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@ -78,7 +78,7 @@ using namespace MVS; |
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#define TEXOPT_INFERENCE_TRWS 2 |
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#define TEXOPT_INFERENCE_TRWS 2 |
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#define TEXOPT_INFERENCE TEXOPT_INFERENCE_LBP |
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#define TEXOPT_INFERENCE TEXOPT_INFERENCE_LBP |
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#define MASK_FACE_OCCLUSION |
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#define MASK_FACE_OCCLUSION |
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#define TEST |
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// #define TEST
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// #define USE_CUDA
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// #define USE_CUDA
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@ -1200,7 +1200,8 @@ static ColorComparisonPixel* g_colorComparisonPixel = nullptr; |
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bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThreshold, int nIgnoreMaskLabel, const IIndexArr& _views, bool bUseVirtualFaces) |
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bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThreshold, int nIgnoreMaskLabel, const IIndexArr& _views, bool bUseVirtualFaces) |
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{ |
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{ |
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#ifdef TEST |
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#ifdef TEST |
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std::string outputDir = "/home/algo/Documents/openMVS/data/446442/color_comparison/"; |
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std::string outputDir = scene.base_path + std::string("/color_comparison/"); |
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printf("ListCameraFaces outputDir=%s\n", outputDir.c_str()); |
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g_colorComparisonFace = new ColorComparisonFace(outputDir); |
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g_colorComparisonFace = new ColorComparisonFace(outputDir); |
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std::map<IIndex, std::map<FIndex, std::vector<cv::Point>>> testFacePixelsByView; |
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std::map<IIndex, std::map<FIndex, std::vector<cv::Point>>> testFacePixelsByView; |
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@ -1858,47 +1859,67 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr |
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// 添加到批处理器
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// 添加到批处理器
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if (g_colorComparisonFace) { |
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if (g_colorComparisonFace) { |
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// 创建可视化图像(转换为RGB用于显示)
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// 设置不同的放大因子
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cv::Mat visualization = cv::Mat::zeros(height, width, CV_8UC3); |
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int triangleScaleFactor = 30; |
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int visualizationScaleFactor = 40; |
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int triangleWidth = width * triangleScaleFactor; |
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int triangleHeight = height * triangleScaleFactor; |
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int enlargedWidth = width * visualizationScaleFactor; |
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int enlargedHeight = height * visualizationScaleFactor; |
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// 创建放大20倍的可视化图像(灰色背景)
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cv::Mat visualization = cv::Mat::zeros(enlargedHeight, enlargedWidth, CV_8UC3); |
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visualization.setTo(cv::Scalar(200, 200, 200)); // 浅灰色背景
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// 创建RGB版本的图像区域用于显示
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// 创建RGB版本的图像区域用于显示
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cv::Mat imageRegionRGB; |
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cv::Mat imageRegionRGB; |
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cv::cvtColor(imageRegion, imageRegionRGB, cv::COLOR_BGR2RGB); |
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cv::cvtColor(imageRegion, imageRegionRGB, cv::COLOR_BGR2RGB); |
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bool b = false; |
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// 计算三角形在20倍图像中的居中位置
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if (filename=="106_8") |
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int offsetX = (enlargedWidth - triangleWidth) / 2; |
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b = true; |
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int offsetY = (enlargedHeight - triangleHeight) / 2; |
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// 将三角形区域绘制到可视化图像上
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// 将三角形区域绘制到放大后的可视化图像上(居中放置)
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for (int y = 0; y < height; y++) { |
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for (int y = 0; y < height; y++) { |
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for (int x = 0; x < width; x++) { |
