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Test

ColorComparison
hesuicong 5 days ago
parent
commit
8938f36c65
  1. 2
      libs/MVS/Scene.h
  2. 320
      libs/MVS/SceneTexture.cpp

2
libs/MVS/Scene.h

@ -68,6 +68,8 @@ public: @@ -68,6 +68,8 @@ public:
std::unordered_set<int> face_visible_relative;
std::unordered_set<int> face_test;
std::string base_path;
public:
inline Scene(unsigned _nMaxThreads=0)
: obb(true), nMaxThreads(Thread::getMaxThreads(_nMaxThreads)) {}

320
libs/MVS/SceneTexture.cpp

@ -78,7 +78,7 @@ using namespace MVS; @@ -78,7 +78,7 @@ using namespace MVS;
#define TEXOPT_INFERENCE_TRWS 2
#define TEXOPT_INFERENCE TEXOPT_INFERENCE_LBP
#define MASK_FACE_OCCLUSION
#define TEST
// #define TEST
// #define USE_CUDA
@ -1200,7 +1200,8 @@ static ColorComparisonPixel* g_colorComparisonPixel = nullptr; @@ -1200,7 +1200,8 @@ static ColorComparisonPixel* g_colorComparisonPixel = nullptr;
bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThreshold, int nIgnoreMaskLabel, const IIndexArr& _views, bool bUseVirtualFaces)
{
#ifdef TEST
std::string outputDir = "/home/algo/Documents/openMVS/data/446442/color_comparison/";
std::string outputDir = scene.base_path + std::string("/color_comparison/");
printf("ListCameraFaces outputDir=%s\n", outputDir.c_str());
g_colorComparisonFace = new ColorComparisonFace(outputDir);
std::map<IIndex, std::map<FIndex, std::vector<cv::Point>>> testFacePixelsByView;
@ -1858,47 +1859,67 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr @@ -1858,47 +1859,67 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
// 添加到批处理器
if (g_colorComparisonFace) {
// 创建可视化图像(转换为RGB用于显示)
cv::Mat visualization = cv::Mat::zeros(height, width, CV_8UC3);
// 设置不同的放大因子
int triangleScaleFactor = 30;
int visualizationScaleFactor = 40;
int triangleWidth = width * triangleScaleFactor;
int triangleHeight = height * triangleScaleFactor;
int enlargedWidth = width * visualizationScaleFactor;
int enlargedHeight = height * visualizationScaleFactor;
// 创建放大20倍的可视化图像(灰色背景)
cv::Mat visualization = cv::Mat::zeros(enlargedHeight, enlargedWidth, CV_8UC3);
visualization.setTo(cv::Scalar(200, 200, 200)); // 浅灰色背景
// 创建RGB版本的图像区域用于显示
cv::Mat imageRegionRGB;
cv::cvtColor(imageRegion, imageRegionRGB, cv::COLOR_BGR2RGB);
bool b = false;
if (filename=="106_8")
b = true;
// 计算三角形在20倍图像中的居中位置
int offsetX = (enlargedWidth - triangleWidth) / 2;
int offsetY = (enlargedHeight - triangleHeight) / 2;
// 将三角形区域绘制到可视化图像上
// 将三角形区域绘制到放大后的可视化图像上(居中放置)
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
uchar maskVal = exactMask.at<uchar>(y, x);
if (maskVal > 0) {
// 在三角形区域内:使用RGB颜色
cv::Vec3b pixel = imageRegionRGB.at<cv::Vec3b>(y, x);
visualization.at<cv::Vec3b>(y, x) = pixel;
} else {
// 在三角形区域外:使用浅灰色背景
visualization.at<cv::Vec3b>(y, x) = cv::Vec3b(200, 200, 200);
