add vcglib

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yuanlin zhong committed 2025-11-03 17:46:44 +08:00
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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.4 2007/05/17 09:06:44 ganovelli
gestione double click
Revision 1.3 2006/12/10 23:29:57 ganovelli
added VFIterator (Pos is disabled in this version)
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/
#include <QtGui>
#include <GL/glew.h>
#include <QtOpenGL>
#include <math.h>
#include "glwidget.h"
#include <wrap/io_trimesh/import_PLY.h>
#include <wrap/gl/picking.h>
#include <wrap/gl/space.h>
#include <wrap/gl/pos.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/update/topology.h>
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(parent)
{
object = 0;
trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
track.SetPosition(vcg::Point3f(0.0,0.0,0.0));
track.SetIdentity();
track.radius = 0.4;
pos.f=NULL;
vfite.f = NULL;
doPickVfIte = false;
doPickPos = false;
}
GLWidget::~GLWidget()
{
makeCurrent();
glDeleteLists(object, 1);
}
QSize GLWidget::minimumSizeHint() const
{
return QSize(50, 50);
}
QSize GLWidget::sizeHint() const
{
return QSize(400, 400);
}
void GLWidget::LoadTriMesh(QString &namefile)
{
vcg::tri::io::ImporterPLY<MyStraightMesh>::Open(mesh,namefile.toAscii());
vcg::tri::UpdateBounding<MyStraightMesh>::Box(mesh);
vcg::tri::UpdateNormals<MyStraightMesh>::PerFace(mesh);
vcg::tri::UpdateNormals<MyStraightMesh>::PerVertex(mesh);
vcg::tri::UpdateTopology<MyStraightMesh>::FaceFace(mesh);
vcg::tri::UpdateTopology<MyStraightMesh>::VertexFace(mesh);
pos.f=0;
vfite.f=NULL;
}
void GLWidget::OpenFile(){
QStringList filters;
QString fileName = QFileDialog::getOpenFileName(this,tr("Open File"),".", filters.join("\n"));
if (fileName.isEmpty()) return;
else
LoadTriMesh( fileName );
}
void GLWidget::flipV( ){
if(pos.f) pos.FlipV();
repaint();
}
void GLWidget::flipE( ){
if(pos.f) pos.FlipE();
repaint();
}
void GLWidget::flipF( ){
if(pos.f) pos.FlipF();
repaint();
}
void GLWidget::nextE( ){
if(pos.f) pos.NextE();
repaint();
}
void GLWidget::nextB( ){
if(pos.f) pos.NextB();
repaint();
}
void GLWidget::nextVfite( ){
if(vfite.F()) ++vfite;
repaint();
}
void GLWidget::initializeGL()
{
qglClearColor(trolltechPurple.dark());
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
}
template <class VertexType>
void drawVertex(VertexType & v){
glPushAttrib(0xffffffff);
glPointSize(2.0);
glBegin(GL_POINTS);
glVertex(v.P());
glEnd();
glPopAttrib();
}
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0,0,2, 0,0,0, 0,1,0);
track.GetView();
track.Apply();
glScalef(1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag(),1/glWrap.m->bbox.Diag());
glTranslate(-glWrap.m->bbox.Center());
// to do some picking
MyStraightMesh::FaceType* fp=NULL;
MyStraightMesh::VertexType* vp=NULL;
if(doPickPos)
{
std::vector<MyStraightMesh::FaceType*> res;
int yes = vcg::Pick<MyStraightMesh::FaceContainer>(pic_x,ScreenH-pic_y+1,mesh.face,res,vcg::glTriangle3<MyStraightMesh::FaceType>,1,1);
if(yes)
{fp = res[0];
pos.Set(fp,0,fp->V(0));
}
doPickPos=false;
}else
if(doPickVfIte)
{
std::vector<MyStraightMesh::VertexType*> res;
int yes = vcg::Pick<MyStraightMesh::VertContainer>(pic_x,ScreenH-pic_y+1,mesh.vert,res,drawVertex<MyStraightMesh::VertexType>,3,3);
if(yes)
{vp = res[0];
MyStraightMesh::FaceType* g = vp->VFp();
vfite=vcg::face::VFIterator<MyStraightMesh::FaceType>(vp);
}
doPickVfIte = false;
}
glWrap.Draw<vcg::GLW::DMFlatWire,vcg::GLW::CMNone,vcg::GLW::TMNone> ();
if(pos.f!=NULL) {
glPushAttrib(0xffffffff);
glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,0.0);
glDepthRange(0.0,0.999);
vcg::GlPos<vcg::face::Pos<MyStraightMesh::FaceType> >::Draw(pos);
