.clamp(v, 0.0, float(h-1))
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# 转换为整数索引
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u_idx = torch.clamp(torch.floor(u).long(), 0, w-1)
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v_idx = torch.clamp(torch.floor(v).long(), 0, h-1)
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# 批量采样深度值
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depth_vals = current_depth[v_idx, u_idx]
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# 批量深度比较
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level_tol = 0.0008 * (2 ** level)
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visible |= (z <= (depth_vals + level_tol))
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occlusion |= (z > (depth_vals + level_tol))
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# 映射回原始顶点数量
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final_visible = torch.zeros(len(vertices_cam), dtype=torch.bool, device=self.device)
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final_visible[valid_mask] = visible
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final_occlusion = torch.zeros(len(vertices_cam), dtype=torch.bool, device=self.device)
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final_occlusion[valid_mask] = occlusion
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return final_visible, final_occlusion
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def _compute_vertex_in_frustum_gpu(self, fx, fy, cx, cy, R, eye, height, width, depth_map, qvec, tvec):
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"""GPU版本的视锥体计算和遮挡检测"""
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print(f"开始 _compute_vertex_in_frustum_gpu")
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# 直接使用get_w2c,避免重复计算
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w2c = get_w2c(qvec, tvec)
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# 确保w2c是4x4矩阵
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if w2c.shape != (4, 4):
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if w2c.shape == (3, 4):
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w2c_4x4 = np.eye(4)
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w2c_4x4[:3, :] = w2c
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w2c = w2c_4x4
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else:
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raise ValueError(f"w2c matrix has unexpected shape: {w2c.shape}")
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# 使用GPU张量
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vertices = self.vertices_tensor.float()
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ones = torch.ones(len(vertices), 1, device=self.device)
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vertices_homo = torch.cat([vertices, ones], dim=1)
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w2c_tensor = torch.tensor(w2c, device=self.device, dtype=torch.float32)
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# 简化矩阵乘法
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vertices_cam_homo = (w2c_tensor @ vertices_homo.T).T
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vertices_cam = vertices_cam_homo[:, :3]
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# 视锥体快速剔除
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valid_z = vertices_cam[:, 2] > 0
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tan_fov_x = (width / 2) / fx
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tan_fov_y = (height / 2) / fy
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x_ratio = vertices_cam[:, 0] / vertices_cam[:, 2]
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y_ratio = vertices_cam[:, 1] / vertices_cam[:, 2]
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frustum_mask = valid_z & (torch.abs(x_ratio) <= tan_fov_x) & (torch.abs(y_ratio) <= tan_fov_y)
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# 构建深度金字塔
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depth_pyramid = self._build_depth_pyramid_gpu(depth_map)
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# 多级遮挡检测
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visible_mask, occlusion_mask = self._hierarchical_occlusion_test_gpu(
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vertices_cam, depth_pyramid, (fx, fy, cx, cy), (height, width)
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)
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final_visible = torch.zeros(len(vertices), dtype=torch.bool, device=self.device)
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final_visible[frustum_mask] = visible_mask[frustum_mask]