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for (int x = 0; x < width; x++) { |
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uchar maskVal = exactMask.at<uchar>(y, x); |
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uchar maskVal = exactMask.at<uchar>(y, x); |
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if (maskVal > 0) { |
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if (maskVal > 0) { |
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// 在三角形区域内:使用RGB颜色
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cv::Vec3b pixel = imageRegionRGB.at<cv::Vec3b>(y, x); |
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cv::Vec3b pixel = imageRegionRGB.at<cv::Vec3b>(y, x); |
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visualization.at<cv::Vec3b>(y, x) = pixel; |
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} else { |
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// 将像素放大4倍,并放置在20倍图像的中央
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// 在三角形区域外:使用浅灰色背景
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for (int sy = 0; sy < triangleScaleFactor; sy++) { |
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visualization.at<cv::Vec3b>(y, x) = cv::Vec3b(200, 200, 200); |
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for (int sx = 0; sx < triangleScaleFactor; sx++) { |
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int enlargedX = offsetX + x * triangleScaleFactor + sx; |
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int enlargedY = offsetY + y * triangleScaleFactor + sy; |
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if (enlargedX < enlargedWidth && enlargedY < enlargedHeight) { |
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visualization.at<cv::Vec3b>(enlargedY, enlargedX) = pixel; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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{ |
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{ |
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// 立即保存visualization用于调试
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// 立即保存放大后的visualization用于调试
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std::string debugDir = "debug_visualization/"; |
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std::string debugDir = scene.base_path + std::string("/debug_visualization/"); |
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std::filesystem::create_directories(debugDir); |
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std::filesystem::create_directories(debugDir); |
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std::string debugPath = debugDir + "face_" + std::to_string(idxFace) + |
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std::string debugPath = debugDir + "face_" + std::to_string(idxFace) + |
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"_view" + std::to_string(idxView) + "_" + filename + "_raw_visualization.png"; |
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"_view" + std::to_string(idxView) + "_" + filename + |
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"_triangle_x" + std::to_string(triangleScaleFactor) + |
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"_canvas_x" + std::to_string(visualizationScaleFactor) + ".png"; |
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cv::imwrite(debugPath, visualization); |
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cv::imwrite(debugPath, visualization); |
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printf(" ✅ 保存原始visualization: %s\n", debugPath.c_str()); |
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printf(" ✅ 保存可视化图像: 三角形放大%d倍, 画布放大%d倍: %s\n", |
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triangleScaleFactor, visualizationScaleFactor, debugPath.c_str()); |
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// 同时保存掩码和原始图像用于对比
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// 同时保存掩码和原始图像用于对比
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cv::imwrite(debugDir + "face_" + std::to_string(idxFace) + "_mask.png", exactMask); |
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cv::imwrite(debugDir + "face_" + std::to_string(idxFace) + "_mask.png", exactMask); |
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cv::imwrite(debugDir + "face_" + std::to_string(idxFace) + "_original.png", imageRegion); |
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cv::imwrite(debugDir + "face_" + std::to_string(idxFace) + "_original.png", imageRegion); |
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} |
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} |
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// 增强三角形轮廓可见性
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/*
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// 增强三角形轮廓可见性(在放大图像上)
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cv::Mat visualizationWithContour = visualization.clone(); |
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cv::Mat visualizationWithContour = visualization.clone(); |
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// 创建三角形轮廓
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// 创建三角形轮廓
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@ -1907,38 +1928,45 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr |
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// 计算凸包以获得三角形轮廓
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// 计算凸包以获得三角形轮廓
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std::vector<cv::Point> allPoints = trianglePixels; |
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std::vector<cv::Point> allPoints = trianglePixels; |