glPopAttrib();
}
if(vfite.F()!=NULL) {
glPushAttrib(0xffffffff);
glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,0.0);
glDepthRange(0.0,0.99);
vcg::GlVfIterator<vcg::face::VFIterator<MyStraightMesh::FaceType> >::Draw(vfite);
glPopAttrib();
}
}
void GLWidget::mouseMoveEvent(QMouseEvent *e)
{
track.MouseMove(e->x(),ScreenH-e->y()+1);
repaint();
//if (event->buttons() & Qt::LeftButton) {
// setXRotation(xRot + 8 * dy);
//} else if (event->buttons() & Qt::RightButton) {
// setXRotation(xRot + 8 * dy);
//}
// lastPos = event->pos();
}
void GLWidget::keyPressEvent ( QKeyEvent * e ) {
if((keypress == Qt::Key_Control)&&(e->key()==Qt::Key_Control))
keypress = -1;
else
keypress = e->key();
}
void GLWidget::mouseDoubleClickEvent(QMouseEvent *e){
if(e->button() == Qt::RightButton)
doPickPos=true;
}
void GLWidget:: mousePressEvent(QMouseEvent *e)
{
if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
track.MouseDown(e->x(),ScreenH-e->y()+1,vcg::Trackball::KEY_CTRL|vcg::Trackball::BUTTON_LEFT );
else
if(e->button() == Qt::LeftButton )
track.MouseDown(e->x(),ScreenH-e->y()+1,vcg::Trackball::BUTTON_LEFT);
else
if(e->button() == Qt::RightButton)
{
doPickVfIte=true;
pic_x = e->x();
pic_y = e->y();
}
repaint();
}
void GLWidget::mouseReleaseEvent ( QMouseEvent * e ){
if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
track.MouseUp(e->x(),ScreenH-e->y()+1,vcg::Trackball::KEY_CTRL );
else
if(e->button() == Qt::LeftButton )
track.MouseUp(e->x(),ScreenH-e->y()+1,vcg::Trackball::BUTTON_LEFT);
repaint();
}
void GLWidget::resizeGL(int w,int h){
ScreenW=w; ScreenH=h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,ScreenW/(float)ScreenH,0.01,5);
}
void GLWidget::wheelEvent ( QWheelEvent * e ){
int v = e->delta()/(float) 120;
track.MouseWheel(v);
repaint();
}
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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.4 2007/05/17 09:06:44 ganovelli
gestione double click
Revision 1.3 2006/12/10 23:29:57 ganovelli
added VFIterator (Pos is disabled in this version)
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/
#ifndef GLWIDGET_H_POS_DEMO
#define GLWIDGET_H_POS_DEMO
#include <GL/glew.h>
#include <QGLWidget>
#include "mesh_type.h"
#include <wrap/gui/trackball.h>
#include <wrap/gl/trimesh.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
QSize minimumSizeHint() const;
QSize sizeHint() const;
int xRotation() const { return xRot; }
MyStraightMesh mesh;
vcg::GlTrimesh<MyStraightMesh> glWrap;
vcg::Trackball track;
int ScreenH,ScreenW,pic_x,pic_y,keypress;
bool doPickPos,doPickVfIte;
vcg::face::Pos< MyStraightMesh::FaceType> pos;
vcg::face::VFIterator< MyStraightMesh::FaceType> vfite;
public slots:
void flipV( );
void flipE( );
void flipF( );
void nextE( );
void nextB( );
void nextVfite( );
void LoadTriMesh(QString& namefile);
void OpenFile();
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mouseDoubleClickEvent(QMouseEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void wheelEvent ( QWheelEvent * e );
void keyPressEvent ( QKeyEvent * e );
private:
GLuint makeObject();
void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4);
void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void normalizeAngle(int *angle);
GLuint object;
int xRot;
QPoint lastPos;
QColor trolltechGreen;
QColor trolltechPurple;
};
#endif
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#include <QApplication>
#include "window.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Window wdw;
wdw.show();
return app.exec();
}
@@ -0,0 +1,58 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2006/12/10 19:55:09 ganovelli
first draft. Working but ugly interface. right mouse of the button to place a pos, then prss buttons.