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final_occlusion = torch.zeros(len(vertices), dtype=torch.bool, device=self.device)
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final_occlusion[frustum_mask] = occlusion_mask[frustum_mask]
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# 转换为numpy数组返回
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# return (final_visible.cpu().numpy().tolist(),
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# self._occlusion_expansion_gpu(final_occlusion, vertices.cpu().numpy()))
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# 转换为numpy数组返回
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return (final_visible.cpu().numpy().tolist())
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def _occlusion_expansion_gpu(self, occlusion_mask, vertices, radius=0.0008):
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"""GPU版本的空间哈希遮挡扩展"""
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if not isinstance(occlusion_mask, torch.Tensor):
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occlusion_tensor = torch.from_numpy(occlusion_mask).to(self.device)
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vertices_tensor = torch.from_numpy(vertices).to(self.device)
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else:
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occlusion_tensor = occlusion_mask
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vertices_tensor = torch.from_numpy(vertices).to(self.device)
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# 构建空间哈希
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grid_size = radius * 2
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quantized = (vertices_tensor / grid_size).long()
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# 使用CUDA加速的哈希表
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from collections import defaultdict
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hash_table = defaultdict(list)
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# 将数据移回CPU进行哈希构建(这部分在GPU上实现较复杂)
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quantized_cpu = quantized.cpu().numpy()
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for idx, (x, y, z) in enumerate(quantized_cpu):
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hash_table[(x, y, z)].append(idx)
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# 扩展遮挡区域
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dilated_mask = occlusion_tensor.cpu().numpy().copy()
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occluded_indices = np.where(occlusion_tensor.cpu().numpy())[0]
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for idx in occluded_indices:
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x, y, z = quantized_cpu[idx]
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for dx in (-1, 0, 1):
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for dy in (-1, 0, 1):
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for dz in (-1, 0, 1):
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neighbor_cell = (x+dx, y+dy, z+dz)
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for neighbor_idx in hash_table.get(neighbor_cell, []):
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dilated_mask[neighbor_idx] = True
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return dilated_mask.tolist()
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def _gen_depth_image_gpu(self, cam_data, render):
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"""生成深度图(保持原样,因为Open3D渲染器可能不支持GPU)"""
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# Open3D的渲染器目前主要在CPU上工作
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return self._gen_depth_image(cam_data, render)
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def _flag_model_gpu(self, camera_data, face_points=None):
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# 确保使用正确的深度图生成方式
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render = o3d.visualization.rendering.OffscreenRenderer(
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camera_data['width'], camera_data['height'])
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material = o3d.visualization.rendering.MaterialRecord()
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render.scene.add_geometry("mesh", self.mesh, material)
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# 生成深度图 - 确保与CPU版本一致
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depth_image = self._gen_depth_image_gpu(camera_data, render)
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# 使用与CPU版本相同的参数计算
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R = self.qvec2rotmat(camera_data['qvec']).T