// 将像素放大4倍,并放置在20倍图像的中央
for (int sy = 0; sy < triangleScaleFactor; sy++) {
for (int sx = 0; sx < triangleScaleFactor; sx++) {
int enlargedX = offsetX + x * triangleScaleFactor + sx;
int enlargedY = offsetY + y * triangleScaleFactor + sy;
if (enlargedX < enlargedWidth && enlargedY < enlargedHeight) {
visualization.at<cv::Vec3b>(enlargedY, enlargedX) = pixel;
}
}
}
}
}
}
{
// 立即保存visualization用于调试
std::string debugDir = "debug_visualization/";
// 立即保存放大后的visualization用于调试
std::string debugDir = scene.base_path + std::string("/debug_visualization/");
std::filesystem::create_directories(debugDir);
std::string debugPath = debugDir + "face_" + std::to_string(idxFace) +
"_view" + std::to_string(idxView) + "_" + filename + "_raw_visualization.png";
"_view" + std::to_string(idxView) + "_" + filename +
"_triangle_x" + std::to_string(triangleScaleFactor) +
"_canvas_x" + std::to_string(visualizationScaleFactor) + ".png";
cv::imwrite(debugPath, visualization);
printf(" ✅ 保存原始visualization: %s\n", debugPath.c_str());
printf(" ✅ 保存可视化图像: 三角形放大%d倍, 画布放大%d倍: %s\n",
triangleScaleFactor, visualizationScaleFactor, debugPath.c_str());
// 同时保存掩码和原始图像用于对比
cv::imwrite(debugDir + "face_" + std::to_string(idxFace) + "_mask.png", exactMask);
cv::imwrite(debugDir + "face_" + std::to_string(idxFace) + "_original.png", imageRegion);
}
// 增强三角形轮廓可见性
/*
// 增强三角形轮廓可见性(在放大图像上)
cv::Mat visualizationWithContour = visualization.clone();
// 创建三角形轮廓
@ -1907,38 +1928,45 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr @@ -1907,38 +1928,45 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
// 计算凸包以获得三角形轮廓
std::vector<cv::Point> allPoints = trianglePixels;
// 调整坐标到ROI
// 调整坐标到ROI并应用三角形放大因子,然后加上偏移量
for (auto& pt : allPoints) {
pt.x -= minX;
pt.y -= minY;
pt.x = offsetX + (pt.x - minX) * triangleScaleFactor;
pt.y = offsetY + (pt.y - minY) * triangleScaleFactor;
}
// 计算凸包
std::vector<cv::Point> hull;
cv::convexHull(allPoints, hull);
// 绘制三角形轮廓 - 增强版本
// 绘制三角形轮廓 - 增强版本(在放大图像上)
if (!hull.empty()) {
// 首先绘制一个粗的蓝色轮廓
std::vector<std::vector<cv::Point>> contours = {hull};
cv::drawContours(visualizationWithContour, contours, 0, cv::Scalar(255, 0, 0), 3);
// cv::drawContours(visualizationWithContour, contours, 0,
// cv::Scalar(255, 0, 0), 3);
// 再绘制一个细的白色轮廓,增强对比
cv::drawContours(visualizationWithContour, contours, 0, cv::Scalar(255, 255, 255), 1);
cv::drawContours(visualizationWithContour, contours, 0,
cv::Scalar(255, 255, 255), 1);
// 标记顶点
for (size_t i = 0; i < hull.size(); i++) {
// 绘制大圆点
cv::circle(visualizationWithContour, hull[i], 6, cv::Scalar(0, 255, 0), -1);
int circleRadius = 2;
cv::circle(visualizationWithContour, hull[i], circleRadius,
cv::Scalar(0, 255, 0), -1);
// 添加顶点编号
cv::putText(visualizationWithContour, std::to_string(i),
cv::Point(hull[i].x + 8, hull[i].y - 8),