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// 调整坐标到ROI
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// 调整坐标到ROI并应用三角形放大因子,然后加上偏移量
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for (auto& pt : allPoints) { |
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for (auto& pt : allPoints) { |
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pt.x -= minX; |
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pt.x = offsetX + (pt.x - minX) * triangleScaleFactor; |
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pt.y -= minY; |
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pt.y = offsetY + (pt.y - minY) * triangleScaleFactor; |
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} |
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} |
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// 计算凸包
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// 计算凸包
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std::vector<cv::Point> hull; |
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std::vector<cv::Point> hull; |
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cv::convexHull(allPoints, hull); |
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cv::convexHull(allPoints, hull); |
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// 绘制三角形轮廓 - 增强版本
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// 绘制三角形轮廓 - 增强版本(在放大图像上)
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if (!hull.empty()) { |
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if (!hull.empty()) { |
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// 首先绘制一个粗的蓝色轮廓
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// 首先绘制一个粗的蓝色轮廓
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std::vector<std::vector<cv::Point>> contours = {hull}; |
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std::vector<std::vector<cv::Point>> contours = {hull}; |
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cv::drawContours(visualizationWithContour, contours, 0, cv::Scalar(255, 0, 0), 3); |
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// cv::drawContours(visualizationWithContour, contours, 0,
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// cv::Scalar(255, 0, 0), 3);
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// 再绘制一个细的白色轮廓,增强对比
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// 再绘制一个细的白色轮廓,增强对比
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cv::drawContours(visualizationWithContour, contours, 0, cv::Scalar(255, 255, 255), 1); |
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cv::drawContours(visualizationWithContour, contours, 0, |
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cv::Scalar(255, 255, 255), 1); |
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// 标记顶点
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// 标记顶点
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for (size_t i = 0; i < hull.size(); i++) { |
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for (size_t i = 0; i < hull.size(); i++) { |
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// 绘制大圆点
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// 绘制大圆点
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cv::circle(visualizationWithContour, hull[i], 6, cv::Scalar(0, 255, 0), -1); |
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int circleRadius = 2; |
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cv::circle(visualizationWithContour, hull[i], circleRadius, |
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cv::Scalar(0, 255, 0), -1); |
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// 添加顶点编号
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// // 添加顶点编号
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cv::putText(visualizationWithContour, std::to_string(i), |
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// double fontScale = 0.8;
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cv::Point(hull[i].x + 8, hull[i].y - 8), |
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// int thickness = 2;
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cv::FONT_HERSHEY_SIMPLEX, 0.7, |
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// cv::putText(visualizationWithContour, std::to_string(i),
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cv::Scalar(0, 0, 0), 2); |
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// cv::Point(hull[i].x + 10, hull[i].y - 10),
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// cv::FONT_HERSHEY_SIMPLEX, fontScale,
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// cv::Scalar(0, 0, 0), thickness);
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// 在顶点周围添加白色边框
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// // 在顶点周围添加白色边框
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cv::circle(visualizationWithContour, hull[i], 6, cv::Scalar(255, 255, 255), 1); |
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// cv::circle(visualizationWithContour, hull[i], circleRadius,
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// cv::Scalar(255, 255, 255), 1);
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} |
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} |
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// 计算三角形中心点
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// 计算三角形中心点
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@ -1950,28 +1978,179 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr |
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center.x /= hull.size(); |
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center.x /= hull.size(); |