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eye = -R @ camera_data['tvec']
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# final_visible_list, final_occlusion_list = self._compute_vertex_in_frustum_gpu(
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final_visible_list = self._compute_vertex_in_frustum_gpu(
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camera_data['fx'], camera_data['fy'],
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camera_data['cx'], camera_data['cy'],
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R, eye,
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camera_data['height'], camera_data['width'],
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depth_image, camera_data['qvec'], camera_data['tvec']
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)
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# 确保使用正确的张量设备
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final_visible_tensor = torch.tensor(final_visible_list, device=self.device)
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triangles_tensor = self.triangles_tensor # 直接使用已加载的GPU张量
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# 向量化计算面片可见性
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v0_indices = triangles_tensor[:, 0]
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v1_indices = triangles_tensor[:, 1]
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v2_indices = triangles_tensor[:, 2]
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v0_visible = final_visible_tensor[v0_indices]
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v1_visible = final_visible_tensor[v1_indices]
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v2_visible = final_visible_tensor[v2_indices]
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face_visible = v0_visible | v1_visible | v2_visible
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# 使用与CPU版本相同的后续处理
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shrunk_visibility = self._shrink_face_visibility(face_visible.cpu().numpy(), 6)
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expanded_visibility = self._expand_face_visibility(face_visible.cpu().numpy(), 30)
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shrunk_visibility2 = self._shrink_face_visibility(face_visible.cpu().numpy(), 50)
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expanded_edge = expanded_visibility & ~shrunk_visibility2
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delete_edge = face_visible.cpu().numpy() & ~shrunk_visibility
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return shrunk_visibility, expanded_edge, delete_edge
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"""
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def _gen_depth_image_gpu(self, cam_data, render):
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# 复制CPU版本的逻辑
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qvec = cam_data['qvec']
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tvec = cam_data['tvec']
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fx = cam_data['fx']
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fy = cam_data['fy']
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cx = cam_data['cx']
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cy = cam_data['cy']
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width = cam_data['width']
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height = cam_data['height']
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intrinsics = o3d.camera.PinholeCameraIntrinsic(
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width, height, fx=fx, fy=fy, cx=cx, cy=cy)
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w2c = get_w2c(qvec, tvec)
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render.setup_camera(intrinsics, w2c)
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depth = render.render_to_depth_image(z_in_view_space=True)
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return np.asarray(depth) # 确保返回numpy数组
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"""
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def _mask_occlusion_gpu(self):
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"""GPU版本的多相机遮挡检测"""
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cameras = read_cameras_text(os.path.join(self.pose_path, "cameras.txt"))
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images = read_images_text(os.path.join(self.pose_path, "images.txt"))
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visible_faces_dict = {}
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edge_faces_dict = {}
