简化相机选择逻辑

This commit is contained in:
hesuicong committed 2026-07-08 17:36:52 +08:00
1 parent 97b429ec98
commit 72dae852bb
1 file changed
+3 -3
+3 -3
View File
@@ -5883,7 +5883,7 @@ bool MeshTexture::CreateVirtualFaces65(FaceDataViewArr& facesDatas, FaceDataView
cameraForwards[v] = forward;
}
//*
/*
// 1. 计算每个视图的覆盖情况
Util::Progress progress1(_T("计算视图覆盖"), images.size());
for (IIndex idxView = 0; idxView < images.size(); ++idxView) {
@@ -9257,8 +9257,8 @@ bool MeshTexture::FaceViewSelection3( unsigned minCommonCameras, float fOutlierT
// CreateVirtualFaces6(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces61(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces62(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras);
// CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces64(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras);
CreateVirtualFaces65(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);
// CreateVirtualFaces8(facesDatas, virtualFacesDatas, virtualFaces, minCommonCameras);
TD_TIMER_STARTD();
// CreateVirtualFaces7(facesDatas, virtualFacesDatas, virtualFaces, isVirtualFace, minCommonCameras);