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center.y /= hull.size(); |
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center.y /= hull.size(); |
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// 在中心添加面编号
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// // 在中心添加面编号
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std::string faceLabel = "Face:" + std::to_string(idxFace); |
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// std::string faceLabel = "Face:" + std::to_string(idxFace);
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cv::putText(visualizationWithContour, faceLabel, |
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// double fontScale = 0.7;
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cv::Point(center.x - 30, center.y), |
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// int thickness = 2;
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cv::FONT_HERSHEY_SIMPLEX, 0.5, |
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// cv::putText(visualizationWithContour, faceLabel,
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cv::Scalar(0, 0, 0), 2); |
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// cv::Point(center.x - 40, center.y),
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// cv::FONT_HERSHEY_SIMPLEX, fontScale,
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// cv::Scalar(0, 0, 0), thickness);
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// // 在三角形周围添加边框
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// cv::Rect boundingRect = cv::boundingRect(hull);
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// cv::rectangle(visualizationWithContour, boundingRect,
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// cv::Scalar(0, 0, 255), 2);
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// // 添加比例信息文本
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// std::string scaleInfo = "Triangle:x" + std::to_string(triangleScaleFactor) +
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// " Canvas:x" + std::to_string(visualizationScaleFactor);
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// cv::putText(visualizationWithContour, scaleInfo,
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// cv::Point(10, 30), cv::FONT_HERSHEY_SIMPLEX, 0.6,
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// cv::Scalar(0, 0, 255), 2);
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} |
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} |
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*/ |
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// 增强三角形轮廓可见性(在放大图像上)
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cv::Mat visualizationWithContour = visualization.clone(); |
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if (!trianglePixels.empty()) { |
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// 创建三角形轮廓
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std::vector<cv::Point> hullPoints; |
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// 计算凸包以获得多边形轮廓
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std::vector<cv::Point> allPoints = trianglePixels; |
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// 调整坐标到ROI并应用三角形放大因子,然后加上偏移量
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for (auto& pt : allPoints) { |
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pt.x = offsetX + (pt.x - minX) * triangleScaleFactor; |
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pt.y = offsetY + (pt.y - minY) * triangleScaleFactor; |
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} |
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// 计算凸包
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std::vector<cv::Point> hull; |
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cv::convexHull(allPoints, hull); |
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// 绘制三角形轮廓 - 增强版本(在放大图像上)
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if (!hull.empty()) { |
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// 计算凸包的中心点
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cv::Point hullCenter(0, 0); |
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for (const auto& p : hull) { |
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hullCenter.x += p.x; |
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hullCenter.y += p.y; |
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} |
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hullCenter.x /= hull.size(); |
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hullCenter.y /= hull.size(); |
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// 创建调整后的凸包点(移动到像素角点)
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std::vector<cv::Point> adjustedHull; |
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for (size_t i = 0; i < hull.size(); i++) { |
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// 获取原始凸包点
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cv::Point originalPoint = hull[i]; |
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// 计算这个点对应的原始像素索引
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int pixelGridX = (originalPoint.x - offsetX) / triangleScaleFactor; |
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int pixelGridY = (originalPoint.y - offsetY) / triangleScaleFactor; |
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// 计算像素的四个角点坐标
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int pixelLeft = offsetX + pixelGridX * triangleScaleFactor; |
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int pixelRight = pixelLeft + triangleScaleFactor; |