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delete_edge_faces_dict = {}
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total_start = time.time()
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for n, img in enumerate(images.values()):
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camera = cameras[img.camera_id]
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camera_data = {
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"qvec": img.qvec,
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"tvec": img.tvec,
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"fx": camera.params[0],
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"fy": camera.params[1],
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"cx": camera.params[2],
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"cy": camera.params[3],
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"width": camera.width,
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"height": camera.height,
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"name": img.name[:-4]
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}
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img_name = img.name[:-4]
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print(f"处理图像 {img_name} ({n+1}/{len(images)})")
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# if (img_name!="73_8" and img_name!="52_8" and img_name!="62_8"):
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# if (img_name!="52_8" and img_name!="62_8"):
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# if (img_name!="52_8"):
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# continue
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start_time = time.time()
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face_visibility, face_edge, face_delete_edge = self._flag_model_gpu(camera_data)
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processing_time = time.time() - start_time
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visible_faces = np.where(face_visibility)[0].tolist()
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visible_faces_dict[img_name] = visible_faces
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edge_faces_dict[img_name] = np.where(face_edge)[0].tolist()
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delete_edge_faces_dict[img_name] = np.where(face_delete_edge)[0].tolist()
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print(f"图像 {img_name} 处理完成,耗时: {processing_time:.2f}秒,可见面数量{len(visible_faces)}")
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total_time = time.time() - total_start
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print(f"所有图像处理完成,总耗时: {total_time:.2f}秒")
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print(f"平均每张图像耗时: {total_time/len(images):.2f}秒")
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return {
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"result1": visible_faces_dict,
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"result2": edge_faces_dict,
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"result3": delete_edge_faces_dict
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}
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#"""
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def _build_face_adjacency(self):
|
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if not self.mesh.triangles:
|
||||
@@ -617,53 +986,10 @@ class ModelProcessor:
|
||||
)
|
||||
print("_flag_model", len(final_occlusion_list), len(self.mesh.vertices), len(self.mesh.vertex_colors))
|
||||
|
||||
"""
|
||||
vertices = np.asarray(self.mesh.vertices)
|
||||
vertex_index_map = {tuple(v.tolist()): i for i, v in enumerate(vertices)}
|
||||
|
||||
vertex_colors = np.asarray(self.mesh.vertex_colors)
|
||||
if face_points==None:
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
if final_occlusion_list[vertex_id]:
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_遮挡判断.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
else:
|
||||
list_id = []
|
||||
# sorted_verts = self.sort_vertices(self.mesh.vertices)
|
||||
sorted_verts =sorted(
|
||||
(tuple(v.tolist()) for v in vertices),
|
||||
key=lambda v: (v[0], v[1], v[2])
|
||||
)
|
||||
dict_s_o = {}
|
||||
dict_o_s = {}
|
||||
for sorted_idx, sorted_v in enumerate(sorted_verts):
|
||||
original_idx = vertex_index_map[sorted_v]
|
||||
dict_s_o[sorted_idx] = original_idx
|
||||
dict_o_s[original_idx] = sorted_idx
|
||||
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
# print(vertex_id, coord)
|
||||
if final_occlusion_list[vertex_id]:
|
||||
