add vcglib
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#include <vector>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/face/component.h>
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#include <vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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#include<vcg/complex/algorithms/update/topology.h>
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#include <vcg/simplex/face/pos.h>
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class MyEdge;
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class MyFace;
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class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f,vcg::vert::VFAdj>{};
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class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef,vcg::face::VFAdj>{};
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class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
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void OneRingNeighborhoodVF( MyVertex * v)
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{
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vcg::face::VFIterator<MyFace> vfi(v); //initialize the iterator tohe first face
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for(;!vfi.End();++vfi)
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{
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MyFace* f = vfi.F();
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// ...do something with face f
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}
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}
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int main()
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{
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MyMesh m;
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vcg::tri::Tetrahedron(m);
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vcg::tri::UpdateTopology<MyVCGMesh>::VertexFace(m);
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OneRingNeighborhoodVF(&(*m.vert.begin()));
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return 0;
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}
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