*/
#pragma once
/** the definition of vertex */
#include<vcg/simplex/vertex/base.h>
/** the definition of face */
#include<vcg/simplex/face/base.h>
/** definition of triangle mesh */
#include<vcg/complex/complex.h>
/** allocation vertices and faces of triangle mesh */
#include<wrap/io_trimesh/import_PLY.h>
class DummyEdge;
class StraightFace;
/**************************************************************************************************************************/
/* DEFINITION OF A VERY STRAIGHT MESH. No optional atributes, just normals in the vertices and flags in vertices and faces*/
/** definition of a very simple vertex type. Just coordinates and normal as attributes*/
class StraightVertex: public vcg::VertexSimp2< StraightVertex, DummyEdge, StraightFace, vcg::vert::Coord3f,vcg::vert::VFAdj,vcg::vert::Normal3f,vcg::vert::BitFlags>{};
/** definition of a very simple face type. Just color and reference to vertices as attribute*/
class StraightFace: public vcg::FaceSimp2< StraightVertex, DummyEdge, StraightFace, vcg:: face::VertexRef, vcg:: face::FFAdj, vcg:: face::VFAdj,vcg:: face::Normal3f,vcg::face::BitFlags > {};
/** definition of a very simple mesh*/
class MyStraightMesh: public vcg::tri::TriMesh< std::vector<StraightVertex>,std::vector<StraightFace> >{};
/****************************************************************************************************************************/
@@ -0,0 +1,56 @@
#include <vector>
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/vertex/component.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/component.h>
#include <vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/update/topology.h>
#include <vcg/simplex/face/pos.h>
class MyEdge;
class MyFace;
class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f>{};
class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef,vcg::face::FFAdj>{};
class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
void OneRingNeighborhood( MyFace * f)
{
MyVertex * v = f->V(0);
MyFace* start = f;
vcg::face::Pos<MyFace> p(f,0,v);// constructor that takes face, edge and vertex
do
{
p.FlipF();
p.FlipE();
}while(p.f!=start);
}
#include <vcg/simplex/face/jumping_pos.h> // include the definition of jumping pos
void OneRingNeighborhoodJP( MyFace * f)
{
MyVertex * v = f->V(0);
MyFace* start = f;
vcg::face::JumpingPos<MyFace> p(f,0,v);// constructor that takes face, edge and vertex
do
{
p.NextFE();
}while(p.f!=start);
}
int main()
{
MyMesh m;
vcg::tri::Tetrahedron(m);
vcg::tri::UpdateTopology<MyVCGMesh>::FaceFace(m);
OneRingNeighborhood(&(*m.face.begin()));
OneRingNeighborhoodJP(&(*m.face.begin()));
return 0;
}
@@ -0,0 +1,19 @@
INCLUDEPATH += . ../../.. ../../../../code/lib ../../../../code/lib/glew/include
HEADERS = glwidget.h \
window.h \
mesh_type.h
SOURCES = glwidget.cpp \
main.cpp \
window.cpp\
../../../../code/lib/glew/src/glew.c \
../../../wrap/ply/plylib.cpp\
../../../wrap/gui/trackmode.cpp\
../../../wrap/gui/trackball.cpp
QT += opengl
# install
target.path = $$./debug
sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS trimesh_pos_demo.pro
sources.path = ./
INSTALLS += target sources
@@ -0,0 +1,39 @@
#include <vector>
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/vertex/component.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/component.h>
#include <vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/update/topology.h>
#include <vcg/simplex/face/pos.h>
class MyEdge;
class MyFace;
class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f,vcg::vert::VFAdj>{};
class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef,vcg::face::VFAdj>{};
class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
void OneRingNeighborhoodVF( MyVertex * v)
{
vcg::face::VFIterator<MyFace> vfi(v); //initialize the iterator tohe first face
for(;!vfi.End();++vfi)
{
MyFace* f = vfi.F();
// ...do something with face f
}
}
int main()
{
MyMesh m;
vcg::tri::Tetrahedron(m);
vcg::tri::UpdateTopology<MyVCGMesh>::VertexFace(m);
OneRingNeighborhoodVF(&(*m.vert.begin()));
return 0;
}
@@ -0,0 +1,75 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/
#include <QtGui>
#include "glwidget.h"
#include "window.h"
#include "mesh_type.h"
Window::Window()
{
glWidget = new GLWidget;
fvButton = createButton("FlipV()",SLOT(flipV( )));
feButton = createButton("FlipE()",SLOT(flipE( )));
ffButton = createButton("FlipF()",SLOT(flipF( )));
neButton = createButton("NextE() {FlipE() + FlipF() }",SLOT(nextE( )));
nbButton = createButton("NextB() ",SLOT(nextB( )));
ldButton = createButton("Load TriMesh",SLOT(OpenFile( )));
vfButton = createButton("++()",SLOT(nextVfite()));
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(glWidget);
mainLayout->addWidget(fvButton);
mainLayout->addWidget(feButton);
mainLayout->addWidget(ffButton);
mainLayout->addWidget(neButton);
mainLayout->addWidget(nbButton);
mainLayout->addWidget(vfButton);
mainLayout->addWidget(ldButton);
setLayout(mainLayout);
glWidget->glWrap.m = &glWidget->mesh;
setWindowTitle(tr("TriMesh Pos Demo"));
}
QPushButton *Window::createButton(const char *text, const char *setterSlot)
{
QPushButton *button = new QPushButton( text,0);
button-> resize ( 50, 20 );
if(!connect(button, SIGNAL(clicked()), glWidget, setterSlot))
exit(0);
return button;
}
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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/
#ifndef WINDOW_H_POS_DEMO
#define WINDOW_H_POS_DEMO
#include <QWidget>
#include <QPushButton>
class QSlider;
class GLWidget;
class Window : public QWidget
{
Q_OBJECT
public:
Window();
private:
QPushButton *createButton(const char *changedSignal, const char *setterSlot);
GLWidget *glWidget;
QPushButton * fvButton,*feButton,*ffButton,*neButton,*ldButton,*nbButton,*vfButton;
};
#endif