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int pixelTop = offsetY + pixelGridY * triangleScaleFactor; |
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int pixelBottom = pixelTop + triangleScaleFactor; |
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// 计算像素的四个角点
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cv::Point topLeft(pixelLeft, pixelTop); |
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cv::Point topRight(pixelRight, pixelTop); |
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cv::Point bottomLeft(pixelLeft, pixelBottom); |
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cv::Point bottomRight(pixelRight, pixelBottom); |
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// 根据凸包点相对于中心的位置,选择角点
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cv::Point adjustedPoint = originalPoint; // 默认使用原始点
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// 判断点在中心点的哪一侧
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bool isRightSide = originalPoint.x > hullCenter.x; |
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bool isBottomSide = originalPoint.y > hullCenter.y; |
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if (isRightSide && !isBottomSide) { |
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// 右侧上方的点 → 使用右上角
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adjustedPoint = topRight; |
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} else if (isRightSide && isBottomSide) { |
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// 右侧下方的点 → 使用右下角
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adjustedPoint = bottomRight; |
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} else if (!isRightSide && isBottomSide) { |
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// 左侧下方的点 → 使用左下角
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adjustedPoint = bottomLeft; |
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} else if (!isRightSide && !isBottomSide) { |
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// 左侧上方的点 → 使用左上角
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adjustedPoint = topLeft; |
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} |
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adjustedHull.push_back(adjustedPoint); |
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} |
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// 确保adjustedHull是闭合的(首尾相连)
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if (!adjustedHull.empty() && adjustedHull[0] != adjustedHull.back()) { |
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adjustedHull.push_back(adjustedHull[0]); |
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} |
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// 在三角形周围添加边框
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// 使用调整后的点绘制多边形轮廓
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cv::Rect boundingRect = cv::boundingRect(hull); |
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if (adjustedHull.size() >= 2) { |
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cv::rectangle(visualizationWithContour, boundingRect, cv::Scalar(0, 0, 255), 2); |
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// 绘制白色轮廓线
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for (size_t i = 0; i < adjustedHull.size() - 1; i++) { |
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cv::line(visualizationWithContour, |
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adjustedHull[i], |
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adjustedHull[i + 1], |
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cv::Scalar(255, 255, 255), // 白色
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1); // 线宽
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} |
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} |
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// 标记顶点
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for (size_t i = 0; i < adjustedHull.size() - 1; i++) { |
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int circleRadius = 3; |
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cv::circle(visualizationWithContour, |
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adjustedHull[i], |
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circleRadius, |
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cv::Scalar(0, 255, 0), // 绿色
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-1); // 实心圆
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} |
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} |
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} else { |
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// 如果调整后的点集有问题,回退到原始凸包
|
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|
std::vector<std::vector<cv::Point>> contours = {hull}; |
|
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|
cv::drawContours(visualizationWithContour, contours, 0, |
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|
cv::Scalar(255, 255, 255), 1); |
|
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|
// 标记顶点
|
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|
for (size_t i = 0; i < hull.size(); i++) { |
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|
int circleRadius = 2; |
|
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|
cv::circle(visualizationWithContour, hull[i], circleRadius, |
|
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|
cv::Scalar(0, 255, 0), -1); |
|
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|
} |
|
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|
} |
|
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|
} |
|
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|
