解决线上问题
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@@ -1115,16 +1115,17 @@ bool MeshTexture::ListCameraFaces(FaceDataViewArr& facesDatas, float fOutlierThr
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skipVisibilityCheck = true;
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}
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if (skipVisibilityCheck || scene.is_face_visible(strName.c_str(), idxFace))
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if (scene.is_face_visible(strName.c_str(), idxFace))
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// if (skipVisibilityCheck || scene.is_face_visible(strName.c_str(), idxFace))
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{
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rasterer.Project(facet, triangleRasterizer);
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if (!rasterer.validFace)
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rasterer.Project(facet, triangleRasterizer);
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// 如果投影成功,增加面片覆盖率计数
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if (rasterer.validFace) {
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faceViewCount[idxFace]++;
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}
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// if (rasterer.validFace) {
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// faceViewCount[idxFace]++;
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// }
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}
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}
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