if dict_o_s[vertex_id] in face_points:
|
||||
list_id.append(dict_o_s[vertex_id])
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
write_int_text(list_id, os.path.join(self.pose_path, "face_points_mask.txt"))
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_脸部遮挡判断.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
#"""
|
||||
# 获取三角形面片数组
|
||||
triangles = np.asarray(self.mesh.triangles)
|
||||
|
||||
face_visible_bitmap = np.zeros(len(triangles), dtype=bool)
|
||||
# face_edge_bitmap = np.zeros(len(triangles), dtype=bool)
|
||||
|
||||
# 遍历所有面片
|
||||
for face_idx, face in enumerate(triangles):
|
||||
@@ -675,175 +1001,12 @@ class ModelProcessor:
|
||||
final_visible_list[v2]
|
||||
])
|
||||
|
||||
# threshold = 0.5
|
||||
# face_edge_bitmap[face_idx] = all([ # any all
|
||||
# final_vertex_difference_list[v0] < threshold,
|
||||
# final_vertex_difference_list[v1] < threshold,
|
||||
# final_vertex_difference_list[v2] < threshold
|
||||
# ])
|
||||
|
||||
# return face_visible_bitmap
|
||||
shrunk_visibility = self._shrink_face_visibility(face_visible_bitmap, 6) # 6 10
|
||||
|
||||
# 16,13;13,16;16,16
|
||||
expanded_visibility = self._expand_face_visibility(face_visible_bitmap, 30)
|
||||
shrunk_visibility2 = self._shrink_face_visibility(face_visible_bitmap, 50)
|
||||
expanded_edge = expanded_visibility & ~shrunk_visibility2
|
||||
delete_edge = face_visible_bitmap & ~shrunk_visibility
|
||||
|
||||
"""
|
||||
# 创建顶点可见性映射(基于面片可见性)
|
||||
vertex_visibility = np.zeros(len(self.mesh.vertices), dtype=bool)
|
||||
# 遍历所有面片,将可见面片的顶点标记为可见
|
||||
for face_idx, face in enumerate(triangles):
|
||||
# if expanded_edge[face_idx] and face_edge_bitmap[face_idx] :
|
||||
if delete_edge[face_idx] :
|
||||
vertex_visibility[face[0]] = True
|
||||
vertex_visibility[face[1]] = True
|
||||
vertex_visibility[face[2]] = True
|
||||
|
||||
|
||||
vertices = np.asarray(self.mesh.vertices)
|
||||
vertex_index_map = {tuple(v.tolist()): i for i, v in enumerate(vertices)}
|
||||
|
||||
vertex_colors = np.asarray(self.mesh.vertex_colors)
|
||||
if face_points==None:
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
if vertex_visibility[vertex_id]:
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_edge.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
else:
|
||||
list_id = []
|
||||
# sorted_verts = self.sort_vertices(self.mesh.vertices)
|
||||
sorted_verts =sorted(
|
||||
(tuple(v.tolist()) for v in vertices),
|
||||
key=lambda v: (v[0], v[1], v[2])
|
||||
)
|
||||
dict_s_o = {}
|
||||
dict_o_s = {}
|
||||
for sorted_idx, sorted_v in enumerate(sorted_verts):
|
||||
original_idx = vertex_index_map[sorted_v]
|
||||
dict_s_o[sorted_idx] = original_idx
|
||||
dict_o_s[original_idx] = sorted_idx
|
||||
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
# print(vertex_id, coord)
|
||||
if vertex_visibility[vertex_id]:
|
||||
if dict_o_s[vertex_id] in face_points:
|
||||
list_id.append(dict_o_s[vertex_id])
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_edge.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
#"""
|
||||
|
||||
"""
|
||||
# 创建顶点可见性映射(基于面片可见性)
|
||||
vertex_visibility = np.zeros(len(self.mesh.vertices), dtype=bool)
|
||||
# 遍历所有面片,将可见面片的顶点标记为可见
|
||||
for face_idx, face in enumerate(triangles):
|
||||
if expanded_visibility[face_idx]:
|
||||
vertex_visibility[face[0]] = True
|
||||
vertex_visibility[face[1]] = True
|
||||
vertex_visibility[face[2]] = True
|
||||
|
||||
|
||||
vertices = np.asarray(self.mesh.vertices)
|
||||
vertex_index_map = {tuple(v.tolist()): i for i, v in enumerate(vertices)}
|
||||
|
||||
vertex_colors = np.asarray(self.mesh.vertex_colors)
|
||||
if face_points==None:
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
if vertex_visibility[vertex_id]:
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_expanded.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
else:
|
||||
list_id = []
|
||||
# sorted_verts = self.sort_vertices(self.mesh.vertices)
|
||||
sorted_verts =sorted(
|
||||
(tuple(v.tolist()) for v in vertices),
|
||||
key=lambda v: (v[0], v[1], v[2])
|
||||
)
|
||||
dict_s_o = {}
|
||||
dict_o_s = {}
|
||||
for sorted_idx, sorted_v in enumerate(sorted_verts):
|
||||
original_idx = vertex_index_map[sorted_v]
|
||||
dict_s_o[sorted_idx] = original_idx
|
||||
dict_o_s[original_idx] = sorted_idx
|
||||
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
# print(vertex_id, coord)
|
||||
if vertex_visibility[vertex_id]:
|
||||
if dict_o_s[vertex_id] in face_points:
|
||||
list_id.append(dict_o_s[vertex_id])
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_expanded.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
#"""
|
||||
|
||||
"""
|
||||
# 创建顶点可见性映射(基于面片可见性)
|