} |
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|
// 创建放大后的带透明通道的图像(三角形放大4倍,画布放大20倍)
|
|
|
|
|
|
|
|
cv::Mat exactTriangleRegionWithContour = cv::Mat::zeros(enlargedHeight, enlargedWidth, CV_8UC4); |
|
|
|
|
|
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|
|
|
|
|
|
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|
|
// 将原始透明图像放大,三角形区域放大4倍并居中
|
|
|
|
|
|
|
|
for (int y = 0; y < height; y++) { |
|
|
|
|
|
|
|
for (int x = 0; x < width; x++) { |
|
|
|
|
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|
|
cv::Vec4b pixel = exactTriangleRegionWithAlpha.at<cv::Vec4b>(y, x); |
|
|
|
|
|
|
|
|
|
|
|
// 创建增强版本的带透明通道的图像,包含轮廓
|
|
|
|
// 只复制三角形区域(非透明部分)
|
|
|
|
cv::Mat exactTriangleRegionWithContour = exactTriangleRegionWithAlpha.clone(); |
|
|
|
if (pixel[3] > 0) { |
|
|
|
|
|
|
|
// 将像素放大4倍,并放置在20倍图像的中央
|
|
|
|
|
|
|
|
for (int sy = 0; sy < triangleScaleFactor; sy++) { |
|
|
|
|
|
|
|
for (int sx = 0; sx < triangleScaleFactor; sx++) { |
|
|
|
|
|
|
|
int enlargedX = offsetX + x * triangleScaleFactor + sx; |
|
|
|
|
|
|
|
int enlargedY = offsetY + y * triangleScaleFactor + sy; |
|
|
|
|
|
|
|
if (enlargedX < enlargedWidth && enlargedY < enlargedHeight) { |
|
|
|
|
|
|
|
exactTriangleRegionWithContour.at<cv::Vec4b>(enlargedY, enlargedX) = pixel; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// 在透明图像上也绘制轮廓
|
|
|
|
// 在放大的透明图像上也绘制轮廓
|
|
|
|
if (trianglePixels.size() >= 3) { |
|
|
|
if (trianglePixels.size() >= 3) { |
|
|
|
std::vector<cv::Point> allPoints = trianglePixels; |
|
|
|
std::vector<cv::Point> allPoints = trianglePixels; |
|
|
|
for (auto& pt : allPoints) { |
|
|
|
for (auto& pt : allPoints) { |
|
|
|
pt.x -= minX; |
|
|
|
pt.x = offsetX + (pt.x - minX) * triangleScaleFactor; |
|
|
|
pt.y -= minY; |
|
|
|
pt.y = offsetY + (pt.y - minY) * triangleScaleFactor; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
std::vector<cv::Point> hull; |
|
|
|
std::vector<cv::Point> hull; |
|
|
|
@ -1986,49 +2165,16 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// 修复3:传递带透明通道的三角形区域
|
|
|
|
// 传递放大后的带透明通道的三角形区域
|
|
|
|
g_colorComparisonFace->addExactTriangleInfo(idxFace, |
|
|
|
g_colorComparisonFace->addExactTriangleInfo(idxFace, |
|
|
|
gaussianMeshColor, |
|
|
|
gaussianMeshColor, |
|
|
|
originalColor, |
|
|
|
originalColor, |
|
|
|
exactTriangleRegionWithContour, // 传递带轮廓的透明通道图像
|
|
|
|
exactTriangleRegionWithContour, // 传递放大后的带轮廓透明通道图像
|
|
|
|
visualization, // 传递带轮廓的可视化图像
|
|
|
|
visualizationWithContour, // 传递带轮廓的可视化图像
|
|
|
|
colorDistance, threshold, filename); |
|
|
|
colorDistance, threshold, filename); |
|
|
|
|
|
|
|
|
|
|
|
printf(" ✅ 面 %d 已添加到批处理器(增强轮廓可见性)\n", idxFace); |
|
|
|
printf(" ✅ 面 %d 已添加到批处理器(三角形放大%d倍,画布放大%d倍)\n", |
|
|
|
|
|
|
|
idxFace, triangleScaleFactor, visualizationScaleFactor); |
|
|
|
// 调试:保存带透明通道的图像
|
|
|
|
|
|
|
|
#ifdef DEBUG_SAVE_TRIANGLES |
|
|
|
|
|
|
|
static int saveCount = 0; |
|
|
|
|
|
|
|
std::string saveDir = "debug_triangles/"; |
|
|
|
|
|
|
|
std::filesystem::create_directories(saveDir); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
std::string trianglePath = saveDir + "face_" + std::to_string(idxFace) + |
|
|
|
|
|
|
|
"_view" + std::to_string(idxView) + "_" + filename + ".png"; |
|
|
|
|
|
|
|
std::string maskPath = saveDir + "face_" + std::to_string(idxFace) + |
|
|
|
|
|
|
|
"_view" + std::to_string(idxView) + "_" + filename + "_mask.png"; |
|
|
|
|
|
|
|
std::string visPath = saveDir + "face_" + std::to_string(idxFace) + |
|
|
|
|
|
|
|
"_view" + std::to_string(idxView) + "_" + filename + "_vis.png"; |
|
|
|
|
|
|
|
std::string rgbPath = saveDir + "face_" + std::to_string(idxFace) + |
|
|
|
|
|
|
|
"_view" + std::to_string(idxView) + "_" + filename + "_rgb.png"; |
|
|
|
|
|
|
|
std::string contourPath = saveDir + "face_" + std::to_string(idxFace) + |
|
|
|
|
|
|
|
"_view" + std::to_string(idxView) + "_" + filename + "_contour.png"; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 保存带透明通道的三角形区域
|
|
|
|
|
|
|
|
cv::imwrite(trianglePath, exactTriangleRegionWithContour); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 保存掩码
|
|
|
|
|
|
|
|
cv::imwrite(maskPath, exactMask); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 保存可视化图像
|
|
|
|
|
|
|
|
cv::imwrite(visPath, visualizationWithContour); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 保存RGB版本的图像区域
|
|
|
|
|
|
|
|
cv::imwrite(rgbPath, imageRegionRGB); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
printf(" 已保存三角形图像到: %s\n", trianglePath.c_str()); |
|
|
|
|
|
|
|
printf(" 已保存掩码到: %s\n", maskPath.c_str()); |
|
|
|
|
|
|
|
printf(" 已保存可视化到: %s\n", visPath.c_str()); |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
@ -11419,10 +11565,12 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi |
|
|
|
|
|
|
|
|
|
|
|
MeshTexture texture(*this, nResolutionLevel, nMinResolution); |
|
|
|
MeshTexture texture(*this, nResolutionLevel, nMinResolution); |
|
|
|
|
|
|
|
|
|
|
|
// printf("baseFileName=%s\n", baseFileName.c_str());
|
|
|
|
std::filesystem::path path(baseFileName.c_str()); |
|
|
|
|
|
|
|
base_path = path.parent_path().parent_path().string(); // 获取父目录
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
printf("base_path=%s\n", base_path.c_str()); |
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
std::filesystem::path path(baseFileName.c_str()); |
|
|
|
|
|
|
|
std::string parentPath = path.parent_path().string(); // 获取父目录
|
|
|
|
std::string parentPath = path.parent_path().string(); // 获取父目录
|
|
|
|
|
|
|
|
|
|
|
|
String altTexPath = String(parentPath) + "/mesh_material_0_map_Kd2.png"; |
|
|
|
String altTexPath = String(parentPath) + "/mesh_material_0_map_Kd2.png"; |
|
|
|
|