cv::FONT_HERSHEY_SIMPLEX, 0.7,
cv::Scalar(0, 0, 0), 2);
// // 添加顶点编号
// double fontScale = 0.8;
// int thickness = 2;
// cv::putText(visualizationWithContour, std::to_string(i),
// cv::Point(hull[i].x + 10, hull[i].y - 10),
// cv::FONT_HERSHEY_SIMPLEX, fontScale,
// cv::Scalar(0, 0, 0), thickness);
// 在顶点周围添加白色边框
cv::circle(visualizationWithContour, hull[i], 6, cv::Scalar(255, 255, 255), 1);
// // 在顶点周围添加白色边框
// cv::circle(visualizationWithContour, hull[i], circleRadius,
// cv::Scalar(255, 255, 255), 1);
}
// 计算三角形中心点
@ -1950,28 +1978,179 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr @@ -1950,28 +1978,179 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
center.x /= hull.size();
center.y /= hull.size();
// 在中心添加面编号
std::string faceLabel = "Face:" + std::to_string(idxFace);
cv::putText(visualizationWithContour, faceLabel,
cv::Point(center.x - 30, center.y),
cv::FONT_HERSHEY_SIMPLEX, 0.5,
cv::Scalar(0, 0, 0), 2);
// // 在中心添加面编号
// std::string faceLabel = "Face:" + std::to_string(idxFace);
// double fontScale = 0.7;
// int thickness = 2;
// cv::putText(visualizationWithContour, faceLabel,
// cv::Point(center.x - 40, center.y),
// cv::FONT_HERSHEY_SIMPLEX, fontScale,
// cv::Scalar(0, 0, 0), thickness);
// // 在三角形周围添加边框
// cv::Rect boundingRect = cv::boundingRect(hull);
// cv::rectangle(visualizationWithContour, boundingRect,
// cv::Scalar(0, 0, 255), 2);
// // 添加比例信息文本
// std::string scaleInfo = "Triangle:x" + std::to_string(triangleScaleFactor) +
// " Canvas:x" + std::to_string(visualizationScaleFactor);
// cv::putText(visualizationWithContour, scaleInfo,
// cv::Point(10, 30), cv::FONT_HERSHEY_SIMPLEX, 0.6,
// cv::Scalar(0, 0, 255), 2);
}
}
*/
// 增强三角形轮廓可见性(在放大图像上)
cv::Mat visualizationWithContour = visualization.clone();
if (!trianglePixels.empty()) {
// 创建三角形轮廓
std::vector<cv::Point> hullPoints;
// 计算凸包以获得多边形轮廓
std::vector<cv::Point> allPoints = trianglePixels;
// 调整坐标到ROI并应用三角形放大因子,然后加上偏移量
for (auto& pt : allPoints) {
pt.x = offsetX + (pt.x - minX) * triangleScaleFactor;
pt.y = offsetY + (pt.y - minY) * triangleScaleFactor;
}
// 计算凸包
std::vector<cv::Point> hull;
cv::convexHull(allPoints, hull);
// 绘制三角形轮廓 - 增强版本(在放大图像上)
if (!hull.empty()) {
// 计算凸包的中心点
cv::Point hullCenter(0, 0);
for (const auto& p : hull) {
hullCenter.x += p.x;
hullCenter.y += p.y;
}
hullCenter.x /= hull.size();
hullCenter.y /= hull.size();
// 创建调整后的凸包点(移动到像素角点)
std::vector<cv::Point> adjustedHull;
for (size_t i = 0; i < hull.size(); i++) {
// 获取原始凸包点
cv::Point originalPoint = hull[i];
// 计算这个点对应的原始像素索引
int pixelGridX = (originalPoint.x - offsetX) / triangleScaleFactor;
int pixelGridY = (originalPoint.y - offsetY) / triangleScaleFactor;
// 计算像素的四个角点坐标
int pixelLeft = offsetX + pixelGridX * triangleScaleFactor;
int pixelRight = pixelLeft + triangleScaleFactor;