||||
vertex_visibility = np.zeros(len(self.mesh.vertices), dtype=bool)
|
||||
# 遍历所有面片,将可见面片的顶点标记为可见
|
||||
for face_idx, face in enumerate(triangles):
|
||||
if shrunk_visibility2[face_idx]:
|
||||
vertex_visibility[face[0]] = True
|
||||
vertex_visibility[face[1]] = True
|
||||
vertex_visibility[face[2]] = True
|
||||
|
||||
|
||||
vertices = np.asarray(self.mesh.vertices)
|
||||
vertex_index_map = {tuple(v.tolist()): i for i, v in enumerate(vertices)}
|
||||
|
||||
vertex_colors = np.asarray(self.mesh.vertex_colors)
|
||||
if face_points==None:
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
if vertex_visibility[vertex_id]:
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_shrunk.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
else:
|
||||
list_id = []
|
||||
# sorted_verts = self.sort_vertices(self.mesh.vertices)
|
||||
sorted_verts =sorted(
|
||||
(tuple(v.tolist()) for v in vertices),
|
||||
key=lambda v: (v[0], v[1], v[2])
|
||||
)
|
||||
dict_s_o = {}
|
||||
dict_o_s = {}
|
||||
for sorted_idx, sorted_v in enumerate(sorted_verts):
|
||||
original_idx = vertex_index_map[sorted_v]
|
||||
dict_s_o[sorted_idx] = original_idx
|
||||
dict_o_s[original_idx] = sorted_idx
|
||||
|
||||
for vertex_id, coord in enumerate(self.mesh.vertices):
|
||||
# print(vertex_id, coord)
|
||||
if vertex_visibility[vertex_id]:
|
||||
if dict_o_s[vertex_id] in face_points:
|
||||
list_id.append(dict_o_s[vertex_id])
|
||||
vertex_colors[vertex_id] = [1.0, 0.0, 0.0]
|
||||
|
||||
# 保存最终模型
|
||||
output_path = f"{self.asset_dir}/mesh_{self.id}_shrunk.ply"
|
||||
o3d.io.write_triangle_mesh(output_path, self.mesh)
|
||||
print(f"Processing completed. Results saved to {output_path}")
|
||||
#"""
|
||||
|
||||
return shrunk_visibility, expanded_edge, delete_edge
|
||||
|
||||
@@ -976,28 +1139,14 @@ class ModelProcessor:
|
||||
images = read_images_text(os.path.join(self.pose_path, "images.txt"))
|
||||
|
||||
camera_data = {}
|
||||
"""
|
||||
for img in images.values():
|
||||
if self.mask_image == img.name[:-4]:
|
||||
camera = cameras[img.camera_id]
|
||||
camera_data = {
|
||||
"qvec": img.qvec,
|
||||
"tvec": img.tvec,
|
||||
"fx": camera.params[0],
|
||||
"fy": camera.params[1],
|
||||
"cx": camera.params[2],
|
||||
"cy": camera.params[3],
|
||||
"width": camera.width,
|
||||
"height": camera.height,
|
||||
"name": img.name[:-4]
|
||||
}
|
||||
|
||||
return self._flag_model(camera_data, None)
|
||||
"""
|
||||
countour_faces_dict = {}
|
||||
visible_faces_dict = {}
|
||||
edge_faces_dict = {}
|
||||
delete_edge_faces_dict = {}
|
||||
|
||||
total_start = time.time()
|
||||
|
||||
n = 0
|
||||
for img in images.values():
|
||||
camera = cameras[img.camera_id]
|
||||
@@ -1012,22 +1161,29 @@ class ModelProcessor:
|
||||
"height": camera.height,
|
||||
"name": img.name[:-4]
|
||||
}
|
||||
img_name = img.name[:-4]
|
||||
print("img_name=", img_name, n)
|
||||
img_name = img.name[:-4]
|
||||
# if (img_name!="73_8" and img_name!="52_8" and img_name!="62_8"):
|
||||
# if (img_name!="52_8" and img_name!="62_8"):
|
||||
# if (img_name!="52_8"):
|
||||
# continue
|
||||
# face_visibility2, face_contour = self._flag_contour(camera_data, None)
|
||||
# countour_faces_dict[img.name[:-4]] = np.where(face_contour)[0].tolist()
|
||||
|
||||
start_time = time.time()
|
||||
face_visibility, face_edge, face_delete_edge = self._flag_model(camera_data, None)
|
||||
visible_faces_dict[img.name[:-4]] = np.where(face_visibility)[0].tolist()
|
||||
processing_time = time.time() - start_time
|
||||
|
||||
visible_faces = np.where(face_visibility)[0].tolist()
|
||||
visible_faces_dict[img.name[:-4]] = visible_faces
|
||||
edge_faces_dict[img.name[:-4]] = np.where(face_edge)[0].tolist()
|
||||
delete_edge_faces_dict[img.name[:-4]] = np.where(face_delete_edge)[0].tolist()
|
||||
n += 1
|
||||
|
||||
print(f"图像={img_name},耗时={processing_time:.2f}秒,可见面数={len(visible_faces)}")
|
||||
|
||||
total_time = time.time() - total_start
|
||||
print(f"所有图像处理完成,总耗时: {total_time:.2f}秒")
|
||||
print(f"平均每张图像耗时: {total_time/len(images):.2f}秒")
|
||||
|
||||
return {"result1": visible_faces_dict, "result2": edge_faces_dict, "result3": delete_edge_faces_dict}
|
||||
# return {"result1": visible_faces_dict, "result2": countour_faces_dict}
|
||||
|
||||
def process(self):
|
||||
|
||||
@@ -1037,8 +1193,8 @@ class ModelProcessor:
|
||||
|
||||
try:
|
||||
# 处理物理相机生成遮挡判断
|
||||
# self._mask_face_occlusion()
|
||||
return self._mask_occlusion()
|
||||
# return self._mask_occlusion()
|
||||
return self._mask_occlusion_gpu()
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error during processing: {str(e)}")
|
||||
|
||||
Reference in new issue
Block a user