int pixelTop = offsetY + pixelGridY * triangleScaleFactor;
int pixelBottom = pixelTop + triangleScaleFactor;
// 计算像素的四个角点
cv::Point topLeft(pixelLeft, pixelTop);
cv::Point topRight(pixelRight, pixelTop);
cv::Point bottomLeft(pixelLeft, pixelBottom);
cv::Point bottomRight(pixelRight, pixelBottom);
// 根据凸包点相对于中心的位置,选择角点
cv::Point adjustedPoint = originalPoint; // 默认使用原始点
// 判断点在中心点的哪一侧
bool isRightSide = originalPoint.x > hullCenter.x;
bool isBottomSide = originalPoint.y > hullCenter.y;
if (isRightSide && !isBottomSide) {
// 右侧上方的点 → 使用右上角
adjustedPoint = topRight;
} else if (isRightSide && isBottomSide) {
// 右侧下方的点 → 使用右下角
adjustedPoint = bottomRight;
} else if (!isRightSide && isBottomSide) {
// 左侧下方的点 → 使用左下角
adjustedPoint = bottomLeft;
} else if (!isRightSide && !isBottomSide) {
// 左侧上方的点 → 使用左上角
adjustedPoint = topLeft;
}
adjustedHull.push_back(adjustedPoint);
}
// 确保adjustedHull是闭合的(首尾相连)
if (!adjustedHull.empty() && adjustedHull[0] != adjustedHull.back()) {
adjustedHull.push_back(adjustedHull[0]);
}
// 在三角形周围添加边框
cv::Rect boundingRect = cv::boundingRect(hull);
cv::rectangle(visualizationWithContour, boundingRect, cv::Scalar(0, 0, 255), 2);
// 使用调整后的点绘制多边形轮廓
if (adjustedHull.size() >= 2) {
// 绘制白色轮廓线
for (size_t i = 0; i < adjustedHull.size() - 1; i++) {
cv::line(visualizationWithContour,
adjustedHull[i],
adjustedHull[i + 1],
cv::Scalar(255, 255, 255), // 白色
1); // 线宽
}
// 标记顶点
for (size_t i = 0; i < adjustedHull.size() - 1; i++) {
int circleRadius = 3;
cv::circle(visualizationWithContour,
adjustedHull[i],
circleRadius,
cv::Scalar(0, 255, 0), // 绿色
-1); // 实心圆
}
} else {
// 如果调整后的点集有问题,回退到原始凸包
std::vector<std::vector<cv::Point>> contours = {hull};
cv::drawContours(visualizationWithContour, contours, 0,
cv::Scalar(255, 255, 255), 1);
// 标记顶点
for (size_t i = 0; i < hull.size(); i++) {
int circleRadius = 2;
cv::circle(visualizationWithContour, hull[i], circleRadius,
cv::Scalar(0, 255, 0), -1);
}
}
}
}
// 创建放大后的带透明通道的图像(三角形放大4倍,画布放大20倍)
cv::Mat exactTriangleRegionWithContour = cv::Mat::zeros(enlargedHeight, enlargedWidth, CV_8UC4);
// 将原始透明图像放大,三角形区域放大4倍并居中
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
cv::Vec4b pixel = exactTriangleRegionWithAlpha.at<cv::Vec4b>(y, x);
// 创建增强版本的带透明通道的图像,包含轮廓
cv::Mat exactTriangleRegionWithContour = exactTriangleRegionWithAlpha.clone();
// 只复制三角形区域(非透明部分)
if (pixel[3] > 0) {
// 将像素放大4倍,并放置在20倍图像的中央
for (int sy = 0; sy < triangleScaleFactor; sy++) {
for (int sx = 0; sx < triangleScaleFactor; sx++) {
int enlargedX = offsetX + x * triangleScaleFactor + sx;
int enlargedY = offsetY + y * triangleScaleFactor + sy;
if (enlargedX < enlargedWidth && enlargedY < enlargedHeight) {
exactTriangleRegionWithContour.at<cv::Vec4b>(enlargedY, enlargedX) = pixel;
}
}
}
}
}
}
// 在透明图像上也绘制轮廓
// 在放大的透明图像上也绘制轮廓
if (trianglePixels.size() >= 3) {
std::vector<cv::Point> allPoints = trianglePixels;
for (auto& pt : allPoints) {
pt.x -= minX;
pt.y -= minY;
pt.x = offsetX + (pt.x - minX) * triangleScaleFactor;
pt.y = offsetY + (pt.y - minY) * triangleScaleFactor;
}
std::vector<cv::Point> hull;
@ -1986,49 +2165,16 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr @@ -1986,49 +2165,16 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
}
}
// 修复3:传递带透明通道的三角形区域
// 传递放大后的带透明通道的三角形区域
g_colorComparisonFace->addExactTriangleInfo(idxFace,
gaussianMeshColor,
originalColor,
exactTriangleRegionWithContour, // 传递带轮廓透明通道图像
visualization, // 传递带轮廓的可视化图像
exactTriangleRegionWithContour, // 传递放大后的带轮廓透明通道图像
visualizationWithContour, // 传递带轮廓的可视化图像
colorDistance, threshold, filename);
printf(" ✅ 面 %d 已添加到批处理器(增强轮廓可见性)\n", idxFace);
// 调试:保存带透明通道的图像
#ifdef DEBUG_SAVE_TRIANGLES
static int saveCount = 0;
std::string saveDir = "debug_triangles/";
std::filesystem::create_directories(saveDir);
std::string trianglePath = saveDir + "face_" + std::to_string(idxFace) +
"_view" + std::to_string(idxView) + "_" + filename + ".png";
std::string maskPath = saveDir + "face_" + std::to_string(idxFace) +
"_view" + std::to_string(idxView) + "_" + filename + "_mask.png";
std::string visPath = saveDir + "face_" + std::to_string(idxFace) +
"_view" + std::to_string(idxView) + "_" + filename + "_vis.png";
std::string rgbPath = saveDir + "face_" + std::to_string(idxFace) +
"_view" + std::to_string(idxView) + "_" + filename + "_rgb.png";
std::string contourPath = saveDir + "face_" + std::to_string(idxFace) +
"_view" + std::to_string(idxView) + "_" + filename + "_contour.png";
// 保存带透明通道的三角形区域
cv::imwrite(trianglePath, exactTriangleRegionWithContour);
// 保存掩码
cv::imwrite(maskPath, exactMask);
// 保存可视化图像
cv::imwrite(visPath, visualizationWithContour);
// 保存RGB版本的图像区域
cv::imwrite(rgbPath, imageRegionRGB);
printf(" 已保存三角形图像到: %s\n", trianglePath.c_str());
printf(" 已保存掩码到: %s\n", maskPath.c_str());
printf(" 已保存可视化到: %s\n", visPath.c_str());
#endif
printf(" ✅ 面 %d 已添加到批处理器(三角形放大%d倍,画布放大%d倍)\n",
idxFace, triangleScaleFactor, visualizationScaleFactor);
}
}
}
@ -11419,10 +11565,12 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi @@ -11419,10 +11565,12 @@ bool Scene::TextureMesh(unsigned nResolutionLevel, unsigned nMinResolution, unsi
MeshTexture texture(*this, nResolutionLevel, nMinResolution);
// printf("baseFileName=%s\n", baseFileName.c_str());
std::filesystem::path path(baseFileName.c_str());
base_path = path.parent_path().parent_path().string(); // 获取父目录
printf("base_path=%s\n", base_path.c_str());
/*
std::filesystem::path path(baseFileName.c_str());
std::string parentPath = path.parent_path().string(); // 获取父目录
String altTexPath = String(parentPath) + "/mesh_material_0_map_Kd2.png";

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